Game Dev Guide | Building a Localization Tool in Unity - Part 1 @GameDevGuide | Uploaded March 2019 | Updated October 2024, 3 hours ago.
In this guide we're taking a look at how to build a quick and easy localisation system inside of Unity. In this part, we'll get build the base of the system and set up reading/writing from a CSV file, to translate our text properly in Unity.
Socials:
Twitter - twitter.com/GameDevGuideYT
Facebook - facebook.com/GameDevGuideYT
In the next part we'll take a look at extending the system to allow us to quickly search, edit and manage our localisation entries. So be sure to stay tuned!
Be sure to LIKE and SUBSCRIBE if you enjoyed this guide! Share the video for extra love!
In this guide we're taking a look at how to build a quick and easy localisation system inside of Unity. In this part, we'll get build the base of the system and set up reading/writing from a CSV file, to translate our text properly in Unity.
Socials:
Twitter - twitter.com/GameDevGuideYT
Facebook - facebook.com/GameDevGuideYT
In the next part we'll take a look at extending the system to allow us to quickly search, edit and manage our localisation entries. So be sure to stay tuned!
Be sure to LIKE and SUBSCRIBE if you enjoyed this guide! Share the video for extra love!