Uploaded June 2026 | Updated September 2026, 1 week ago
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- Chapters -
Intro: 0:00
Spinners Circle: 3:40
The Kinglor Forest: 19:40
The Upper Plains: 32:12
The Clouded Forest: 49:48
The Sky Breaker: 1:04:26
Secret of The Spires: 1:12:38
From The Ashes: 1:19:03
What Remains: 1:38:45
Avatar Frontiers of Pandora, or more commonly known as Far Cry with blue people, is the latest from Ubisoft's Massive Entertainment, previously known for their work on the division and Star Wars Outlaws. It released in 2023 to a crowd going mild, and releasing in a year that had not only far better experiences, but far worse too, it makes sense that Avatar was forgotten. Thanks to its most recent expansion, two years after initial launch, and the introduction of a third person mode, many people, myself included, decided it would be time to jump into Pandora, and I found what can only be described as Stockholm syndrome. My first few hours with the game were tedious, having to struggle with technical issues, writing that made me audibly groan, and a litany of issues caused by perspective. It led to my first few sessions with the game being a chore, I nearly scrapped this video because I couldn’t be bothered, I was so avoidant of the game that I thought to myself “well I could play Avatar, but I think I should clean my baseboards instead” and yet, there was this feeling I couldn’t shake. A shimmer of hope inside me kept saying “no no no, there's potential here”. And it’s true, there is a good game here, and it’s a greatness that you’ll experience, but to enjoy Avatar Frontiers of Pandora you will need to meet it halfway.
As is often the case with Ubisoft games, the actual open world of Pandora instilled a feeling in me that I haven't felt since I was a kid. It genuinely gave me a sense of wonder that few games do. But the gameplay, for as much as the feel is great, is very repetitive, and its story, while being good, is delivered in such a questionable way that I can’t help but feel like it was self-sabotage. Ok, that’s hyperbole, and I’ve spoken broadly for long enough, let’s talk about the specifics, starting with the game's opening, which is surprisingly strong. *title card* The opening cinematic uses the word residential school, a phrase that immediately brings to mind the real life residential schools seen in Canada. These schools were designed with the express purpose of genocide. Often, genocide is seen as killing, and it mostly is, but when colonising a land, you need to appear empathetic and as though you are working with the indigenous population and not against them. This allows people who doubt your intentions to, in good faith, write off your actions.
We see this genocide in question during the first scene in a classroom. The Na’vi children are told that they are not allowed to speak their mother tongue, that they cannot have cultural pieces with them, and they are within an ambassador program, where their ideas of Pandora are distilled from the RDA, the colonisers of this world. John Mercer, the head of this program, who may as well be named “Mr Villain Bad Guy” is overt in his goals of cleansing the Na’vi culture, though some like our teacher Alma, who even use an avatar to I assume better meet the Na’vi, clearly have better intentions. I think immediately, this opening sets up the player to empathise with the Na’vi. Sure, not everyone has gone through an attempted ethnic cleansing, but I think we’ve all had certain traits removed from us due to the school system, or even our parents. As a child I was punished regularly for being left handed because of my christian upbringing, or being told that I can’t sit with one leg over the other because that’s how girls sit.
avatar frontiers of pandora is one of the games of all time. While I did enjoy avatar frontiers of pandora, this frontiers of pandora review will explain the many hurdles I had to overcome to get to that point. This avatar frontiers of pandora critique or avatar frontiers of pandora analysis was conceived after the avatar frontiers of pandora third person dropped, and after I saw the famous rdc world clip. While his video isn't an avatar frontiers of pandora review, when looking at avatar frontiers of pandora years later we can see that, while an avatar frontiers of pandora sequel is likely not happening, another avatar game from ubisoft is not entiely out of the question.
