Philomena Schwab: 100,000 wishlists in 3 months - Weird roguelikes are taking over the world @roguelikecelebration
Philomena Schwab: 100,000 wishlists in 3 months - Weird roguelikes are taking over the world  @roguelikecelebration
Uploaded October 2024 | Updated September 2026, 3 days ago
The roguelike genre continues to ride a massive wave of popularity. New games are added to a long list of releases on a daily basis, leaving the market fairly crowded. However, as the genre matures, more and more sub-genres are emerging. Inspired by the success of Peglin, our studio decided to take a swing at putting together a demo for a 'physics rougelike', combining classic mechanics of the genre with the arcady physics of a claw machine. We named the 'Dungeon Clawler' and it has managed to earn 100k+ wishlists in its first 3 months on Steam. This talk goes into detail on how the game was designed and marketed.
Philomena Schwab: 100,000 wishlists in 3 months - Weird roguelikes are taking over the worldStav Hinenzon - A Messy Approach to Dynamic Narrative in Sunshine ShuffleEvan Debenham- Community-Driven Roguelike DevelopmentAndrew Doull - Roguelike Radio 2011-presentJasmine Otto - Cyclic Plot Generation in a Narrative InstrumentLeigh Alexander - McMansions of Hell: Roguelikes and Reality TVCezar Capacle: Enhancing Narrative Through Randomness and ComplicationsJon Perry - UFO 50 Fireside ChatPhenry Ewing: A Million Little Players: Monte Carlo Simulations for Game DesignEverest Pipkin-The Fortunate Isles-Fragment Worlds, Walled Gardens & the games that are played thereYounès Rabii - Pokemon Glitch - Story of A Roguelike With No AuthorDavid Brevik - Fireside Chat (The Making of Diablo)
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Philomena Schwab: 100,000 wishlists in 3 months - Weird roguelikes are taking over the world

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