I Wanna Test The Game (Beta Test) - Project I Wanna @RobloxLongplays
I Wanna Test The Game (Beta Test) - Project I Wanna  @RobloxLongplays
Uploaded December 2023 | Updated September 2026, 2 weeks ago
Longplay of Roblox: I Wanna Test The Game by Project I Wanna in 1080p HD 60fps (using rbxfpsunlocker by axstin)
Play the game here: https://rblx.games/11684369582

I Wanna Test The Game is the demo for the work-in-progress I Wanna Be The Bloxxer. It presents itself as a deliberately unfair obby as an homage to both classic Roblox and the niche genre of internet troll / rage games (I Wanna Be the Guy, Cat Mario, I Wanna Be the Boshy, I Wanna Kill the Kamilia, etc.) that were popular in the 2000s - early 2010s.
This video features full completion of the demo, as well as all possible deaths and some glitches.

Dates recorded: 12/17-18/23
Favorites: 90,876 | Visits: 15,437,625 | Created: 11/27/22 | Last updated: 12/17/23 | Server size: 15 | Like-dislike ratio: 55,510 (41%) | Adventure | All Ages

*All Level Clears*
02:33 - Stage 1 (Lava Jumps)
02:53 - Stage 2 (Lava Checkers)
03:16 - Stage 3 (Disappearing Stairs)
04:29 - Stage 4 (Moving Platform)
06:31 - Stage 5 (Maze of Doom)
08:21 - Stage 6 (Vs. Sagat)
12:36 - Stage 7 (Winner)

*All Deaths*
14:28 - Stage 1
16:04 - Stage 2
18:10 - Stage 3
18:45 - Stage 4
22:11 - Stage 5
24:10 - Stage 6

*Extras*
06:48 - Ball Monster glitch 1
22:36 - Ball Monster glitch 2
26:22 - Sagat glitch
26:40 - Cripple Sanic
27:55 - Controls

*Chapters*
00:00 - Start
02:33 - Stage 1 (Lava Jumps)
02:53 - Stage 2 (Lava Checkers)
03:16 - Stage 3 (Disappearing Stairs)
04:29 - Stage 4 (Moving Platform)
06:31 - Stage 5 (Maze of Doom)
08:21 - Stage 6 (Vs. Sagat)
12:36 - Stage 7 (Winner)
14:28 - All Deaths (Stage 1)
16:04 - All Deaths (Stage 2)
18:10 - All Deaths (Stage 3)
18:45 - All Deaths (Stage 4)
22:11 - All Deaths (Stage 5)
24:10 - All Deaths (Stage 6)
26:22 - Extra Footage

[One death not shown in the death montage is that it's possible, albeit difficult, to be crushed by the moving stairs in Stage 1. This death has no added effects and is likely a failsafe for the player being forced into a place they can't be.]
[Players are automatically hidden when the cutscene for the Sagat fight is triggered, using the same fade out animation.]
[The rocket noob's kick and Sagat's uppercut cannot be parried.]
[Downward moving Sanics vanish when parried.]
[monobear's video on this game ( youtube.com/watch?v=TdxXFuZfwhw ) showcases an earlier version of the demo. Here are some differences I noticed from this video & from memory:
•There were no helpful tips, and all billboards that were later converted into tips used images for Roblox Studio tutorials instead
•The game version was not included in the bottom left corner
•The menu buttons were offset to the right
•The settings menu was represented by the word "Setting"
•The board menu option didn't exist
•The retry button was slightly larger and located under the HP bar
•Parrying didn't exist
•The player had four tool slots, but only the second one contained an item (the gun). Every slot was represented by the default image icon
•Double jumping was slightly more finicky, as the input wouldn't register if pressed too soon after the first jump
•Players didn't have collision, but they could still collide with each other's bullets, destroying the bullet
•The epic sauce orb and shift lock cage didn't exist
•Ball Monsters didn't exist
•Shooting the rocket noob gave no feedback aside from the HP lowering, and it didn't get stunned
•The moving platform gets pushed down when monobear dies on it, likely being pushed by his avatar's body parts
•The Maze of Doom was actually broken, and could only be passed by making an awkward jump onto the roof
•The door to stage 7 was open during monobear's first attempt at the Sagat fight
•Sagat spawned when the player made any contact with the third platform, so the player could fall into lava immediately after the cutscene
•Players did not disappear during the Sagat fight
•Sagat flashed red and blue when shot, with no impact particle, SFX, or screen shake
•If the level was reset while Sagat was flashing, he would remain red or blue until shot again
•Sagat shot ~half as many tiger waves (10 in total over 4 seconds)
•Sagat's tiger waves did not disappear upon contact with the ground
•Sagat's uppercut was slower, but at the peak of the attack, its hitbox extended too high for the player to double jump over it
•Sanics could rise into the air at the center of the arena and past that point (as opposed to only the center) and would predict(?) the player's jumps
•Cripple Sanic likely didn't exist
•Sagat did not have an animation when transitioning into his second phase
•At the start of Sagat's second phase, he would uppercut in place before tracking the player
•Sagat would use his final move when he had a small chunk of HP left
•The "no u" gag at the end of the Sagat fight was a brief effect, and the giant wave flipped immediately
•Sagat faded away after dying
•There was a placeholder billboard on the ledge after the Sagat fight, with no explicit indication that the player had reached the end]

#longplay #nocommentary
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I Wanna Test The Game (Beta Test) - Project I Wanna

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