Uploaded December 2020 | Updated September 2026, 1 week ago
In this Blender tutorial I show by an example how to create a (bezier) curve and then create a mesh, add an array modifier to it and align the meshes along the curve (by adding a curve modifier). I also use the fit type Fit Length so that the meshes always fit the length of the curve.
🚀 Also checkout my Hardsurface sculpting tool Hardcuts: hardcuts.io
See my social profiles here:
Instagram: instagram.com/jayanamgames
X: https://x.com/jayanamgames
Patreon: patreon.com/jayanam
Merch Store: teespring.com/de/stores/jayanam-gamedev
Production Music courtesy of Epidemic Sound: epidemicsound.com
In this Blender tutorial I show by an example how to create a (bezier) curve and then create a mesh, add an array modifier to it and align the meshes along the curve (by adding a curve modifier). I also use the fit type Fit Length so that the meshes always fit the length of the curve.
🚀 Also checkout my Hardsurface sculpting tool Hardcuts: hardcuts.io
See my social profiles here:
Instagram: instagram.com/jayanamgames
X: https://x.com/jayanamgames
Patreon: patreon.com/jayanam
Merch Store: teespring.com/de/stores/jayanam-gamedev
Production Music courtesy of Epidemic Sound: epidemicsound.com










