Uploaded May 2024 | Updated September 2026, 3 hours ago
TIMESTAMPS BELOW
Turns out I didn't do the last part correctly, so here's a video where I actually beat the map the way the devs intended: youtu.be/7jbP14xAyT8
(In case you somehow miss it, I skipped the speed orb because I had no idea it existed)
Brief overview of how I learned this:
Release Day: Wasn't home, so Day 1 of practice is the 28th
Day 1 (28th): Figured out the 1 20 in maybe 1 hour
Day 2 (29th): PB went from 1 20 to 2 24 (+1 04) in two hours
Day 3 (30th): Took an hour to get 10 seconds further (2 34), 1.75 hours spent total
Wasn't home for long enough on the 1st to actually practice the map because of priorities
Day 4 (2nd): Beat the map after maybe 1.25 hours
Total time spent: ~6 hours
Map Overview:
Difficulty: Unofficial as of writing this, but imo 6.3 (7.7-7.8 for FE2 rank)
Solo Length: ~4:32
Credits:
Map: Dripperoniz, Oniv
BGM: DM Dokuro - Roar of the Jungle Dragon (Copyrighted)
Instrumental edit by ArchAngela
Significant Points:
0:00 me when the bolt is zone
0:08 Button 1
0:15 Button 2
0:20 Button 3
0:28 Button 4
0:37 Button 5
0:43 Button 6
0:48 Button 7
0:51 You can't really tell because I had Cinematic mode on, but there's gas that drains your oxygen here
0:55 Button 8
0:58 No gas here though
1:11 Button 9
1:17 Button 10
1:27 Getting flung around because idk why not
1:30 Ok normal gameplay now
1:40 Button 11
1:51 Super-Jump Acquired
1:52 Button 12
2:01 Super-Jump 1
2:02 Lasers..? What
2:04 Who the crap are you, and screw your authorities, why couldn't you have just picked me up here? Could've beaten the map on the second day of trying or smth smh
2:11 Bye, Kit, no clue who you are but nice seeing you ig
2:13 Button 13
2:19 Speed Acquired
2:22 Ok I could rant about this specific one second part for a WHILE, it seems very un-playtested and is a real pain in the rear (Actually it isn't too bad when you get used to it, but it's still annoying)
2:27 Super-Jump Reacquired
2:37 Super-Jump Enhanced
2:40 Super-Jump 2, followed by a section that took me two deaths to figure out I had to go left
2:43 Casually walks past the intended route
2:52 First time getting this far, was a bit confused until two seconds after this timestamps
2:54 GET TO THE CHOPPAH!
2:59 BOLTZONE: Industrial District 88? More like.. BOLTZONE: Impending Destruction 88 (Jokes aside, good explosion effect 10/10)
3:02 Was uncertain whether the map was actually over or not, despite already knowing about a minute-long cutscene
3:10 Map credits, reaction, watching the cutscene, and final thoughts
3:57 I thought this was going to explode or something initially
4:00 And then I popped out and I was like, "Oh okay then"
4:03 There's definitely something lore-related here that I didn't quite catch but whatever
4:23 Confused and waiting for the map to actually be over
4:33 Okay there we go, GG
TIMESTAMPS BELOW
Turns out I didn't do the last part correctly, so here's a video where I actually beat the map the way the devs intended: youtu.be/7jbP14xAyT8
(In case you somehow miss it, I skipped the speed orb because I had no idea it existed)
Brief overview of how I learned this:
Release Day: Wasn't home, so Day 1 of practice is the 28th
Day 1 (28th): Figured out the 1 20 in maybe 1 hour
Day 2 (29th): PB went from 1 20 to 2 24 (+1 04) in two hours
Day 3 (30th): Took an hour to get 10 seconds further (2 34), 1.75 hours spent total
Wasn't home for long enough on the 1st to actually practice the map because of priorities
Day 4 (2nd): Beat the map after maybe 1.25 hours
Total time spent: ~6 hours
Map Overview:
Difficulty: Unofficial as of writing this, but imo 6.3 (7.7-7.8 for FE2 rank)
Solo Length: ~4:32
Credits:
Map: Dripperoniz, Oniv
BGM: DM Dokuro - Roar of the Jungle Dragon (Copyrighted)
Instrumental edit by ArchAngela
Significant Points:
0:00 me when the bolt is zone
0:08 Button 1
0:15 Button 2
0:20 Button 3
0:28 Button 4
0:37 Button 5
0:43 Button 6
0:48 Button 7
0:51 You can't really tell because I had Cinematic mode on, but there's gas that drains your oxygen here
0:55 Button 8
0:58 No gas here though
1:11 Button 9
1:17 Button 10
1:27 Getting flung around because idk why not
1:30 Ok normal gameplay now
1:40 Button 11
1:51 Super-Jump Acquired
1:52 Button 12
2:01 Super-Jump 1
2:02 Lasers..? What
2:04 Who the crap are you, and screw your authorities, why couldn't you have just picked me up here? Could've beaten the map on the second day of trying or smth smh
2:11 Bye, Kit, no clue who you are but nice seeing you ig
2:13 Button 13
2:19 Speed Acquired
2:22 Ok I could rant about this specific one second part for a WHILE, it seems very un-playtested and is a real pain in the rear (Actually it isn't too bad when you get used to it, but it's still annoying)
2:27 Super-Jump Reacquired
2:37 Super-Jump Enhanced
2:40 Super-Jump 2, followed by a section that took me two deaths to figure out I had to go left
2:43 Casually walks past the intended route
2:52 First time getting this far, was a bit confused until two seconds after this timestamps
2:54 GET TO THE CHOPPAH!
