Uploaded September 2016 | Updated September 2026, 7 hours ago
Here is a quick look behind the scenes of my Vesta asteroid video made in Blender. I show how my camera based occlusion culling works for the new micro displacement feature which by default subdivides everything within a certain distance of the camera. To avoid that I basically made a cone-shaped array of planes parented to the camera which masks out geometry not touched by the cone by using a Vertex Weight Proximity modifier and a Mask modifier. I have added also an extra mask object for the backside of the asteroid. It's not exactly rocket science but saves huge amounts of memory and render time without a noticeable difference for the render result.
Download the essential camera rig here: kostackstudio.de/dl/blends/Camera_Occlusion_Culling_Planet.zip
Full Vesta animation: youtube.com/watch?v=RcbtRYgDYWw
Lunar surface: youtube.com/watch?v=wZc6vz5klsQ
Helix nebula: youtube.com/watch?v=2DtF3lMbyF8
kostackstudio.de
Data: Vesta digital terrain model (DTM) by NASA/JPL-Caltech/UCLA/MPS/DLR/IDA
Here is a quick look behind the scenes of my Vesta asteroid video made in Blender. I show how my camera based occlusion culling works for the new micro displacement feature which by default subdivides everything within a certain distance of the camera. To avoid that I basically made a cone-shaped array of planes parented to the camera which masks out geometry not touched by the cone by using a Vertex Weight Proximity modifier and a Mask modifier. I have added also an extra mask object for the backside of the asteroid. It's not exactly rocket science but saves huge amounts of memory and render time without a noticeable difference for the render result.
Download the essential camera rig here: kostackstudio.de/dl/blends/Camera_Occlusion_Culling_Planet.zip
Full Vesta animation: youtube.com/watch?v=RcbtRYgDYWw
Lunar surface: youtube.com/watch?v=wZc6vz5klsQ
Helix nebula: youtube.com/watch?v=2DtF3lMbyF8
kostackstudio.de
Data: Vesta digital terrain model (DTM) by NASA/JPL-Caltech/UCLA/MPS/DLR/IDA










