Evan Debenham- Community-Driven Roguelike Development @roguelikecelebration
Evan Debenham- Community-Driven Roguelike Development  @roguelikecelebration
Uploaded October 2021 | Updated September 2026, 35 minutes ago
Shattered Pixel Dungeon is a fork of the mobile roguelike Pixel Dungeon, which came into existence thanks to the Pixel Dungeon community. The community has helped guide development direction and drive the game's success. The end result is an approachable but fully-featured roguelike that fits in your pocket!

In this talk I'll cover some of the techniques and lessons I've learned while developing ShatteredPD. This includes using the Pixel Dungeon community to gain an initial audience, involving player feedback/analytics in the game's iterative update model, leveraging the community to monetize without harming gameplay (despite the mobile ecosystem!), and following community demand to help guide the game's long-term direction.
Evan Debenham- Community-Driven Roguelike DevelopmentAndrew Doull - Roguelike Radio 2011-presentJasmine Otto - Cyclic Plot Generation in a Narrative InstrumentLeigh Alexander - McMansions of Hell: Roguelikes and Reality TVCezar Capacle: Enhancing Narrative Through Randomness and ComplicationsJon Perry - UFO 50 Fireside ChatPhenry Ewing: A Million Little Players: Monte Carlo Simulations for Game DesignEverest Pipkin-The Fortunate Isles-Fragment Worlds, Walled Gardens & the games that are played thereYounès Rabii - Pokemon Glitch - Story of A Roguelike With No AuthorDavid Brevik - Fireside Chat (The Making of Diablo)Kes - Hunting the Asphynx: Roguelikes, Provenance, and YouGeorge Moromisato - Love Letter to Nethack
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Evan Debenham- Community-Driven Roguelike Development

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