Uploaded October 2020 | Updated September 2026, 2 weeks ago
In this tutorial I UV Unwrap a low poly Blender model, the handle of the Axe Sculpting and then export both models, the retopo mesh and the high poly sculpt.
After that I import the low poly handle into substance painter and then bake the mesh maps by using the highpoly mesh in he high defintion meshes.
Then the texturing starts. I add 3 materials with different brown tones to add color variation to achieve a stylized look and feel for the wood handle.
🚀 Also checkout my Hardsurface sculpting tool Hardcuts: hardcuts.io
See my social profiles here:
Instagram: instagram.com/jayanamgames
X: https://x.com/jayanamgames
Facebook: facebook.com/jayanamgames
Patreon: patreon.com/jayanam
Merch Store: teespring.com/de/stores/jayanam-gamedev
Production Music courtesy of Epidemic Sound: epidemicsound.com
In this tutorial I UV Unwrap a low poly Blender model, the handle of the Axe Sculpting and then export both models, the retopo mesh and the high poly sculpt.
After that I import the low poly handle into substance painter and then bake the mesh maps by using the highpoly mesh in he high defintion meshes.
Then the texturing starts. I add 3 materials with different brown tones to add color variation to achieve a stylized look and feel for the wood handle.
🚀 Also checkout my Hardsurface sculpting tool Hardcuts: hardcuts.io
See my social profiles here:
Instagram: instagram.com/jayanamgames
X: https://x.com/jayanamgames
Facebook: facebook.com/jayanamgames
Patreon: patreon.com/jayanam
Merch Store: teespring.com/de/stores/jayanam-gamedev
Production Music courtesy of Epidemic Sound: epidemicsound.com










