Uploaded September 2024 | Updated September 2026, 2 weeks ago
Longplay of Roblox: Block Tales Chapter 2 by Spaceman Moonbase in 1080p HD 60fps (in-game set to 120fps)
Play the game here: https://rblx.games/16483433878
_Block Tales: Swords of Time_ is an upcoming RPG on Roblox. It's a 2.5D platformer with a turn-based combat system revolving around simple timing minigames similar to the _Paper Mario_ series. Up to 4 players can enter into a party and fight battles together, similar to the cancelled Roblox game _Adventure Story!_ by vetexgames. The worlds that the player traverses are stylistically based off of classic Roblox as well as _Earthbound_ / the _Mother_ series.
On 07/06/24, the game's second chapter, titled "A Toxic Time" released. In this chapter, the player travels to a lush and overgrown jungle area in search of the Venomshank. There, they find Griefer, who kidnaps the mayor of Turitopulis in search of the sword. The player chases after Griefer, and along the way encounters Bigfoot, a new iron sword, and a sacred hollow tree filled with wood men. At the end, Griefer transforms into the Bubonic Plant, a toxic botanical monster that acts as the final boss of this chapter.
This video features full gameplay of the second chapter of _Block Tales._ It was recorded in a VIP server to prevent interference from other players' chat messages and battles. During this gameplay, all bosses are defeated, all BUX and overworld cards are found (including the previously unobtainable BUX from chapter 1), and all(?) NPC dialogue is shown. Most new badges are also found, barring Dangerous Living, Card Connoisseur, and Is this a joke?.
Date recorded: 09/06/24
Favorites: 313,693 | Visits: 22.4M+ | Created: 02/22/24 | Last updated: 09/04/24 | Server size: 16 | Like-dislike ratio: 167,463 - 6,392 (96%) | Genre N/A | All Ages
*Bosses*
1:21:58 - Komodo Dragon
1:40:25 - Griefer (Failed Attempt)
1:43:51 - Griefer
1:58:00 - Bigfoot
2:24:00 - Griefer (Rematch)
2:29:07 - Bubonic Plant
2:42:26 - Supreme Mosquito
2:49:50 - Cruel King (Rematch)
2:58:45 - Bubonic Plant (Rematch)
3:10:05 - Bigfoot (The Pit)
3:13:18 - 4 Komodo Dragons (The Pit)
*Badges*
0:00:04 - Played Demo 2
0:20:24 - Personal Baggage
0:40:30 - Helpful Hand
0:48:55 - Big Bux
1:11:06 - Good Noodle
2:24:10 - Panacea
2:47:17 - Alternate Reality
*Overworld Cards*
1:18:54 - Happy SP
1:26:45 - Rocket Boots
1:37:40 - Charge
1:51:45 - Cannonball
1:55:10 - SP+
2:01:56 - Speed Spin
2:47:24 - Investor
3:18:40 - Thorns
*BUX*
0:17:32 - West Bizville
0:34:58 - Ant Hill
0:48:55 - Savannah 1
0:59:39 - Turitopulis
1:18:50 - Rugged Rainforest 1
1:26:11 - Rugged Rainforest 2
1:40:00 - Rugged Rainforest 3
1:54:47 - Rugged Rainforest 4
2:03:08 - Mount Bedrock
2:12:30 - Sacred Hollow 1
2:20:11 - Sacred Hollow 2
2:47:36 - Savannah 2
*Chapters*
0:00:00 - Start (Blackrock Castle & Bizville Revisit)
0:13:52 - West Bizville
0:23:27 - Savannah + Ant Hill
0:53:27 - Turitopulis
1:08:31 - Mudroads
1:16:23 - Rugged Rainforest
2:08:46 - Sacred Hollow
2:24:00 - Final Boss & Ending
2:42:08 - Alternate Reality (Vs. Supreme Mosquito)
2:49:10 - The Guru (Boss Rematches)
3:02:44 - The Pit
3:21:14 - Extra NPC Dialogue
3:25:00 - Enemy Index + Animation Flavors
•When playing with a gamepad, pressing left or right on the d-pad at any time produces the sound effects that play when changing lanes in the Mudroads minigame. The sound effect won't play if the same direction is pressed too many times, suggesting that the jeep's current lane is being tracked at all times, even when the player isn't playing Mudroads. This has no effect on the minigame itself.
•If Shedletsky hasn't yet instructed the player to go to Turitopulis then a construction worker NPC will block the path to West Bizville. This NPC is not shown during this longplay, but they can be seen during my longplay of chapter 1.