2:59 BOLTZONE: Industrial District 88? More like.. BOLTZONE: Impending Destruction 88 (Jokes aside, good explosion effect 10/10)
3:02 Was uncertain whether the map was actually over or not, despite already knowing about a minute-long cutscene
3:10 Map credits, reaction, watching the cutscene, and final thoughts
3:57 I thought this was going to explode or something initially
4:00 And then I popped out and I was like, "Oh okay then"
4:03 There's definitely something lore-related here that I didn't quite catch but whatever
4:23 Confused and waiting for the map to actually be over
4:33 Okay there we go, GG



![[ERROR]: File Deprecated | FE2CM Map Jam
TIMESTAMPS BELOW, DETAILS FURTHER
Map Overview:
Difficulty: 6.0 (Was an Insane at first, dont ask)
Solo Length: ~1:50 (~15 second cutscene)
Credits:
Map: Cinnabun, Aridxe*, Ajax (Me), Snappydoodle, Luomixer
OST: Snappydoodle, Luomixer
Significant Points:
0:00 Slight loud noise jumpscare
0:05 Button 1
0:09 Honestly, idk why we kept the hypercubes as the teleporters but it works ig
0:18 Button 2
0:28 [Rescue] I still love the name Nilliam tbh, and Im very happy I named him that
0:37 Luomis tunnel section, we wanted to change this but didnt have the time or ideas to do so
0:51 Back to the normal area
1:01 Button 3
1:04 Void
1:13 Button 4
1:22 Corrupted Tower
1:34 End Zipline
1:42 End Cutscene
1:51 GG, I guess? I literally helped make the map its not surprising I can beat it
What to hold us responsible for (probably forgot some parts but oh well):
Cinnabun: Inspiration, a lot of the gameplay, most of the decorations, maybe some timelines?
Arid: A lot of the gameplay, probably some of the decorations, probably some timelines
Ajax (Me): Some of the gameplay and decorations, the pacing and some other timelines, the Escapee
Snappy: A bit of the gameplay, most of the OST
Luomi: The tunnel gameplay and its OST part, a lot of the timelines
*Arid removed himself for the Collaborators for some reason, none of us know exactly why [ERROR]: File Deprecated | FE2CM Map Jam](https://i.ytimg.com/vi/RfpRtuXxFlg/mqdefault.jpg)




![Trying new Phighting classes | Part 1
Originally I was gonna make one large video, but Im not through my list of characters to try out yet so I split it into a few parts
Second part is already recorded and basically edited, just not posting it to give me time to finish my list and all that
TIMESTAMPS:
0:00:00 [RAVEN ROCK, KATANA] Joined mid-round
0:04:10 [ROBLOX ARCADE, KATANA] Locked the heck in
0:09:36 [SECTOR 7 LAYOUT, KATANA] NGL not a huge fan of this map
0:14:41 [MISSION TO THE MOON LAYOUT, KATANA] Fun Fact: N hides your UI and M mutes the music
0:19:24 [PROTECT TELAMON, BIOGRAFT] Ive been told this map sucks, I believe it
0:24:14 [NUKE THE WHALES, BIOGRAFT*] Can I please get competent teammates?
0:29:04 [FRACTURED SPACE, BIOGRAFT] First time seeing the map animation actually play out
0:34:15 [SWORD FIGHT ON THE HEIGHTS, COIL] Who cares if Hyperlaser hits insane ults? Hes off-point
0:39:15 [ROBLOX HQ, COIL] I dont understand how Hyperlasers have fun sometimes
0:42:17 [BOGIO SKATEPARK, COIL] Actually getting better at Coil
0:47:23 [ROBLOX BOWLING ALLEY, COIL] The lack of coordination is really showing, and Im also guilty of this
0:53:10 [OARFISH PORT LAYOUT, COIL] This round was kinda depressing ngl
0:58:06 [THE IRON CAFE, COIL] Still not perfect but improving
1:03:23 [DOOMSPIRE, SWORD*] One For All event jumpscare
1:08:43 [ROBLOX ARCADE, COIL] And were back to having bad teammates
1:13:23 [SECTOR 7 LAYOUT, COIL] Jinxed it Trying new Phighting classes | Part 1](https://i.ytimg.com/vi/_LKdYVKdxvQ/mqdefault.jpg)

