Uploaded June 2020 | Updated September 2026, 1 week ago
The season pass for Batman Arkham Knight while not being borderline perfect like inFAMOUS First Light, was still a spectacular victory lap for a magnificent game.
If you want to watch the video, I did on Batman Arkham knight click here : youtube.com/watch?v=T8oPQS0DCsA
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Video Essay Playlist: youtube.com/playlist?list=PL0hudNq_z8tDAoBj0iR1bO2f0U8TRQDu8
Chapters:
Intro: 0:00
Red Hood & Harley Quinn Story Pack: 3:19
Batgirl Story Pack: 9:52
Nightwing Story Pack: 12:46
Catwoman Story Pack: 13:47
Robin Story Pack: 15:31
Season of Infamy: 16:52
Costumes and Challenge Maps: 20:25
Final Thoughts: 20:59
Post Script: 21:34
Batman Arkham knight had kind of a rocky release. Don’t get me wrong it was a very good game and alot of you agree but a lot of you also noted that there were some glaring issues. To give a quick reminder those issues were, too much batmobile, lame boss fights, and a lot of side missions that just felt, “eh”. But the point of a DLC is to expand and improve upon a product and I don’t think one piece of the Arkham Knight DLC really changes that. I do however think that the season pass for Arkham Knight is exceptional for not only the amount of quality content you get but the price at which you can get it.
Something a lot of you have mentioned in the Arkham Knight video and the inFAMOUS First Light video is the idea of paid DLC being something that should have been there from the start. My personal opinion is that DLC isn’t inherently a bad thing. I understand why you might think DLC is something that should have been there from the start and this is true for some DLC. Having Goro locked behind a $5 paywall is of course not ok because he was on the disc, you just couldn’t use it. In the case of Batman, the DLC isn’t something that was ready to go from the gate, aside from the two pre order missions and some pre order skins. Regardless, the DLC is not integral to the experience of Arkham Knight. There are no new story segments, endings, or any radical gameplay changes. It’s just more of what you got in Arkham Knight, so for me, I don’t mind paying for more of what I enjoyed. So if you feel like it's milking the consumer, I totally get that but for me I don’t see an issue because, for a good price, this season pass gets you quite a lot of new content.
Now I know that a season pass isn't technically a DLC as it’s more of a series of DLC and you guys even mentioned that inFAMOUS First Light isn’t a DLC because it’s a standalone download. In my opinion I think DLC can apply to any sort of expansion for a game so something like a standalone expansion IE First Light would fall into that definition. Anywho enough talk about that let’s get into what this season pass includes.
There is a Red Hood story pack, Harley Quinn story pack, Batgirl: Matter of Family, Nightwing: GCPD Lockdown, Catwoman's Revenge, Robin: Flip of A Coin, Season of Infamy, and what feels like hundreds of new challenge maps and skins for your favourite characters. To give you an idea of the value of this DLC let’s take a look at how much value you get out of the main game.It would take you around 17 hours to complete Arkham Knight. I am not including the amount of time it takes to get all the riddler trophies as judging by the comments on the Arkham Knight video, a lot of you did everything but the riddler trophies. I am assuming that the average player would complete all the side missions, and try every challenge map at least once. Of course, your mileage may vary as I found myself losing more time to the challenge mode than I thought I would. Since the game is $25 dollars, Canadian, that means that you pay $1.50 per hour of content. The DLC adds about 8 hours of gameplay, again assuming you played all the new Arkham Episodes and tried all the new challenge maps at least once. Now the season pass goes for about $25 if you already have the game but if you purchase the season pass bundled with the game it works out to about $15. Meaning that you're paying about $3 per hour of content or $1.80 per hour of content. Now of course it’s about the quality of the content, not the length but I can personally say that the content in this DLC is on par with everything else in Arkham Knight and if you don’t like the batmobile then I’d say it’s quality is even greater.
The season pass for Batman Arkham Knight while not being borderline perfect like inFAMOUS First Light, was still a spectacular victory lap for a magnificent game.
If you want to watch the video, I did on Batman Arkham knight click here : youtube.com/watch?v=T8oPQS0DCsA
Patreon: patreon.com/thatboyaqua
Channel Memberships: youtube.com/channel/UCwKY6YKl0-amtFsfYEDpMkA/join
Twitter: twitter.com/ThatBoyAqua
Twitch: twitch.tv/that_boy_aqua
Video Essay Playlist: youtube.com/playlist?list=PL0hudNq_z8tDAoBj0iR1bO2f0U8TRQDu8
Chapters:
Intro: 0:00
Red Hood & Harley Quinn Story Pack: 3:19
Batgirl Story Pack: 9:52
Nightwing Story Pack: 12:46
Catwoman Story Pack: 13:47
Robin Story Pack: 15:31
Season of Infamy: 16:52
Costumes and Challenge Maps: 20:25
Final Thoughts: 20:59
Post Script: 21:34
Batman Arkham knight had kind of a rocky release. Don’t get me wrong it was a very good game and alot of you agree but a lot of you also noted that there were some glaring issues. To give a quick reminder those issues were, too much batmobile, lame boss fights, and a lot of side missions that just felt, “eh”. But the point of a DLC is to expand and improve upon a product and I don’t think one piece of the Arkham Knight DLC really changes that. I do however think that the season pass for Arkham Knight is exceptional for not only the amount of quality content you get but the price at which you can get it.
Something a lot of you have mentioned in the Arkham Knight video and the inFAMOUS First Light video is the idea of paid DLC being something that should have been there from the start. My personal opinion is that DLC isn’t inherently a bad thing. I understand why you might think DLC is something that should have been there from the start and this is true for some DLC. Having Goro locked behind a $5 paywall is of course not ok because he was on the disc, you just couldn’t use it. In the case of Batman, the DLC isn’t something that was ready to go from the gate, aside from the two pre order missions and some pre order skins. Regardless, the DLC is not integral to the experience of Arkham Knight. There are no new story segments, endings, or any radical gameplay changes. It’s just more of what you got in Arkham Knight, so for me, I don’t mind paying for more of what I enjoyed. So if you feel like it's milking the consumer, I totally get that but for me I don’t see an issue because, for a good price, this season pass gets you quite a lot of new content.
Now I know that a season pass isn't technically a DLC as it’s more of a series of DLC and you guys even mentioned that inFAMOUS First Light isn’t a DLC because it’s a standalone download. In my opinion I think DLC can apply to any sort of expansion for a game so something like a standalone expansion IE First Light would fall into that definition. Anywho enough talk about that let’s get into what this season pass includes.
There is a Red Hood story pack, Harley Quinn story pack, Batgirl: Matter of Family, Nightwing: GCPD Lockdown, Catwoman's Revenge, Robin: Flip of A Coin, Season of Infamy, and what feels like hundreds of new challenge maps and skins for your favourite characters. To give you an idea of the value of this DLC let’s take a look at how much value you get out of the main game.It would take you around 17 hours to complete Arkham Knight. I am not including the amount of time it takes to get all the riddler trophies as judging by the comments on the Arkham Knight video, a lot of you did everything but the riddler trophies. I am assuming that the average player would complete all the side missions, and try every challenge map at least once. Of course, your mileage may vary as I found myself losing more time to the challenge mode than I thought I would. Since the game is $25 dollars, Canadian, that means that you pay $1.50 per hour of content. The DLC adds about 8 hours of gameplay, again assuming you played all the new Arkham Episodes and tried all the new challenge maps at least once. Now the season pass goes for about $25 if you already have the game but if you purchase the season pass bundled with the game it works out to about $15. Meaning that you're paying about $3 per hour of content or $1.80 per hour of content. Now of course it’s about the quality of the content, not the length but I can personally say that the content in this DLC is on par with everything else in Arkham Knight and if you don’t like the batmobile then I’d say it’s quality is even greater.