•Most NPCs in chapter 1 with multiple lines of dialogue never repeat their first line even if the player leaves and rejoins. However, in chapter 2, most NPCs will repeat their dialogue tree if the player simply reloads the area. The only exceptions to this are Kyoko and Gemi.
#longplay #nocommentary #blocktales
Longplay of Roblox: Block Tales Chapter 2 by Spaceman Moonbase in 1080p HD 60fps (in-game set to 120fps)
Play the game here: https://rblx.games/16483433878
_Block Tales: Swords of Time_ is an upcoming RPG on Roblox. It's a 2.5D platformer with a turn-based combat system revolving around simple timing minigames similar to the _Paper Mario_ series. Up to 4 players can enter into a party and fight battles together, similar to the cancelled Roblox game _Adventure Story!_ by vetexgames. The worlds that the player traverses are stylistically based off of classic Roblox as well as _Earthbound_ / the _Mother_ series.
On 07/06/24, the game's second chapter, titled "A Toxic Time" released. In this chapter, the player travels to a lush and overgrown jungle area in search of the Venomshank. There, they find Griefer, who kidnaps the mayor of Turitopulis in search of the sword. The player chases after Griefer, and along the way encounters Bigfoot, a new iron sword, and a sacred hollow tree filled with wood men. At the end, Griefer transforms into the Bubonic Plant, a toxic botanical monster that acts as the final boss of this chapter.
This video features full gameplay of the second chapter of _Block Tales._ It was recorded in a VIP server to prevent interference from other players' chat messages and battles. During this gameplay, all bosses are defeated, all BUX and overworld cards are found (including the previously unobtainable BUX from chapter 1), and all(?) NPC dialogue is shown. Most new badges are also found, barring Dangerous Living, Card Connoisseur, and Is this a joke?.
Date recorded: 09/06/24
Favorites: 313,693 | Visits: 22.4M+ | Created: 02/22/24 | Last updated: 09/04/24 | Server size: 16 | Like-dislike ratio: 167,463 - 6,392 (96%) | Genre N/A | All Ages
*Bosses*
1:21:58 - Komodo Dragon
1:40:25 - Griefer (Failed Attempt)
1:43:51 - Griefer
1:58:00 - Bigfoot
2:24:00 - Griefer (Rematch)
2:29:07 - Bubonic Plant
2:42:26 - Supreme Mosquito
2:49:50 - Cruel King (Rematch)
2:58:45 - Bubonic Plant (Rematch)
3:10:05 - Bigfoot (The Pit)
3:13:18 - 4 Komodo Dragons (The Pit)
*Badges*
0:00:04 - Played Demo 2
0:20:24 - Personal Baggage
0:40:30 - Helpful Hand
0:48:55 - Big Bux
1:11:06 - Good Noodle
2:24:10 - Panacea
2:47:17 - Alternate Reality
*Overworld Cards*
1:18:54 - Happy SP
1:26:45 - Rocket Boots
1:37:40 - Charge
1:51:45 - Cannonball
1:55:10 - SP+
2:01:56 - Speed Spin
2:47:24 - Investor
3:18:40 - Thorns
*BUX*
0:17:32 - West Bizville
0:34:58 - Ant Hill
0:48:55 - Savannah 1
0:59:39 - Turitopulis
1:18:50 - Rugged Rainforest 1
1:26:11 - Rugged Rainforest 2
1:40:00 - Rugged Rainforest 3
1:54:47 - Rugged Rainforest 4
2:03:08 - Mount Bedrock
2:12:30 - Sacred Hollow 1
2:20:11 - Sacred Hollow 2
2:47:36 - Savannah 2
*Chapters*
0:00:00 - Start (Blackrock Castle & Bizville Revisit)
0:13:52 - West Bizville
0:23:27 - Savannah + Ant Hill
0:53:27 - Turitopulis
1:08:31 - Mudroads
1:16:23 - Rugged Rainforest
2:08:46 - Sacred Hollow
2:24:00 - Final Boss & Ending
2:42:08 - Alternate Reality (Vs. Supreme Mosquito)
2:49:10 - The Guru (Boss Rematches)
3:02:44 - The Pit
3:21:14 - Extra NPC Dialogue
3:25:00 - Enemy Index + Animation Flavors
•When playing with a gamepad, pressing left or right on the d-pad at any time produces the sound effects that play when changing lanes in the Mudroads minigame. The sound effect won't play if the same direction is pressed too many times, suggesting that the jeep's current lane is being tracked at all times, even when the player isn't playing Mudroads. This has no effect on the minigame itself.
•If Shedletsky hasn't yet instructed the player to go to Turitopulis then a construction worker NPC will block the path to West Bizville. This NPC is not shown during this longplay, but they can be seen during my longplay of chapter 1.
