Uploaded March 2026 | Updated September 2026, 1 day ago
Making a roguelike with a tiny team (or just you)? You don't need a giant QA department to get incredible feedback, just a smart, repeatable process. Over the past five years, I've refined a lightweight 1-on-1 playtesting approach that has powered every project I've worked on. I'll show you how to find testers, run effective sessions, and turn raw reactions into actionable insights you can prioritize and act on. You'll leave with a concrete, field-tested playbook you can implement right away. A strong playtesting process is not just a way to passively collect feedback, it is one of the key ingredients that separates good games from truly great ones.
Making a roguelike with a tiny team (or just you)? You don't need a giant QA department to get incredible feedback, just a smart, repeatable process. Over the past five years, I've refined a lightweight 1-on-1 playtesting approach that has powered every project I've worked on. I'll show you how to find testers, run effective sessions, and turn raw reactions into actionable insights you can prioritize and act on. You'll leave with a concrete, field-tested playbook you can implement right away. A strong playtesting process is not just a way to passively collect feedback, it is one of the key ingredients that separates good games from truly great ones.










