Uploaded September 2023 | Updated September 2026, 1 hour ago
So this was a game that I remembered being impressed with in terms of the visuals and gameplay, and even more impressed that someone had made it by themselves. It's more or less a tech demo using the unreal 4 engine with some hack and slash mechanics put into it. It's pretty decent but the sequel is much better. In saying that though, Bright Memory is a good case study for those that feel discouraged and feel unsure if they can make a good looking shooter on their own.
And there's no right or wrong for what engine to use, it just depends on the workflow that you're comfortable with and whether it's tools can make the game you wanna make.
Also, the game had received controversy in the past regarding stolen assets. But from what I had also read, the developer had tried to seek out the original owner for some of the original assets that were modified within the first Bright Memory.
Links & Resources:
youtube.com/watch?v=pwIOcaC0188
youtube.com/watch?v=yzTLK24WN20
youtube.com/watch?v=_goCulNGDlU&list=PLL0cLF8gjBprQbgS7HaBIsjgXQYEeG1zX
github.com/vtx-factory/Kosm-Classic-FPS-Template-UE4
github.com/juaxix/UE_OnlineShooterTemplate
github.com/DanialKama/ThirdPersonShooter
youtube.com/@CoreGamesOfficial
github.com/stevinz/awesome-game-engine-dev#game-engines
brokenportals.itch.io
jessicochan.itch.io/easy-fps-editor-pro
coregames.com
ursinaengine.org
scmp.com/abacus/games/article/3084804/how-one-man-built-xbox-series-x-standout-bright-memory-infinite
Track:
youtube.com/watch?v=FE3Imqn63sc&t=938s - @StompsPlaylist
#indiedev #gamedev #brightmemory #fps #unrealengine #gaming
So this was a game that I remembered being impressed with in terms of the visuals and gameplay, and even more impressed that someone had made it by themselves. It's more or less a tech demo using the unreal 4 engine with some hack and slash mechanics put into it. It's pretty decent but the sequel is much better. In saying that though, Bright Memory is a good case study for those that feel discouraged and feel unsure if they can make a good looking shooter on their own.
And there's no right or wrong for what engine to use, it just depends on the workflow that you're comfortable with and whether it's tools can make the game you wanna make.
Also, the game had received controversy in the past regarding stolen assets. But from what I had also read, the developer had tried to seek out the original owner for some of the original assets that were modified within the first Bright Memory.
Links & Resources:
youtube.com/watch?v=pwIOcaC0188
youtube.com/watch?v=yzTLK24WN20
youtube.com/watch?v=_goCulNGDlU&list=PLL0cLF8gjBprQbgS7HaBIsjgXQYEeG1zX
github.com/vtx-factory/Kosm-Classic-FPS-Template-UE4
github.com/juaxix/UE_OnlineShooterTemplate
github.com/DanialKama/ThirdPersonShooter
youtube.com/@CoreGamesOfficial
github.com/stevinz/awesome-game-engine-dev#game-engines
brokenportals.itch.io
jessicochan.itch.io/easy-fps-editor-pro
coregames.com
ursinaengine.org
scmp.com/abacus/games/article/3084804/how-one-man-built-xbox-series-x-standout-bright-memory-infinite
Track:
youtube.com/watch?v=FE3Imqn63sc&t=938s - @StompsPlaylist
#indiedev #gamedev #brightmemory #fps #unrealengine #gaming










