Bloodborne: No Roll/dash No Hit run (Any%) @g-s0ul758
Bloodborne: No Roll/dash No Hit run (Any%)  @g-s0ul758
Uploaded June 2018 | Updated September 2026, 2 weeks ago
Probably world's first. Despite it being only any% and not that bad, it still took nearly a month of off and on attempts to get this run. As the weeks went on my strategies for bosses and areas would improve, where by this point the only consistent threats were Gascoigne and Shadows. Since this is a no hit run and not a no damage run things such as fall damage or some environmental damage such as the random damage that can be dealt during frenzy build up in Mensis do not count. As long as no direct hits or staggers caused by enemies happen the run is still valid(or at least I'm 99% sure it's still valid).

Not everything really went as planned I guess; the poison knife pickup in the woods was for Micolash's second phase, but the cheese only works if he goes down to the spot where he sprints into the final room, rather than going forward and spawning down there via teleports. If he goes the wrong way he disappears for 5-10 seconds when the poison procs and as soon as he disappears the poison stops(making the knives useless). And then generally the execution of some bosses like BSB or Amelia didn't go as well as I wish they did, and there are also some small execution errors during areas and whatnot where I'll throw a molotov that doesn't even hit the enemy. This run could be better but I'm happy with what I got, and I'm happy my capture card didn't fuck up anywhere important.

Gascoigne is the first problem in this run due to his coding/AI/whatever being strange and just kind-of ignoring music box inputs a lot, I've had runs where I would play the music box right in front of him three times in a row and every single time he would ignore it and attack me instead. Very annoying. Once he is dead though, there isn't much to worry about for a little bit. With good strats the entirety of cathedral ward, Old Yharnam, and nearly all of Forbidden woods are safe to get through. The second roadblock are the Shadows of Yharnam, and they are even more annoying than Gascoigne and are 40 minutes into the run. The first phase can be really annoying sometimes and the mage shadow will continuously spew fireballs and whenever he does that it's not really safe to do anything, so you just end up running around not allowed to play the videogame for a decent chunk of time. In the second phase the katana and candle shadow both gain stretchy arm attacks that they will use whenever the fuck they feel like it and can ruin a good attempt if they want to. This boss is extremely annoying and somewhat difficult to down consistently, when they're dead though the run *should* be free provided nothing weird happens. All of the remaining bosses and areas can be easily navigated and 90% of the fuckups that can happen at this point are on you rather than the game.

If I ever try all bosses it will likely be a few hits taken run. All of the bosses work fine but some of the areas aren't tested yet and could be RNG. It's a lot of content and there's plenty of stupid shit that can happen. If I ever decide to try this it won't be for some time, this any% run burned me out from Bloodborne for the time being.
Bloodborne: No Roll/dash No Hit run (Any%)SL1 NG+5 PBWT No rolling/sprinting/blocking/parrying PhalanxSL1 No rolling/blocking/parrying ManeatersDMC5: DMD Mission 5 S Rank, No DamageNioh: Level 1 NG+4 OnryokiDMC4: DMD Mission 4 No Damage SSSSL1 No rolling/blocking/parrying Old King AllantDMC5: DMD Mission 3 S Rank, No DamageSL1 Fists only, No rolling/blocking/parrying Darkeater MidirSL1 No rolling/sprinting/blocking/parrying Old HeroLVL4 NG+6 No rolling/sprinting/dashing Living FailuresDMC5: DMD Mission 13 S Rank, No Damage (Nero)
G-S0ul |

Bloodborne: No Roll/dash No Hit run (Any%)

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