Uploaded October 2021 | Updated September 2026, 1 day ago
I am developing 'druid game', a narrative instrument which explores the 'clinamen' of plot between mages, priests, and cultists all fighting to control a dangerous and ultimately unknowable world, hurting each other badly in the process. Rather than taking the perspective of any one player in this game, I ask that the querent read through and with the narrative instrument, which proposes a dramatic plot and a sequence of scenes (one of many possible) through which it is articulated. I will argue that this approach maximizes the value of the system to creative player retellings while minimizing content burden on the narrative designer (also me for now).
I am developing 'druid game', a narrative instrument which explores the 'clinamen' of plot between mages, priests, and cultists all fighting to control a dangerous and ultimately unknowable world, hurting each other badly in the process. Rather than taking the perspective of any one player in this game, I ask that the querent read through and with the narrative instrument, which proposes a dramatic plot and a sequence of scenes (one of many possible) through which it is articulated. I will argue that this approach maximizes the value of the system to creative player retellings while minimizing content burden on the narrative designer (also me for now).










