Uploaded October 2024 | Updated September 2026, 2 weeks ago
Gameplay of Stars Align Engine Demo by Team Nova in 1080p HD 60fps (in-game set to 120fps)
Play the game here: https://rblx.games/15837460390
Walkthrough Playlist: youtube.com/playlist?list=PL1_cCIx1j7_lFaPOLdsVWh9v151Z-dKQf
The Log God is a hidden joke boss in _Stars Align Engine Demo._ It appears to be an early design for the log dog enemy that bears the default Roblox face. In order for the player to defeat it, they must hit it 99 times without dying, a task made difficult by the Log God increasing in speed with every hit. If the player succeeds, they are awarded the "HOW" badge.
When _Stars Align Engine Demo_ first released, the Log God was a notoriously confusing fight, as it was virtually impossible to maneuver around at its highest speeds late in the fight. What complicated matters further is the consequence of hitting the Log God was not consistent; sometimes the player would bonk when rolling into the Log God and sometimes the Log God would get flung, but neither of these were possible to predict. After some experimentation, I discovered a strategy involving the secret "roll spring" move that made the boss fight consistent and possible, which I shared in the form of a walkthrough video ( youtube.com/watch?v=0CJlx0f-cTU ).
Some time after I uploaded this video, the bonking logic in the game was changed to be more consistent, making it so that the player and Log God will always bonk against each other after trading a blow. This not only rendered my strategy obsolete but the boss became trivially easy as a result, no longer requiring any technical movement. The fight was then changed again when Team Nova released the final major update for _Stars Align Engine Demo_ on 10/26/24, as they redesigned the Log God's arena and added new special effects. The Log God's attack also became more devastating, as it deals extremely heavy knockback which can send the player falling into the new bottomless pit.
This video features full gameplay of the updated Log God boss battle, including the new arena and new strategy.
Date recorded: 10/26/24
Favorites: 45,696 | Visits: 986.1K+ | Created: 01/01/24 | Last updated: 10/26/24 | Server size: 15 | Like-dislike ratio: 16,234 - 1,483 (92%) | Genre N/A | All Ages
_Chapters_
0:00 - Fight Begin
0:30 - Vs. Log God
1:33 - Vs. Log God (Phase 2)
1:50 - Dog Defeat
#nocommentary #starsalign
Gameplay of Stars Align Engine Demo by Team Nova in 1080p HD 60fps (in-game set to 120fps)
Play the game here: https://rblx.games/15837460390
Walkthrough Playlist: youtube.com/playlist?list=PL1_cCIx1j7_lFaPOLdsVWh9v151Z-dKQf
The Log God is a hidden joke boss in _Stars Align Engine Demo._ It appears to be an early design for the log dog enemy that bears the default Roblox face. In order for the player to defeat it, they must hit it 99 times without dying, a task made difficult by the Log God increasing in speed with every hit. If the player succeeds, they are awarded the "HOW" badge.
When _Stars Align Engine Demo_ first released, the Log God was a notoriously confusing fight, as it was virtually impossible to maneuver around at its highest speeds late in the fight. What complicated matters further is the consequence of hitting the Log God was not consistent; sometimes the player would bonk when rolling into the Log God and sometimes the Log God would get flung, but neither of these were possible to predict. After some experimentation, I discovered a strategy involving the secret "roll spring" move that made the boss fight consistent and possible, which I shared in the form of a walkthrough video ( youtube.com/watch?v=0CJlx0f-cTU ).
Some time after I uploaded this video, the bonking logic in the game was changed to be more consistent, making it so that the player and Log God will always bonk against each other after trading a blow. This not only rendered my strategy obsolete but the boss became trivially easy as a result, no longer requiring any technical movement. The fight was then changed again when Team Nova released the final major update for _Stars Align Engine Demo_ on 10/26/24, as they redesigned the Log God's arena and added new special effects. The Log God's attack also became more devastating, as it deals extremely heavy knockback which can send the player falling into the new bottomless pit.
This video features full gameplay of the updated Log God boss battle, including the new arena and new strategy.
Date recorded: 10/26/24
Favorites: 45,696 | Visits: 986.1K+ | Created: 01/01/24 | Last updated: 10/26/24 | Server size: 15 | Like-dislike ratio: 16,234 - 1,483 (92%) | Genre N/A | All Ages
_Chapters_
0:00 - Fight Begin
0:30 - Vs. Log God
1:33 - Vs. Log God (Phase 2)
1:50 - Dog Defeat
#nocommentary #starsalign
![[Operation Heartburn] Pressure - Urbanshade: Hadal Division || Full Event Gameplay
Longplay of Roblox: Pressure by Urbanshade: Hadal Division in 1080p HD 60fps (in-game set to 120fps)
Play the game here: https://rblx.games/12411473842
_Pressure_ is a horror game set on a research facility inside of a deep abyssal trench. The player is a prisoner that has been tasked with retrieving a crystal at the core of the ocean base in exchange for their freedom. This game heavily revolves around thalassophobia, and was inspired by the likes of _DOORS, ULTRAKILL, Iron Lung,_ and _SCP: Containment Breach. Pressure_ saw massive success shortly after its release on 07/07/24, which most have attributed to its worldbuilding, myriad rare events, and characters (the most notable character being Sebastian, an antihero voiced by Gianni Matragrano).
This video features gameplay of the Operation Heartburn expedition, which was added to the game as part of Robloxs official event, the Takeover.
Date recorded: 09/13/25
Favorites: 1,505,926 | Visits: 386.3M+ | Created: 02/07/23 | Last updated: 09/12/25 | Server size: 50 | Like-dislike ratio: 646,611 - 47,327 (93%) | Genre Survival, Escape | Mild, Ages 5+
*Chapters*
0:00:00 - Start
0:07:37 - Quadrant 1 (Combat)
0:10:59 - Quadrant 1 (Looting)
0:15:31 - Quadrant 2 (Combat)
0:20:10 - Quadrant 2 (Looting)
0:22:36 - Quadrant 3 (Combat)
0:30:08 - Quadrant 3 (Looting)
0:33:08 - Quadrant 4 (Combat)
0:42:21 - Quadrant 4 (Looting)
0:48:09 - The Heart
0:56:50 - Ending
0:58:15 - Extra Footage (Lobby Exploration)
#longplay #nocommentary #robloxpressure [Operation Heartburn] Pressure - Urbanshade: Hadal Division || Full Event Gameplay](https://i.ytimg.com/vi/hp9pJ6FXcVc/mqdefault.jpg)

![DOORS: Retro Mode Full Gameplay (April Fools 2024)
Gameplay of Roblox: DOORS by LSPLASH (in association with Lightning_Splash and Redibles) in 1080p HD 60fps
Play the game here: https://rblx.games/6516141723
DOORS is a horror game inspired by contemporary internet weirdcore / dreamcore horror such as the backrooms and the Mandela Catalogue. It also takes inspiration from nicorocks5555s rooms and Spookys Jump Scare Mansion / Spookys House of Jumpscares.
On April Fools, LSPLASH added a joke Retro Mode [Survive the Drakobloxxers] to the game, which acts as a reskin of the Hotel in the style of an old Roblox obby.
This video features full gameplay of the Retro Mode, as well as the entity death screens.
Date recorded: 04/01/24
00:00 - Start + Retro Lobby
01:41 - Retro Hotel
03:30 - Be Crushed by a Seeking Wall
04:48 - Retro Hotel Contd.
06:07 - Library Obby
07:13 - Retro Hotel Contd.
