Brian Cronin - Playtesting Process for Ultra Small Teams @roguelikecelebration
Brian Cronin - Playtesting Process for Ultra Small Teams  @roguelikecelebration
Uploaded March 2026 | Updated September 2026, 1 day ago
Making a roguelike with a tiny team (or just you)? You don't need a giant QA department to get incredible feedback, just a smart, repeatable process. Over the past five years, I've refined a lightweight 1-on-1 playtesting approach that has powered every project I've worked on. I'll show you how to find testers, run effective sessions, and turn raw reactions into actionable insights you can prioritize and act on. You'll leave with a concrete, field-tested playbook you can implement right away. A strong playtesting process is not just a way to passively collect feedback, it is one of the key ingredients that separates good games from truly great ones.
Brian Cronin - Playtesting Process for Ultra Small TeamsPandamander: Out of Book: The Psychology of Why Roguelikes Keep Us PlayingSunday PM broadcast - Celebration 2021Jeff Lait - Teaching Long Term Consequences in GamesNick McConnell - Things Ive Learnt from Maintaining AngbandOliver Withington: The Right Variety: Understanding & Visualising Output Diversity of Your GeneratorIsaac Io Schankler: Orb Pondering Simulator LIVE!Roguelike Celebration 2026 - Preview EventFlorence Smith Nicholls- Another Stupid Date: Love Island as a RoguelikePhilomena Schwab: 100,000 wishlists in 3 months - Weird roguelikes are taking over the worldStav Hinenzon - A Messy Approach to Dynamic Narrative in Sunshine ShuffleEvan Debenham- Community-Driven Roguelike Development
Roguelike Celebration |

Brian Cronin - Playtesting Process for Ultra Small Teams

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER