Uploaded April 2021 | Updated September 2026, 2 weeks ago
This video is part of a development diary series as I attempt to create a boxed escape room game.
I'll be honest and say I've had a bit of a creative block over the last few weeks, and couldn't really decide what direction to go in with the game... I kept on accidentally gravitating towards making "Keep Talking and Nobody Explodes", which wasn't really my intention. However, I'm pleased to say I had a moment of inspiration...
Imagine if, in a moment of drunken internet purchasing, you clicked to buy a Large Hadron Collider over the internet advertised by "Wish". And, what arrived wasn't quite the right size, or fitted together very well, or looked at all safe to operate. Well, that's what the box is going to be. I'll explain this new theme and storyline that I've decided to follow, and the impact that's had both on artisitic decisions about the graphic identity and design, and how it can provide a justification of the player motivation *why* there are tasks that need to be performed within a certain time, and giving them a meaningful consequence of the outcome if they succeed or fail in solving those puzzles/tasks.
Created with the generous support of my amazing Patreon donors. You can find more details about all my escape room tech projects at patreon.com/playfultech
This video is part of a development diary series as I attempt to create a boxed escape room game.
I'll be honest and say I've had a bit of a creative block over the last few weeks, and couldn't really decide what direction to go in with the game... I kept on accidentally gravitating towards making "Keep Talking and Nobody Explodes", which wasn't really my intention. However, I'm pleased to say I had a moment of inspiration...
Imagine if, in a moment of drunken internet purchasing, you clicked to buy a Large Hadron Collider over the internet advertised by "Wish". And, what arrived wasn't quite the right size, or fitted together very well, or looked at all safe to operate. Well, that's what the box is going to be. I'll explain this new theme and storyline that I've decided to follow, and the impact that's had both on artisitic decisions about the graphic identity and design, and how it can provide a justification of the player motivation *why* there are tasks that need to be performed within a certain time, and giving them a meaningful consequence of the outcome if they succeed or fail in solving those puzzles/tasks.
Created with the generous support of my amazing Patreon donors. You can find more details about all my escape room tech projects at patreon.com/playfultech