09:24 - Electrical Room Obby
11:32 - Winners
12:45 - All Deaths (Base Game Entities)
14:57 - All Deaths (Retro Mode Additions)
16:10 - All Deaths (Drakobloxxers)
#nocommentary DOORS: Retro Mode Full Gameplay (April Fools 2024)](https://i.ytimg.com/vi/hsuIBu8d86Y/mqdefault.jpg)




![I Wanna Test The Game (Beta Test) - Project I Wanna
Longplay of Roblox: I Wanna Test The Game by Project I Wanna in 1080p HD 60fps (using rbxfpsunlocker by axstin)
Play the game here: https://rblx.games/11684369582
I Wanna Test The Game is the demo for the work-in-progress I Wanna Be The Bloxxer. It presents itself as a deliberately unfair obby as an homage to both classic Roblox and the niche genre of internet troll / rage games (I Wanna Be the Guy, Cat Mario, I Wanna Be the Boshy, I Wanna Kill the Kamilia, etc.) that were popular in the 2000s - early 2010s.
This video features full completion of the demo, as well as all possible deaths and some glitches.
Dates recorded: 12/17-18/23
Favorites: 90,876 | Visits: 15,437,625 | Created: 11/27/22 | Last updated: 12/17/23 | Server size: 15 | Like-dislike ratio: 55,510 (41%) | Adventure | All Ages
*All Level Clears*
02:33 - Stage 1 (Lava Jumps)
02:53 - Stage 2 (Lava Checkers)
03:16 - Stage 3 (Disappearing Stairs)
04:29 - Stage 4 (Moving Platform)
06:31 - Stage 5 (Maze of Doom)
08:21 - Stage 6 (Vs. Sagat)
12:36 - Stage 7 (Winner)
*All Deaths*
14:28 - Stage 1
16:04 - Stage 2
18:10 - Stage 3
18:45 - Stage 4
22:11 - Stage 5
24:10 - Stage 6
*Extras*
06:48 - Ball Monster glitch 1
22:36 - Ball Monster glitch 2
26:22 - Sagat glitch
26:40 - Cripple Sanic
27:55 - Controls
*Chapters*
00:00 - Start
02:33 - Stage 1 (Lava Jumps)
02:53 - Stage 2 (Lava Checkers)
03:16 - Stage 3 (Disappearing Stairs)
04:29 - Stage 4 (Moving Platform)
06:31 - Stage 5 (Maze of Doom)
08:21 - Stage 6 (Vs. Sagat)
12:36 - Stage 7 (Winner)
14:28 - All Deaths (Stage 1)
16:04 - All Deaths (Stage 2)
18:10 - All Deaths (Stage 3)
18:45 - All Deaths (Stage 4)
22:11 - All Deaths (Stage 5)
24:10 - All Deaths (Stage 6)
26:22 - Extra Footage
[One death not shown in the death montage is that its possible, albeit difficult, to be crushed by the moving stairs in Stage 1. This death has no added effects and is likely a failsafe for the player being forced into a place they cant be.]
[Players are automatically hidden when the cutscene for the Sagat fight is triggered, using the same fade out animation.]
[The rocket noobs kick and Sagats uppercut cannot be parried.]
[Downward moving Sanics vanish when parried.]
[monobears video on this game ( https://www.youtube.com/watch?v=TdxXFuZfwhw ) showcases an earlier version of the demo. Here are some differences I noticed from this video & from memory:
•There were no helpful tips, and all billboards that were later converted into tips used images for Roblox Studio tutorials instead
•The game version was not included in the bottom left corner
•The menu buttons were offset to the right
•The settings menu was represented by the word Setting
•The board menu option didnt exist
•The retry button was slightly larger and located under the HP bar
•Parrying didnt exist
•The player had four tool slots, but only the second one contained an item (the gun). Every slot was represented by the default image icon
•Double jumping was slightly more finicky, as the input wouldnt register if pressed too soon after the first jump
•Players didnt have collision, but they could still collide with each others bullets, destroying the bullet
•The epic sauce orb and shift lock cage didnt exist
•Ball Monsters didnt exist
•Shooting the rocket noob gave no feedback aside from the HP lowering, and it didnt get stunned
•The moving platform gets pushed down when monobear dies on it, likely being pushed by his avatars body parts
•The Maze of Doom was actually broken, and could only be passed by making an awkward jump onto the roof
•The door to stage 7 was open during monobears first attempt at the Sagat fight
•Sagat spawned when the player made any contact with the third platform, so the player could fall into lava immediately after the cutscene
•Players did not disappear during the Sagat fight
•Sagat flashed red and blue when shot, with no impact particle, SFX, or screen shake
•If the level was reset while Sagat was flashing, he would remain red or blue until shot again
•Sagat shot ~half as many tiger waves (10 in total over 4 seconds)
•Sagats tiger waves did not disappear upon contact with the ground
•Sagats uppercut was slower, but at the peak of the attack, its hitbox extended too high for the player to double jump over it
•Sanics could rise into the air at the center of the arena and past that point (as opposed to only the center) and would predict(?) the players jumps
•Cripple Sanic likely didnt exist
•Sagat did not have an animation when transitioning into his second phase
•At the start of Sagats second phase, he would uppercut in place before tracking the player
•Sagat would use his final move when he had a small chunk of HP left
•The no u gag at the end of the Sagat fight was a brief effect, and the giant wave flipped immediately
•Sagat faded away after dying
•There was a placeholder billboard on the ledge after the Sagat fight, with no explicit indication that the player had reached the end]
#longplay #nocommentary I Wanna Test The Game (Beta Test) - Project I Wanna](https://i.ytimg.com/vi/i_o-PGugsnQ/mqdefault.jpg)

![Survive The End of Roblox - @KadenZombie8
Longplay of Roblox: Survive The End of Roblox by KadenZombie8 (original by TheAmazeman) in 1080p HD 60fps (using rbxfpsunlocker by axstin)
Play the game here: https://www.roblox.com/games/4261560642
Link to the 2008 version: https://www.roblox.com/Item.aspx?ID=5462678
Link to the 2011-14 version: https://www.roblox.com/item.aspx?id=5462664
Link to the 2014-16 version: https://www.roblox.com/ place?id=131382136
Survive The End of Roblox is a remastered version of the 2011-14 classic experience. Survive various disasters with friends in a massive, fully destructible city.
This video features nine rounds of gameplay, ending on a Risk Maximizer round in which I attempt to gain as many Risk points as possible. Across these rounds, all badges and shop items are obtained, and most of the map is explored.
Dates recorded: 06/14-15, 17-18/22
Favorites: 43,555 | Visits: 2,251,711 | Created: 10/31/19 | Last updated: 06/04/22 | Server size: 30 | Like-dislike ratio: 15,705 - 1,487 (91%) | Adventure
*Badges*
0:10:50 - Helicopter Rescue
0:20:55 3:04:08 - Melted (Awarded by touching a lava Part. I am unsure why I was awarded it from being struck by lightning.)
0:23:45 3:30:35 - Eye of the Storm
0:23:45 3:52:55 - Drowned (Awarded by dying in the floods that occur during the hurricane and at the end of each round. I am unsure why I was awarded it from the megatsunami.)
0:25:20 3:11:00 - The Suck Zone
0:28:15 3:13:30 - Toxic
0:36:50 3:21:50 - Swashed
0:50:15 - Frozen
0:52:20 - Monstrosity
1:02:45 - Plane Escape
1:12:25 - Thunderstruck
1:59:45 - Survivor!
3:04:50 - Blazed
4:24:27 - Deep Impact
*Chapters*
0:00:00 - Start
0:14:07 - Round 1 (13 deaths)
0:41:20 - Round 2 (3 deaths)
1:06:38 - Round 3 (1 death)
1:35:49 - Round 4 (Survivor!)
2:02:52 - Round 5 (0 deaths)
2:30:04 - Round 6 (No music, 1 death)
2:57:18 - Round 7 (21 deaths)
3:24:33 - Round 8 (4 deaths)
3:55:31 - Round 9 (+2,919 Risk)
4:24:57 - Deep Impact + Easter Egg
[Following the removal of the Oof death sound, KadenZombie8 replaced it with the Kid Saying Ouch sound effect.]
#longplay #nocommentary Survive The End of Roblox - @KadenZombie8](https://i.ytimg.com/vi/j2O0JY3ou7c/mqdefault.jpg)
