Uploaded July 2024 | Updated September 2026, 2 weeks ago
We're learning quite quickly that many of the IV Studios titles include an element of negotiation and table talk. This year we were delighted by the expansion for Veiled Fate but now they're back again with another game, this one set in the Moonraker universe. We know nothing about the Moonraker universe (and not that much more about space) but what we did find interesting is the way this fairly simple game uses negotiation and voting for what scores. We hope this video helps you decide if this is a game for you or not!
Note: Prototype game featured, art, components & rules subject to change. This is an unpaid preview and as with all of our content, consists of our honest thoughts and opinions.
Kickstarter page (Coming soon): kickstarter.com/projects/ivstudios/brink-0
For more game info: boardgamegeek.com/boardgame/415078/brink
Timestamps
00:00 Introduction
00:42 Theme overview
01:05 Gameplay overview
08:14 ❔Light Theme (and more puzzle than 4X)
09:25 ✅Negotiation is the make or break of this game
14:09 ✅Puzzling out the best move
17:01 Time is limited!
19:40 Resources are tight!
21:49 ✅Game variability
22:37 ❔Player Count - Limited perspective :(
23:33 Wrap up
Thanks for stopping by! We're Amy & Maggie aka ThinkerThemer. We're an Australian couple with two very different perspectives of what makes a great board game - Amy (Thinker) is all about the mechanics and enjoys tight, competitive games, and Maggie (Themer) is all about the storytelling and the theme of the game, and the 'world' that the designer is trying to create. Subscribe to our channel to hear us talk about these two elements of a game, and how well integrated we feel these are in delivering a cohesive and wonderful game experience.
#boardgames #tabletopgames #thinkerthemer ❤🏳️🌈🇦🇺
We're learning quite quickly that many of the IV Studios titles include an element of negotiation and table talk. This year we were delighted by the expansion for Veiled Fate but now they're back again with another game, this one set in the Moonraker universe. We know nothing about the Moonraker universe (and not that much more about space) but what we did find interesting is the way this fairly simple game uses negotiation and voting for what scores. We hope this video helps you decide if this is a game for you or not!
Note: Prototype game featured, art, components & rules subject to change. This is an unpaid preview and as with all of our content, consists of our honest thoughts and opinions.
Kickstarter page (Coming soon): kickstarter.com/projects/ivstudios/brink-0
For more game info: boardgamegeek.com/boardgame/415078/brink
Timestamps
00:00 Introduction
00:42 Theme overview
01:05 Gameplay overview
08:14 ❔Light Theme (and more puzzle than 4X)
09:25 ✅Negotiation is the make or break of this game
14:09 ✅Puzzling out the best move
17:01 Time is limited!
19:40 Resources are tight!
21:49 ✅Game variability
22:37 ❔Player Count - Limited perspective :(
23:33 Wrap up
Thanks for stopping by! We're Amy & Maggie aka ThinkerThemer. We're an Australian couple with two very different perspectives of what makes a great board game - Amy (Thinker) is all about the mechanics and enjoys tight, competitive games, and Maggie (Themer) is all about the storytelling and the theme of the game, and the 'world' that the designer is trying to create. Subscribe to our channel to hear us talk about these two elements of a game, and how well integrated we feel these are in delivering a cohesive and wonderful game experience.
#boardgames #tabletopgames #thinkerthemer ❤🏳️🌈🇦🇺



![Ahoy ~ youll either love it or you really, really wont 😬 | Board Game Review
This game is a tale of two adventures - the sharks and molluscs battling over territory in the area control game, and the smugglers trying to race through a pick-up and deliver game changing the game state as they move through and trying to accurately predict who will likely control each region. Its also a game of two emotional states, the glee and devastation of the tight area control, or the more passive breezy smugglers journey. In this video we talk through all of the tidal highs and lows.
Timestamps
00:00 Introduction
00:20 Theme overview (Themer)
01:05 Mechanics overview of the 2 player game [area control] (Thinker)
12:13 Mechanics overview of the 3/4 player game [area control] (Thinker)
15:55 The emotions of confrontation
19:16 The incentives of battle
19:49 A very balanced, elegant head-to-head match up (if you like that!)
23:55 But lets talk about the Smugglers...
27:34 Trying (& failing) to make the Smugglers more interactive
30:12 Factions divide us
33:02 Is it for us? Is it for you? ~we have lots of feelings
More Information: https://boardgamegeek.com/boardgame/359402/ahoy
Thanks for stopping by for our mechanics & theme board game review of Ahoy. Were Amy & Maggie aka ThinkerThemer. Were an Australian couple with two very different perspectives of what makes a great board game - Amy (Thinker) is all about the mechanics and enjoys tight, competitive games, and Maggie (Themer) is all about the storytelling and the theme of the game, and the world that the designer is trying to create. Subscribe to our channel to hear us talk about these two elements of a game, and how well integrated we feel these are in delivering a cohesive and wonderful game experience. #boardgames #thinkerthemer Ahoy ~ youll either love it or you really, really wont 😬 | Board Game Review](https://i.ytimg.com/vi/yW8-TcsXLJo/mqdefault.jpg)




