Uploaded September 2019 | Updated September 2026, 2 weeks ago
Decided to also expand this to some of the lesser fights. While they're not as complex, there's still some neat/fun stuff to mess around with, I think. My focus will still mainly be on the better bosses though, next kills will likely be Shigezane or Sanada.
Learned some things regarding gear and tech since the last kill, so I could make fights a little more interesting. Main things of note are sheath cancels and Flash Attack cancelling; the former allowing things like quickdraws to come out faster since you technically skip the sheath animation, and the latter letting you basically chain two weapons' attacks/skills without needing Flash Attack in between them. As far as gear goes, learned more about efficient effects and general debuffs that can be applied on enemies (i.e. "Weaken armor: torso" still works on some non-human enemies, despite them technically not having armor). So yeah, kills should be a little faster now, and while I can technically get even more damage by getting stronger gear and optimizing effects a bit further, this honestly feels fine for the time being.
Thanks to Xerieh for telling me about all this stuff. Check out his channel if you haven't already: youtube.com/channel/UC7vnHPFvolw8k3fdblk8stQ
Decided to also expand this to some of the lesser fights. While they're not as complex, there's still some neat/fun stuff to mess around with, I think. My focus will still mainly be on the better bosses though, next kills will likely be Shigezane or Sanada.
Learned some things regarding gear and tech since the last kill, so I could make fights a little more interesting. Main things of note are sheath cancels and Flash Attack cancelling; the former allowing things like quickdraws to come out faster since you technically skip the sheath animation, and the latter letting you basically chain two weapons' attacks/skills without needing Flash Attack in between them. As far as gear goes, learned more about efficient effects and general debuffs that can be applied on enemies (i.e. "Weaken armor: torso" still works on some non-human enemies, despite them technically not having armor). So yeah, kills should be a little faster now, and while I can technically get even more damage by getting stronger gear and optimizing effects a bit further, this honestly feels fine for the time being.
Thanks to Xerieh for telling me about all this stuff. Check out his channel if you haven't already: youtube.com/channel/UC7vnHPFvolw8k3fdblk8stQ










