Sébastien deepnight Benard - Mixing hand-crafted content with procgen to achieve quality @roguelikecelebration
Sébastien deepnight Benard - Mixing hand-crafted content with procgen to achieve quality  @roguelikecelebration
Uploaded November 2025 | Updated September 2026, 5 days ago
As I was working on Dead Cells back in 2018 at Motion Twin, we constantly tried to strike a balance between randomly generated content and handcrafted design to suit our very small team of 5 people back then. Now I'm doing the same thing for Tenjutsu, my new upcoming rogue, but this time I'm making a full open city all by myself. I will explain how I approached that and why!
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Sébastien "deepnight" Benard - Mixing hand-crafted content with procgen to achieve quality

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