Game Dev Guide | Easy Editor Windows in Unity with Serialized Properties @GameDevGuide | Uploaded July 2019 | Updated October 2024, 3 hours ago.
In this video we take a look at how to dynamically draw Editor Windows in Unity by harnessing the power of the SerializedObject and SerializedProperty classes.
We create a tool that will automatically draw an inspector-like editor window, for any object we pass into it.
Be sure to LIKE and SUBSCRIBE if you enjoyed this guide! Share the video for extra love!
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I've set up a Discord so viewers can hangout, chat and share their own game dev tips and tricks. It's also a perfect place to hear about what videos I'm working on, or discussing episodes in more detail with other members of the Game Dev Guide community.
You're invited to join the Discord at discord.gg/yYcww7U
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Socials:
Twitter - twitter.com/GameDevGuideYT
Facebook - facebook.com/GameDevGuideYT
In this video we take a look at how to dynamically draw Editor Windows in Unity by harnessing the power of the SerializedObject and SerializedProperty classes.
We create a tool that will automatically draw an inspector-like editor window, for any object we pass into it.
Be sure to LIKE and SUBSCRIBE if you enjoyed this guide! Share the video for extra love!
- - - - - - - - - - - - -
I've set up a Discord so viewers can hangout, chat and share their own game dev tips and tricks. It's also a perfect place to hear about what videos I'm working on, or discussing episodes in more detail with other members of the Game Dev Guide community.
You're invited to join the Discord at discord.gg/yYcww7U
- - - - - - - - - - - - -
Socials:
Twitter - twitter.com/GameDevGuideYT
Facebook - facebook.com/GameDevGuideYT