Uploaded March 2025 | Updated September 2026, 2 weeks ago
3D/HSBS: youtu.be/wv4eZerVBRk
Setup instructions (New, full guide)
youtube.com/watch?v=QaH8yoMWzZk
UEVR by Praydog
github.com/praydog/UEVR?tab=readme-ov-file#uevr-
Flat2VR Discord
discord.com/invite/flat2vr
Flat2VR Alice's Lullaby Thread
(Join the Unreal Engine VR forum in ue-join before opening this link)
discord.com/channels/747967102895390741/1295221580041027664/1347448230111350825
Custom UEVR Injector profile
drive.google.com/file/d/14zWQ8wBxXfnJ1LAZZ5sMNO-_M-dyOlsA/view?usp=sharing
UEVR Profiles
uevr-profiles.com
UEVR Controls Documentation
praydog.github.io/uevr-docs/usage/vr_controller_bindings.html
Specs
Quest 3 / Quest Link
2368x2576 per eye (4736x2576) 72Hz
RTX 4080
i9 9900K @4.8 GHz
32GB DDR4 @3200 MHz
00:00 Introduction
00:27 Recenter on title screen
00:58 The cutscene functionality
01:32 The room scale toggle (safe mode)
02:25 Title screen help from CJ117
03:10 Expanding the Lua script for cutscenes
03:40 Installing the UEVR Injector profile
04:09 Why I skipped two checkpoints
05:20 Pogo's house
13:53 It's right grip to sprint!
15:07 Pogo's reward
20:37 Using room scale toggle
21:48 Escaping Pogo's house
31:39 Conclusion
Let's go back into Alice's Lullaby in Virtual Reality with UEVR Injector because we finally resolved the broken title screen issue and the cutscenes will now let the camera fly around properly, while you keep your ability to look and physically move around. The room scale motion controller adaptation is now almost fully tested and not one major issue has been encountered so far, not to mention in this session no issues were encountered at all. The game simply dragged us into is insane, electric horror environments with these terrifying characters that helped create one of the best VR games that doesn't officially support VR. Shoutout to CJ117 on the Flat2VR Discord for the help with adding Lua scripts to UEVR Injector profiles!
3D/HSBS: youtu.be/wv4eZerVBRk
Setup instructions (New, full guide)
youtube.com/watch?v=QaH8yoMWzZk
UEVR by Praydog
github.com/praydog/UEVR?tab=readme-ov-file#uevr-
Flat2VR Discord
discord.com/invite/flat2vr
Flat2VR Alice's Lullaby Thread
(Join the Unreal Engine VR forum in ue-join before opening this link)
discord.com/channels/747967102895390741/1295221580041027664/1347448230111350825
Custom UEVR Injector profile
drive.google.com/file/d/14zWQ8wBxXfnJ1LAZZ5sMNO-_M-dyOlsA/view?usp=sharing
UEVR Profiles
uevr-profiles.com
UEVR Controls Documentation
praydog.github.io/uevr-docs/usage/vr_controller_bindings.html
Specs
Quest 3 / Quest Link
2368x2576 per eye (4736x2576) 72Hz
RTX 4080
i9 9900K @4.8 GHz
32GB DDR4 @3200 MHz
00:00 Introduction
00:27 Recenter on title screen
00:58 The cutscene functionality
01:32 The room scale toggle (safe mode)
02:25 Title screen help from CJ117
03:10 Expanding the Lua script for cutscenes
03:40 Installing the UEVR Injector profile
04:09 Why I skipped two checkpoints
05:20 Pogo's house
13:53 It's right grip to sprint!
15:07 Pogo's reward
20:37 Using room scale toggle
21:48 Escaping Pogo's house
31:39 Conclusion
Let's go back into Alice's Lullaby in Virtual Reality with UEVR Injector because we finally resolved the broken title screen issue and the cutscenes will now let the camera fly around properly, while you keep your ability to look and physically move around. The room scale motion controller adaptation is now almost fully tested and not one major issue has been encountered so far, not to mention in this session no issues were encountered at all. The game simply dragged us into is insane, electric horror environments with these terrifying characters that helped create one of the best VR games that doesn't officially support VR. Shoutout to CJ117 on the Flat2VR Discord for the help with adding Lua scripts to UEVR Injector profiles!

![The Far Harbor DLC IS AMAZING in Fallout 4 VR!
