Uploaded March 2023 | Updated September 2026, 2 weeks ago
3D/HSBS: youtube.com/watch?v=jQuO-_q0moM
REFramework by Praydog (Main Resident Evil 2 Remake VR mod)
github.com/praydog/REFramework/releases
Hellblade First Person by VRified Games
youtube.com/watch?v=9HaITcHyOT8
Stray 3D Gameplay by Eincrou Productions Co
youtube.com/watch?v=BpMoXQSjNuw
Smooth Locomotion mod
nexusmods.com/residentevil22019/mods/1022
00:00 Introduction
00:03 The problem with the body model
01:48 The OVR Advanced Settings fix attempt
02:37 Using the REFramework menu on screen
03:48 The Offset Debug fix attempt
04:38 Planning a first person experiment
05:43 Enabling de-coupled camera pitch
06:04 Possible issue with third person
07:52 Update on SteamVR tracking
09:39 Cutscenes with de-coupled camera pitch
10:52 Replaying the first boss first person
12:58 Bug where the boss doesn't come down
14:18 Finishing the boss
17:37 Summary of the experiment
21:30 The parking garage
24:45 Kennel and morgue
31:41 Issue with Index and weapon switching
32:05 Ladders acting weird
32:26 The cell block
37:44 Going down ladders looks weird
38:17 A kennel and a morgue walk into a bar
44:36 Conclusion
3D/HSBS: youtube.com/watch?v=jQuO-_q0moM
REFramework by Praydog (Main Resident Evil 2 Remake VR mod)
github.com/praydog/REFramework/releases
Hellblade First Person by VRified Games
youtube.com/watch?v=9HaITcHyOT8
Stray 3D Gameplay by Eincrou Productions Co
youtube.com/watch?v=BpMoXQSjNuw
Smooth Locomotion mod
nexusmods.com/residentevil22019/mods/1022
00:00 Introduction
00:03 The problem with the body model
01:48 The OVR Advanced Settings fix attempt
02:37 Using the REFramework menu on screen
03:48 The Offset Debug fix attempt
04:38 Planning a first person experiment
05:43 Enabling de-coupled camera pitch
06:04 Possible issue with third person
07:52 Update on SteamVR tracking
09:39 Cutscenes with de-coupled camera pitch
10:52 Replaying the first boss first person
12:58 Bug where the boss doesn't come down
14:18 Finishing the boss
17:37 Summary of the experiment
21:30 The parking garage
24:45 Kennel and morgue
31:41 Issue with Index and weapon switching
32:05 Ladders acting weird
32:26 The cell block
37:44 Going down ladders looks weird
38:17 A kennel and a morgue walk into a bar
44:36 Conclusion
![The Far Harbor DLC IS AMAZING in Fallout 4 VR!
3D/HSBS: https://www.youtube.com/watch?v LGUpIw1BeI
Fallout 4 VR Lets Play
https://www.youtube.com/playlist?list=PL7wZ82bhoGB6A1clO7ikdmLtS08rWQCtY
Fallout 4 VorpX Lets Play
https://www.youtube.com/playlist?list=PL7wZ82bhoGB5Sw1J2HnxrQlCWyUXvMXNZ
Quest 3 / Quest Link
2448x2672 per eye (4896x2672) 90Hz
RTX 4080
AMD 9950X @ 5.7GHz
32GB DDR5 @6000 MHz
AppData folders for Fallout 4 and Fallout 4 VR:
C:Users(Your user)AppDataLocalFallout4
C:Users(Your user)AppDataLocalFallout4VR
My Games folder for Fallout 4 VR:
C:Users(Your user)DocumentsMy GamesFallout4VR
In Fallout4Custom.ini, under [Display] add:
bUsePreCulledObjects=0
In Fallout4Custom.ini, add the section Archive along with the two instructions:
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
In Fallout4.ini, add the following line at the bottom of the [Archive] section:
bInvalidateOlderFiles=1
00:00 Introduction
00:26 The Far Harbor DLC story
02:32 Virgil is ready
02:45 How to copy Far Harbor into Fallout 4 VR
08:05 Starting Far Harbor
09:40 Graphics check (Oculus Link USB)
10:13 Going to the coast
12:57 Nakano residence
14:16 Player height issue
14:49 Kasumi Nakanos holotapes
16:20 Note about Kasumis project
17:24 The boathouse
19:24 Pressing the parents
20:58 The boat
22:52 Coldest welcome ever
23:28 Introduction to the town
26:20 Settlers having some GREAT ideas
28:35 The fog effect and graphics
29:36 Good use of Mirelurks
30:03 Lets go, Longfellow!
31:42 Going to Acadia
35:56 Arriving at Acadia
36:36 Piper gets fired! (Finally)
37:39 Who tf is this?! (DiMA)
39:42 Kasumi Nakano
41:31 Conclusion
Ten years ago I bought a DLC called Far Harbor for Fallout 4: it was intended to be used with the desktop edition of the game running through VorpX to power the VR. However after the VorpX series was discontinued, the DLC was no longer relevant... but now ten years later, with Fallout 4 VR finished, Far Harbor is back on the table. Lets go get some fresh lobster! The Far Harbor DLC IS AMAZING in Fallout 4 VR!](https://i.ytimg.com/vi/v724XiRW38M/mqdefault.jpg)
![Skyrim VR and Virtual Desktop: WOW! [1440p]
3D/HSBS: https://www.youtube.com/watch?v=jN5DQFuAr70
Initial 1440 Production Test (Dual eye)
Skyrim, Game resolution 2688x2784 per eye
Raw VR capture 1702x1440 per eye
https://www.youtube.com/watch?v D1L7XBWl1k
Upscaled 1440 Production Test (Single eye)
Portal 2, Game resolution 2688x2784 per eye
Raw VR capture 1280x1080 per eye, Upscaled to 1920x1620 (Gaia Model)
https://www.youtube.com/watch?v=Pqj-BJzCd2U
00:00 Introduction
01:16 The video recording bottleneck
02:52 The solution to the bottleneck
03:56 Initial impressions of graphics
05:02 Our first 1440p production
05:47 Results of 1440p production tests
06:19 SteamVR Display VR is upscaling
06:58 Topaz Video AI for upscale
07:59 The plan for 1440p production
09:11 Reaction to Windhelm
10:21 Performance analysis
10:58 Reaction to Palace of the Kings
12:02 Map complaints
12:29 Imressions of the outdoor views
13:22 Leaving Windhelm
17:03 Water render issue
17:47 Exploring Solstheim
21:12 Conclusion
Skyrim is really turning out to be a visual masterpiece with these Virtual Desktop resolution upgrades. The graphics are so impressively crisp and clear, this is starting to look like Skyrim exists in real life all around you! Because games are starting to look so good under these virtual desktop wireless runtimes, were going to start producing some of our content at 1440p: we hope you enjoy the production upgrades in this video! Skyrim VR and Virtual Desktop: WOW! [1440p]](https://i.ytimg.com/vi/vDH5QBQ8jWo/mqdefault.jpg)








