Uploaded April 2026 | Updated September 2026, 1 week ago
In a world without gold we'd probably be looking for silver or something.
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So I got the chance to watch the Assassin’s Creed Black Flag Resynced trailer early, and see some behind the scenes content, and guys, I don’t say this lightly, but we might be so fucking back. For context, I have always been not just skeptical of new Assassin’s Creed releases, but of their remasters, because both Assassin’s Creed 3 and the ezio games got mangled, and disappointed me greatly, though, liberation came out ahead in that case, but the point is, I had very low expectations, and not just because I generally don’t like remakes, but because I was convinced that this game would be an RPG, and that they would ultimately turn this into one of their more poorly received RPGs. You gotta remember, while modern Ubisoft games have their shooters, and I’m one of them, A Black Flag remake, in my opinion, should be made with the original fans in mind. I think it’s safe to say, that’s exactly what Ubisoft did. Before we dive deeper, I just want to mention that I was given early access to this footage, and that I am part of the ubisoft creator program, so I get free game keys occasionally, and there's obviously a ton of bias here because I have been playing Assassin’s Creed for two thirds of my life by this point. So without further adieu, let’s talk about the biggest concern I had going into this reveal.
So, I know that a lot of you don’t like the RPG games, and I’m not here to judge, but I have been saying for ages that if we get a black flag remake, it’s gonna be an RPG because that’s just how modern Assassin's Creed is handled these days. So imagine my surprise when their exact fucking words are “this is not an RPG” and when the gameplay reflects that sentiment. Sorry, I don’t mean to be too hyped here but my expectations were in the floor, and I’m not saying there aren’t potential problems here, but I’m just saying that this was one of the few times in the last half a decade where I thought to myself, wow, they really give a shit. Notice how Edward isn’t wearing a bunch of different outfits, different gear pieces that cobble together into a crime against fashion all so we can maximise our damage negation. Notice how the combat has no health bars, and that, while there are abilities like we’ve seen in previous entries, they seem to be much more toned down and provide room for some excellent takedowns. I also like that the art style has seemingly been maintained despite the textures and level of detail seeing a massive boost. I’ll maintain that I don’t think Black Flag needs a remake, it’s still a great game, and it’s still accessible, but if we’re getting one, THIS is the way I want it to be, and it gets better because they said that the original games will not be delisted and will still be purchasable.
Ok, let’s get into the nitty gritty with the parkour, because that’s something I was most skeptical of. The best parkour in a while was in Mirage, and even then, I won’t pretend like we were ever doing more than accurately reminiscing about the golden age. With Black Flag remastered, we get side ejects and back ejects off rip, and it seems to be functioning in a similar vein to Mirage, which is good, mostly, but there are some issues. The stop and go from Mirage, looks to be back here. I can’t tell for certain, but as we see Edward jumping across different ledges in succession, it seems like he stops for just a bit too long. It prevents the movement from feeling a fluid as it should be, and kills the sense of momentum. We aren’t hopping from one platform to the next, we're jumping, stopping, jumping again, and so on. We can also see some animations that are a bit different from the original when scaling things vertically.
The Black Flag remake has been in discussion for a long time, and recently, it got a title of Black Flag Resynced, and while I was initially skeptical of an assassins creed black flag remake, especially given what the last few Assassins Creed games were like, I think, after seeing this assassins creed black flag remake showcase, and a snippet of the new black flag resynced gameplay, I'm ready to head straight back to the Carribean. The black flag remake reveal or otherwise black flag remake trailer, just dropped, and I have some new footage on top of it to show you. This is not a black flag remake review or black flag resynced review however, these are just my black flag resynced impressions.
In a world without gold we'd probably be looking for silver or something.
Get 20% when buying G Fuel:
gfuel.com/THATBOYAQUA
So I got the chance to watch the Assassin’s Creed Black Flag Resynced trailer early, and see some behind the scenes content, and guys, I don’t say this lightly, but we might be so fucking back. For context, I have always been not just skeptical of new Assassin’s Creed releases, but of their remasters, because both Assassin’s Creed 3 and the ezio games got mangled, and disappointed me greatly, though, liberation came out ahead in that case, but the point is, I had very low expectations, and not just because I generally don’t like remakes, but because I was convinced that this game would be an RPG, and that they would ultimately turn this into one of their more poorly received RPGs. You gotta remember, while modern Ubisoft games have their shooters, and I’m one of them, A Black Flag remake, in my opinion, should be made with the original fans in mind. I think it’s safe to say, that’s exactly what Ubisoft did. Before we dive deeper, I just want to mention that I was given early access to this footage, and that I am part of the ubisoft creator program, so I get free game keys occasionally, and there's obviously a ton of bias here because I have been playing Assassin’s Creed for two thirds of my life by this point. So without further adieu, let’s talk about the biggest concern I had going into this reveal.
So, I know that a lot of you don’t like the RPG games, and I’m not here to judge, but I have been saying for ages that if we get a black flag remake, it’s gonna be an RPG because that’s just how modern Assassin's Creed is handled these days. So imagine my surprise when their exact fucking words are “this is not an RPG” and when the gameplay reflects that sentiment. Sorry, I don’t mean to be too hyped here but my expectations were in the floor, and I’m not saying there aren’t potential problems here, but I’m just saying that this was one of the few times in the last half a decade where I thought to myself, wow, they really give a shit. Notice how Edward isn’t wearing a bunch of different outfits, different gear pieces that cobble together into a crime against fashion all so we can maximise our damage negation. Notice how the combat has no health bars, and that, while there are abilities like we’ve seen in previous entries, they seem to be much more toned down and provide room for some excellent takedowns. I also like that the art style has seemingly been maintained despite the textures and level of detail seeing a massive boost. I’ll maintain that I don’t think Black Flag needs a remake, it’s still a great game, and it’s still accessible, but if we’re getting one, THIS is the way I want it to be, and it gets better because they said that the original games will not be delisted and will still be purchasable.