Check out Relief on Steam while it's on sale! bit.ly/Relief_BoyAqua
Edited by VFXShaun
Shauns Twitter: https://x.com/VFXShaun
Shauns Portfolio ytjobs.co/talent/profile/3229?r=333
Shauns YouTube Channel: youtube.com/c/PlaystayShaun
Get 20% when buying G Fuel:
gfuel.com/THATBOYAQUA
- Chapters -
Intro: 0:00
Spinners Circle: 3:40
The Kinglor Forest: 19:40
The Upper Plains: 32:12
The Clouded Forest: 49:48
The Sky Breaker: 1:04:26
Secret of The Spires: 1:12:38
From The Ashes: 1:19:03
What Remains: 1:38:45
Avatar Frontiers of Pandora, or more commonly known as Far Cry with blue people, is the latest from Ubisoft's Massive Entertainment, previously known for their work on the division and Star Wars Outlaws. It released in 2023 to a crowd going mild, and releasing in a year that had not only far better experiences, but far worse too, it makes sense that Avatar was forgotten. Thanks to its most recent expansion, two years after initial launch, and the introduction of a third person mode, many people, myself included, decided it would be time to jump into Pandora, and I found what can only be described as Stockholm syndrome. My first few hours with the game were tedious, having to struggle with technical issues, writing that made me audibly groan, and a litany of issues caused by perspective. It led to my first few sessions with the game being a chore, I nearly scrapped this video because I couldn’t be bothered, I was so avoidant of the game that I thought to myself “well I could play Avatar, but I think I should clean my baseboards instead” and yet, there was this feeling I couldn’t shake. A shimmer of hope inside me kept saying “no no no, there's potential here”. And it’s true, there is a good game here, and it’s a greatness that you’ll experience, but to enjoy Avatar Frontiers of Pandora you will need to meet it halfway.
As is often the case with Ubisoft games, the actual open world of Pandora instilled a feeling in me that I haven't felt since I was a kid. It genuinely gave me a sense of wonder that few games do. But the gameplay, for as much as the feel is great, is very repetitive, and its story, while being good, is delivered in such a questionable way that I can’t help but feel like it was self-sabotage. Ok, that’s hyperbole, and I’ve spoken broadly for long enough, let’s talk about the specifics, starting with the game's opening, which is surprisingly strong. *title card* The opening cinematic uses the word residential school, a phrase that immediately brings to mind the real life residential schools seen in Canada. These schools were designed with the express purpose of genocide. Often, genocide is seen as killing, and it mostly is, but when colonising a land, you need to appear empathetic and as though you are working with the indigenous population and not against them. This allows people who doubt your intentions to, in good faith, write off your actions.
We see this genocide in question during the first scene in a classroom. The Na’vi children are told that they are not allowed to speak their mother tongue, that they cannot have cultural pieces with them, and they are within an ambassador program, where their ideas of Pandora are distilled from the RDA, the colonisers of this world. John Mercer, the head of this program, who may as well be named “Mr Villain Bad Guy” is overt in his goals of cleansing the Na’vi culture, though some like our teacher Alma, who even use an avatar to I assume better meet the Na’vi, clearly have better intentions. I think immediately, this opening sets up the player to empathise with the Na’vi. Sure, not everyone has gone through an attempted ethnic cleansing, but I think we’ve all had certain traits removed from us due to the school system, or even our parents. As a child I was punished regularly for being left handed because of my christian upbringing, or being told that I can’t sit with one leg over the other because that’s how girls sit.
avatar frontiers of pandora is one of the games of all time. While I did enjoy avatar frontiers of pandora, this frontiers of pandora review will explain the many hurdles I had to overcome to get to that point. This avatar frontiers of pandora critique or avatar frontiers of pandora analysis was conceived after the avatar frontiers of pandora third person dropped, and after I saw the famous rdc world clip. While his video isn't an avatar frontiers of pandora review, when looking at avatar frontiers of pandora years later we can see that, while an avatar frontiers of pandora sequel is likely not happening, another avatar game from ubisoft is not entiely out of the question.