•Most NPCs in chapter 1 with multiple lines of dialogue never repeat their first line even if the player leaves and rejoins. However, in chapter 2, most NPCs will repeat their dialogue tree if the player simply reloads the area. The only exceptions to this are Kyoko and Gemi.
#longplay #nocommentary #blocktales


![[Operation Heartburn] Pressure - Urbanshade: Hadal Division || Full Event Gameplay
Longplay of Roblox: Pressure by Urbanshade: Hadal Division in 1080p HD 60fps (in-game set to 120fps)
Play the game here: https://rblx.games/12411473842
_Pressure_ is a horror game set on a research facility inside of a deep abyssal trench. The player is a prisoner that has been tasked with retrieving a crystal at the core of the ocean base in exchange for their freedom. This game heavily revolves around thalassophobia, and was inspired by the likes of _DOORS, ULTRAKILL, Iron Lung,_ and _SCP: Containment Breach. Pressure_ saw massive success shortly after its release on 07/07/24, which most have attributed to its worldbuilding, myriad rare events, and characters (the most notable character being Sebastian, an antihero voiced by Gianni Matragrano).
This video features gameplay of the Operation Heartburn expedition, which was added to the game as part of Robloxs official event, the Takeover.
Date recorded: 09/13/25
Favorites: 1,505,926 | Visits: 386.3M+ | Created: 02/07/23 | Last updated: 09/12/25 | Server size: 50 | Like-dislike ratio: 646,611 - 47,327 (93%) | Genre Survival, Escape | Mild, Ages 5+
*Chapters*
0:00:00 - Start
0:07:37 - Quadrant 1 (Combat)
0:10:59 - Quadrant 1 (Looting)
0:15:31 - Quadrant 2 (Combat)
0:20:10 - Quadrant 2 (Looting)
0:22:36 - Quadrant 3 (Combat)
0:30:08 - Quadrant 3 (Looting)
0:33:08 - Quadrant 4 (Combat)
0:42:21 - Quadrant 4 (Looting)
0:48:09 - The Heart
0:56:50 - Ending
0:58:15 - Extra Footage (Lobby Exploration)
#longplay #nocommentary #robloxpressure [Operation Heartburn] Pressure - Urbanshade: Hadal Division || Full Event Gameplay](https://i.ytimg.com/vi/hp9pJ6FXcVc/mqdefault.jpg)

![DOORS: Retro Mode Full Gameplay (April Fools 2024)
Gameplay of Roblox: DOORS by LSPLASH (in association with Lightning_Splash and Redibles) in 1080p HD 60fps
Play the game here: https://rblx.games/6516141723
DOORS is a horror game inspired by contemporary internet weirdcore / dreamcore horror such as the backrooms and the Mandela Catalogue. It also takes inspiration from nicorocks5555s rooms and Spookys Jump Scare Mansion / Spookys House of Jumpscares.
On April Fools, LSPLASH added a joke Retro Mode [Survive the Drakobloxxers] to the game, which acts as a reskin of the Hotel in the style of an old Roblox obby.
This video features full gameplay of the Retro Mode, as well as the entity death screens.
Date recorded: 04/01/24
00:00 - Start + Retro Lobby
01:41 - Retro Hotel
03:30 - Be Crushed by a Seeking Wall
04:48 - Retro Hotel Contd.
06:07 - Library Obby
07:13 - Retro Hotel Contd.
09:24 - Electrical Room Obby
11:32 - Winners
12:45 - All Deaths (Base Game Entities)
14:57 - All Deaths (Retro Mode Additions)
16:10 - All Deaths (Drakobloxxers)
#nocommentary DOORS: Retro Mode Full Gameplay (April Fools 2024)](https://i.ytimg.com/vi/hsuIBu8d86Y/mqdefault.jpg)




![I Wanna Test The Game (Beta Test) - Project I Wanna
Longplay of Roblox: I Wanna Test The Game by Project I Wanna in 1080p HD 60fps (using rbxfpsunlocker by axstin)
Play the game here: https://rblx.games/11684369582
I Wanna Test The Game is the demo for the work-in-progress I Wanna Be The Bloxxer. It presents itself as a deliberately unfair obby as an homage to both classic Roblox and the niche genre of internet troll / rage games (I Wanna Be the Guy, Cat Mario, I Wanna Be the Boshy, I Wanna Kill the Kamilia, etc.) that were popular in the 2000s - early 2010s.
This video features full completion of the demo, as well as all possible deaths and some glitches.