Ok, let’s get into the nitty gritty with the parkour, because that’s something I was most skeptical of. The best parkour in a while was in Mirage, and even then, I won’t pretend like we were ever doing more than accurately reminiscing about the golden age. With Black Flag remastered, we get side ejects and back ejects off rip, and it seems to be functioning in a similar vein to Mirage, which is good, mostly, but there are some issues. The stop and go from Mirage, looks to be back here. I can’t tell for certain, but as we see Edward jumping across different ledges in succession, it seems like he stops for just a bit too long. It prevents the movement from feeling a fluid as it should be, and kills the sense of momentum. We aren’t hopping from one platform to the next, we're jumping, stopping, jumping again, and so on. We can also see some animations that are a bit different from the original when scaling things vertically.
The Black Flag remake has been in discussion for a long time, and recently, it got a title of Black Flag Resynced, and while I was initially skeptical of an assassins creed black flag remake, especially given what the last few Assassins Creed games were like, I think, after seeing this assassins creed black flag remake showcase, and a snippet of the new black flag resynced gameplay, I'm ready to head straight back to the Carribean. The black flag remake reveal or otherwise black flag remake trailer, just dropped, and I have some new footage on top of it to show you. This is not a black flag remake review or black flag resynced review however, these are just my black flag resynced impressions.




![In Defense of Assassins Creed Odyssey
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I want to give you a different perspective on this assassins creed odyssey review, critique, analysis, defence, whatever you want to call it. All the thoughts in this video are purely my opinion so if you disagree thats ok. Im open to having discussions with you guys as long as it stays civil. I hope you guys enjoy this video and thanks so much for 19K subscribers. Its wild.
The following is a brief summary of the game.
Assassins Creed: Odyssey is the eleventh main installment in the Assassins Creed series developed by Ubisoft. The game was primarily developed by Ubisoft Québec, which had previously worked on Assassins Creed: Syndicate. The concept for the game emerged in 2015, as the team was wrapping up development on Syndicate. In the shift to an RPG-esque game, inspiration was taken from titles such as The Witcher 3, Fallout, and The Elder Scrolls, in regards to the idea of player choice. The development team engaged in communication with the team behind Assassins Creed: Origins; it was decided to quote: push [the series] forward with the introduction of RPG elements. The setting of ancient Greece was chosen as it was one of the most requested settings from the fanbase.
Odyssey uses a lot of the same graphics technology as Origins. Far more colour was used in the game; the designers tried to tap into the notion that the ancient Greeks believed that their land was built by the gods, thus the use of vibrant colours. There was pushback against the ordinary depictions of ancient Greece, which lean on it being an arid place with an emphasis on white and gold. The end result is intended to be a middle-ground between historical accuracy and vibrancy.
The games genetic memory story is set in 431 BCE, recounting the secret history of the Peloponnesian War, fought between the city-states of ancient Greece. The protagonist is a mercenary named either Alexios or Kassandra who can choose to fight for either Athens and the Delian League or Sparta and the Peloponnesian League, as well as against the Cult of Kosmos. The modern-day segments will again follow Layla Hassan, who was first introduced in Assassins Creed Origins, and her story will touch on the Isu.
Odyssey uses a lot of the gameplay and interface mechanics of Origins, including the radial compass, and the return of a bird that can survey the landscape, spot treasure, and highlight and harass enemies.
The game features RPG elements, including dialogue options, branching quests, multiple possible endings, romance options, and the ability to select between a male or female protagonist. Reportedly, the game is a full RPG, and will push the franchise into this genre. Both Alexios and Kassandra follow the same story. Romance options remain the same regardless of the character chosen. Interactions with NPCs can have consequences, either short or long term, in regards to the story. Choices are said to add up. Relationships with NPCs dont always change, and there is no binary divide in regards to interaction—lying to an NPC isnt necessarily a bad choice, and vice versa. By extension, there is no right way to play the game in regards to character choice.
Gear can be selected, and is classified by rarity. Each piece of gear can be enhanced with engravings. Players also have access to a skill tree, and can follow a branch to better suit their playstyle. Compared to Origins, the skill tree is more clear cut in Odyssey, and players can unlock high tier versions of pre-existing skills. In combat, the hitbox system for enemies is used again.
The game world has been described as the biggest one yet for the franchise; specifically, the game map is 100 square miles, split evenly between land and sea. Environments range from forests to mountains, to beaches. Legendary animals can be hunted on land. The world is divided into the number of zones divided by level (similar to an MMO), but level scaling features to a point. For instance, if a player starts at a level 2 zone, then returns after having reached level 20, the enemies there will be scaled up to be 2-3 below the players character.
The Sparta-Athens divide is represented in-game with a red or blue border along each region to indicate which of the city-states has control. 28 city-states feature in the game, each of which is allied with either Sparta or Athens. Each city-state has a national power level. If one city-state leader is weakened (e.g. by assassinating their leader), other faction leaders will invade their state. If the invading army is defeated, the nations power is reset. The army will invade regardless of the players actions, but they can involve themselves in the battle. In Defense of Assassins Creed Odyssey](https://i.ytimg.com/vi/obymuh64kOA/mqdefault.jpg)