![In Defense of Assassins Creed Odyssey
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I want to give you a different perspective on this assassins creed odyssey review, critique, analysis, defence, whatever you want to call it. All the thoughts in this video are purely my opinion so if you disagree thats ok. Im open to having discussions with you guys as long as it stays civil. I hope you guys enjoy this video and thanks so much for 19K subscribers. Its wild.
The following is a brief summary of the game.
Assassins Creed: Odyssey is the eleventh main installment in the Assassins Creed series developed by Ubisoft. The game was primarily developed by Ubisoft Québec, which had previously worked on Assassins Creed: Syndicate. The concept for the game emerged in 2015, as the team was wrapping up development on Syndicate. In the shift to an RPG-esque game, inspiration was taken from titles such as The Witcher 3, Fallout, and The Elder Scrolls, in regards to the idea of player choice. The development team engaged in communication with the team behind Assassins Creed: Origins; it was decided to quote: push [the series] forward with the introduction of RPG elements. The setting of ancient Greece was chosen as it was one of the most requested settings from the fanbase.
Odyssey uses a lot of the same graphics technology as Origins. Far more colour was used in the game; the designers tried to tap into the notion that the ancient Greeks believed that their land was built by the gods, thus the use of vibrant colours. There was pushback against the ordinary depictions of ancient Greece, which lean on it being an arid place with an emphasis on white and gold. The end result is intended to be a middle-ground between historical accuracy and vibrancy.
The games genetic memory story is set in 431 BCE, recounting the secret history of the Peloponnesian War, fought between the city-states of ancient Greece. The protagonist is a mercenary named either Alexios or Kassandra who can choose to fight for either Athens and the Delian League or Sparta and the Peloponnesian League, as well as against the Cult of Kosmos. The modern-day segments will again follow Layla Hassan, who was first introduced in Assassins Creed Origins, and her story will touch on the Isu.
Odyssey uses a lot of the gameplay and interface mechanics of Origins, including the radial compass, and the return of a bird that can survey the landscape, spot treasure, and highlight and harass enemies.
The game features RPG elements, including dialogue options, branching quests, multiple possible endings, romance options, and the ability to select between a male or female protagonist. Reportedly, the game is a full RPG, and will push the franchise into this genre. Both Alexios and Kassandra follow the same story. Romance options remain the same regardless of the character chosen. Interactions with NPCs can have consequences, either short or long term, in regards to the story. Choices are said to add up. Relationships with NPCs dont always change, and there is no binary divide in regards to interaction—lying to an NPC isnt necessarily a bad choice, and vice versa. By extension, there is no right way to play the game in regards to character choice.
Gear can be selected, and is classified by rarity. Each piece of gear can be enhanced with engravings. Players also have access to a skill tree, and can follow a branch to better suit their playstyle. Compared to Origins, the skill tree is more clear cut in Odyssey, and players can unlock high tier versions of pre-existing skills. In combat, the hitbox system for enemies is used again.
The game world has been described as the biggest one yet for the franchise; specifically, the game map is 100 square miles, split evenly between land and sea. Environments range from forests to mountains, to beaches. Legendary animals can be hunted on land. The world is divided into the number of zones divided by level (similar to an MMO), but level scaling features to a point. For instance, if a player starts at a level 2 zone, then returns after having reached level 20, the enemies there will be scaled up to be 2-3 below the players character.
The Sparta-Athens divide is represented in-game with a red or blue border along each region to indicate which of the city-states has control. 28 city-states feature in the game, each of which is allied with either Sparta or Athens. Each city-state has a national power level. If one city-state leader is weakened (e.g. by assassinating their leader), other faction leaders will invade their state. If the invading army is defeated, the nations power is reset. The army will invade regardless of the players actions, but they can involve themselves in the battle. In Defense of Assassins Creed Odyssey](https://i.ytimg.com/vi/obymuh64kOA/mqdefault.jpg)