Dates recorded: 12/17-18/23
Favorites: 90,876 | Visits: 15,437,625 | Created: 11/27/22 | Last updated: 12/17/23 | Server size: 15 | Like-dislike ratio: 55,510 (41%) | Adventure | All Ages
*All Level Clears*
02:33 - Stage 1 (Lava Jumps)
02:53 - Stage 2 (Lava Checkers)
03:16 - Stage 3 (Disappearing Stairs)
04:29 - Stage 4 (Moving Platform)
06:31 - Stage 5 (Maze of Doom)
08:21 - Stage 6 (Vs. Sagat)
12:36 - Stage 7 (Winner)
*All Deaths*
14:28 - Stage 1
16:04 - Stage 2
18:10 - Stage 3
18:45 - Stage 4
22:11 - Stage 5
24:10 - Stage 6
*Extras*
06:48 - Ball Monster glitch 1
22:36 - Ball Monster glitch 2
26:22 - Sagat glitch
26:40 - Cripple Sanic
27:55 - Controls
*Chapters*
00:00 - Start
02:33 - Stage 1 (Lava Jumps)
02:53 - Stage 2 (Lava Checkers)
03:16 - Stage 3 (Disappearing Stairs)
04:29 - Stage 4 (Moving Platform)
06:31 - Stage 5 (Maze of Doom)
08:21 - Stage 6 (Vs. Sagat)
12:36 - Stage 7 (Winner)
14:28 - All Deaths (Stage 1)
16:04 - All Deaths (Stage 2)
18:10 - All Deaths (Stage 3)
18:45 - All Deaths (Stage 4)
22:11 - All Deaths (Stage 5)
24:10 - All Deaths (Stage 6)
26:22 - Extra Footage
[One death not shown in the death montage is that its possible, albeit difficult, to be crushed by the moving stairs in Stage 1. This death has no added effects and is likely a failsafe for the player being forced into a place they cant be.]
[Players are automatically hidden when the cutscene for the Sagat fight is triggered, using the same fade out animation.]
[The rocket noobs kick and Sagats uppercut cannot be parried.]
[Downward moving Sanics vanish when parried.]
[monobears video on this game ( https://www.youtube.com/watch?v=TdxXFuZfwhw ) showcases an earlier version of the demo. Here are some differences I noticed from this video & from memory:
•There were no helpful tips, and all billboards that were later converted into tips used images for Roblox Studio tutorials instead
•The game version was not included in the bottom left corner
•The menu buttons were offset to the right
•The settings menu was represented by the word Setting
•The board menu option didnt exist
•The retry button was slightly larger and located under the HP bar
•Parrying didnt exist
•The player had four tool slots, but only the second one contained an item (the gun). Every slot was represented by the default image icon
•Double jumping was slightly more finicky, as the input wouldnt register if pressed too soon after the first jump
•Players didnt have collision, but they could still collide with each others bullets, destroying the bullet
•The epic sauce orb and shift lock cage didnt exist
•Ball Monsters didnt exist
•Shooting the rocket noob gave no feedback aside from the HP lowering, and it didnt get stunned
•The moving platform gets pushed down when monobear dies on it, likely being pushed by his avatars body parts
•The Maze of Doom was actually broken, and could only be passed by making an awkward jump onto the roof
•The door to stage 7 was open during monobears first attempt at the Sagat fight
•Sagat spawned when the player made any contact with the third platform, so the player could fall into lava immediately after the cutscene
•Players did not disappear during the Sagat fight
•Sagat flashed red and blue when shot, with no impact particle, SFX, or screen shake
•If the level was reset while Sagat was flashing, he would remain red or blue until shot again
•Sagat shot ~half as many tiger waves (10 in total over 4 seconds)
•Sagats tiger waves did not disappear upon contact with the ground
•Sagats uppercut was slower, but at the peak of the attack, its hitbox extended too high for the player to double jump over it
•Sanics could rise into the air at the center of the arena and past that point (as opposed to only the center) and would predict(?) the players jumps
•Cripple Sanic likely didnt exist
•Sagat did not have an animation when transitioning into his second phase
•At the start of Sagats second phase, he would uppercut in place before tracking the player
•Sagat would use his final move when he had a small chunk of HP left
•The no u gag at the end of the Sagat fight was a brief effect, and the giant wave flipped immediately
•Sagat faded away after dying
•There was a placeholder billboard on the ledge after the Sagat fight, with no explicit indication that the player had reached the end]
#longplay #nocommentary I Wanna Test The Game (Beta Test) - Project I Wanna](https://i.ytimg.com/vi/i_o-PGugsnQ/mqdefault.jpg)
