@BornCG
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BornCG | Blender 2.8: Simulating RigidBody Physics! #b3d @BornCG | Uploaded February 2020 | Updated October 2024, 4 hours ago.
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In this tutorial I cover:
- Adding our first Rigid Body 'Active' Physics Object (2:41)
- Why not to move objects mid-simulation (not in frame 1 or 0) (4:18)
- Adding a Floor & Making it a 'Passive' Physics Object (5:50)
- Properties Editor & Physics Tab (7:38)
- Changing an Object's Mass (8:36)
- An Object's Collision Shape (Convex Hull, etc) (9:09)
- Bounciness (Surface Response setting) (11:58)
- Simulation Anomalies, Scene (Rigid Body World) Settings, Steps Per Second (12:52)
- RigidBody Cache + Allowing longer simulations (16:20)
- Dominoes Scene (17:39)
- Friction + Copying Physics Settings between objects (from Active to Selected) (20:56)
- Animating a Finger + Making Animation Influence a Physics Simulation (22:43)
- Start the Wrecking-Ball & 'Jenga' Block Tower scene! (27:24)
- Using the Array Modifier to make more bricks! (30:02)
- Making the Chain Links & Wrecking Ball! (38:14)
- Baking your Physics Simulation to Keyframes! (51:33)

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Visit my Blender 2.8 Tutorial Series playlist for more Blender Tutorials:
youtube.com/playlist?list=PLda3VoSoc_TRuNB-5fhzPzT0mBfJhVW-i

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youtube.com/playlist?list=PLda3VoSoc_TSBBOBYwcmlamF1UrjVtccZ

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youtube.com/playlist?list=PLda3VoSoc_TR7X7wfblBGiRz-bvhKpGkS

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Lazy Saviours' Album:
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**I do not receive profits or monetary compensation from promotion or sales of Lazy Saviors' album.
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Blender 2.8: Simulating RigidBody Physics! #b3d @BornCG

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