![In Defense of Assassins Creed Odyssey
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I want to give you a different perspective on this assassins creed odyssey review, critique, analysis, defence, whatever you want to call it. All the thoughts in this video are purely my opinion so if you disagree thats ok. Im open to having discussions with you guys as long as it stays civil. I hope you guys enjoy this video and thanks so much for 19K subscribers. Its wild.
The following is a brief summary of the game.
Assassins Creed: Odyssey is the eleventh main installment in the Assassins Creed series developed by Ubisoft. The game was primarily developed by Ubisoft Québec, which had previously worked on Assassins Creed: Syndicate. The concept for the game emerged in 2015, as the team was wrapping up development on Syndicate. In the shift to an RPG-esque game, inspiration was taken from titles such as The Witcher 3, Fallout, and The Elder Scrolls, in regards to the idea of player choice. The development team engaged in communication with the team behind Assassins Creed: Origins; it was decided to quote: push [the series] forward with the introduction of RPG elements. The setting of ancient Greece was chosen as it was one of the most requested settings from the fanbase.
Odyssey uses a lot of the same graphics technology as Origins. Far more colour was used in the game; the designers tried to tap into the notion that the ancient Greeks believed that their land was built by the gods, thus the use of vibrant colours. There was pushback against the ordinary depictions of ancient Greece, which lean on it being an arid place with an emphasis on white and gold. The end result is intended to be a middle-ground between historical accuracy and vibrancy.
The games genetic memory story is set in 431 BCE, recounting the secret history of the Peloponnesian War, fought between the city-states of ancient Greece. The protagonist is a mercenary named either Alexios or Kassandra who can choose to fight for either Athens and the Delian League or Sparta and the Peloponnesian League, as well as against the Cult of Kosmos. The modern-day segments will again follow Layla Hassan, who was first introduced in Assassins Creed Origins, and her story will touch on the Isu.
Odyssey uses a lot of the gameplay and interface mechanics of Origins, including the radial compass, and the return of a bird that can survey the landscape, spot treasure, and highlight and harass enemies.
The game features RPG elements, including dialogue options, branching quests, multiple possible endings, romance options, and the ability to select between a male or female protagonist. Reportedly, the game is a full RPG, and will push the franchise into this genre. Both Alexios and Kassandra follow the same story. Romance options remain the same regardless of the character chosen. Interactions with NPCs can have consequences, either short or long term, in regards to the story. Choices are said to add up. Relationships with NPCs dont always change, and there is no binary divide in regards to interaction—lying to an NPC isnt necessarily a bad choice, and vice versa. By extension, there is no right way to play the game in regards to character choice.
Gear can be selected, and is classified by rarity. Each piece of gear can be enhanced with engravings. Players also have access to a skill tree, and can follow a branch to better suit their playstyle. Compared to Origins, the skill tree is more clear cut in Odyssey, and players can unlock high tier versions of pre-existing skills. In combat, the hitbox system for enemies is used again.
The game world has been described as the biggest one yet for the franchise; specifically, the game map is 100 square miles, split evenly between land and sea. Environments range from forests to mountains, to beaches. Legendary animals can be hunted on land. The world is divided into the number of zones divided by level (similar to an MMO), but level scaling features to a point. For instance, if a player starts at a level 2 zone, then returns after having reached level 20, the enemies there will be scaled up to be 2-3 below the players character.
The Sparta-Athens divide is represented in-game with a red or blue border along each region to indicate which of the city-states has control. 28 city-states feature in the game, each of which is allied with either Sparta or Athens. Each city-state has a national power level. If one city-state leader is weakened (e.g. by assassinating their leader), other faction leaders will invade their state. If the invading army is defeated, the nations power is reset. The army will invade regardless of the players actions, but they can involve themselves in the battle. In Defense of Assassins Creed Odyssey](https://i.ytimg.com/vi/obymuh64kOA/mqdefault.jpg)