3D/HSBS: https://www.youtube.com/watch?v LGUpIw1BeI
Fallout 4 VR Lets Play
https://www.youtube.com/playlist?list=PL7wZ82bhoGB6A1clO7ikdmLtS08rWQCtY
Fallout 4 VorpX Lets Play
https://www.youtube.com/playlist?list=PL7wZ82bhoGB5Sw1J2HnxrQlCWyUXvMXNZ
Quest 3 / Quest Link
2448x2672 per eye (4896x2672) 90Hz
RTX 4080
AMD 9950X @ 5.7GHz
32GB DDR5 @6000 MHz
AppData folders for Fallout 4 and Fallout 4 VR:
C:Users(Your user)AppDataLocalFallout4
C:Users(Your user)AppDataLocalFallout4VR
My Games folder for Fallout 4 VR:
C:Users(Your user)DocumentsMy GamesFallout4VR
In Fallout4Custom.ini, under [Display] add:
bUsePreCulledObjects=0
In Fallout4Custom.ini, add the section Archive along with the two instructions:
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
In Fallout4.ini, add the following line at the bottom of the [Archive] section:
bInvalidateOlderFiles=1
00:00 Introduction
00:26 The Far Harbor DLC story
02:32 Virgil is ready
02:45 How to copy Far Harbor into Fallout 4 VR
08:05 Starting Far Harbor
09:40 Graphics check (Oculus Link USB)
10:13 Going to the coast
12:57 Nakano residence
14:16 Player height issue
14:49 Kasumi Nakanos holotapes
16:20 Note about Kasumis project
17:24 The boathouse
19:24 Pressing the parents
20:58 The boat
22:52 Coldest welcome ever
23:28 Introduction to the town
26:20 Settlers having some GREAT ideas
28:35 The fog effect and graphics
29:36 Good use of Mirelurks
30:03 Lets go, Longfellow!
31:42 Going to Acadia
35:56 Arriving at Acadia
36:36 Piper gets fired! (Finally)
37:39 Who tf is this?! (DiMA)
39:42 Kasumi Nakano
41:31 Conclusion
Ten years ago I bought a DLC called Far Harbor for Fallout 4: it was intended to be used with the desktop edition of the game running through VorpX to power the VR. However after the VorpX series was discontinued, the DLC was no longer relevant... but now ten years later, with Fallout 4 VR finished, Far Harbor is back on the table. Lets go get some fresh lobster! The Far Harbor DLC IS AMAZING in Fallout 4 VR!](https://i.ytimg.com/vi/v724XiRW38M/mqdefault.jpg)
![Skyrim VR and Virtual Desktop: WOW! [1440p]
3D/HSBS: https://www.youtube.com/watch?v=jN5DQFuAr70
Initial 1440 Production Test (Dual eye)
Skyrim, Game resolution 2688x2784 per eye
Raw VR capture 1702x1440 per eye
https://www.youtube.com/watch?v D1L7XBWl1k
Upscaled 1440 Production Test (Single eye)
Portal 2, Game resolution 2688x2784 per eye
Raw VR capture 1280x1080 per eye, Upscaled to 1920x1620 (Gaia Model)
https://www.youtube.com/watch?v=Pqj-BJzCd2U
00:00 Introduction
01:16 The video recording bottleneck
02:52 The solution to the bottleneck
03:56 Initial impressions of graphics
05:02 Our first 1440p production
05:47 Results of 1440p production tests
06:19 SteamVR Display VR is upscaling
06:58 Topaz Video AI for upscale
07:59 The plan for 1440p production
09:11 Reaction to Windhelm
10:21 Performance analysis
10:58 Reaction to Palace of the Kings
12:02 Map complaints
12:29 Imressions of the outdoor views
13:22 Leaving Windhelm
17:03 Water render issue
17:47 Exploring Solstheim
21:12 Conclusion
Skyrim is really turning out to be a visual masterpiece with these Virtual Desktop resolution upgrades. The graphics are so impressively crisp and clear, this is starting to look like Skyrim exists in real life all around you! Because games are starting to look so good under these virtual desktop wireless runtimes, were going to start producing some of our content at 1440p: we hope you enjoy the production upgrades in this video! Skyrim VR and Virtual Desktop: WOW! [1440p]](https://i.ytimg.com/vi/vDH5QBQ8jWo/mqdefault.jpg)







