Uploaded May 2026 | Updated September 2026, 2 days ago
More Japanese/English learning songs at : dscript.org/music.php
Behind the Build
This isn't "one-click" content. It’s a labor-intensive workflow where AI is used for its strengths and corrected where it fails.
The Concept: Styling and conceptualization by me
The Lyrics: Gemini handles the heavy lifting of lyrics, especially good rhyming and pacing
The Fix: I manually fix the Japanese audio generated by Suno. It takes 1–2 hours per track just to fix the phonetic glitches and pronunciation errors that AI still can't get right. (Suno is great, but it's still glitchy with Japanese, you have to review it carefully, some phonetic mistakes are pretty bad, Japanese is not a phonetically flexible language haha, one small shift in vowel are you are toast. Suno's English is usually fine though)
The Software: I wrote a program to generate the lyrics and translations overlays. (hand-coded the old fashions way, no vibe coding o this haha)
The Edit: Final composition and positioning or overlays are done manually in CapCut.
Japanese learning song 英語学習の歌
The world is spinning faster than it ever has before!
世界は今までになく速く回っているわ!
Every single day opens up a brand new door!
毎日が全く新しい扉を開くの!
The blueprints that we used to use are fading out of sight.
かつて使っていた設計図は、もう見えなくなりつつある。
So we can write a brand new script starting from tonight!
だから今夜から、全く新しい台本を書けばいいのよ!
You don't have to worry if you don't fit in the mold.
型にはまらなくても、心配する必要はないの。
The instructions for tomorrow haven't been foretold.
明日のための説明書は、まだ予言されていないわ。
Since nobody can tell you what the perfect path should be...
完璧な道がどうあるべきか、誰にも教えられないのだから…
It means you have the total freedom just to be completely free!
それはつまり、あなたが完全に自由でいるための、完全な自由を持っているということよ!
Oh, the rules are gone, and the wind is blowing fast!
ああ、ルールは消え去り、風は猛スピードで吹いている!
We're stepping out of the shadows of the past!
私たちは過去の影から足を踏み出しているの!
There is no "right way", the canvas is completely bare!
「正しい道」なんてない、キャンバスは完全に真っ白よ!
Let's paint a masterpiece of joy, flying through the air!
空を飛びながら、喜びの傑作を描きましょう!
Who says you have to do things like they did before?
昔と同じようにやらなきゃいけないなんて、誰が言ったの?
We're breaking speed limits, soaring higher, exploring more!
制限速度をぶっちぎって、もっと高く舞い上がり、もっと探検するわ!
The limits and the boundaries have completely washed away!
限界も境界線も、すっかり洗い流されちゃった!
We're making up the journey every single day!
毎日毎日、私たちの旅を新しく創り出しているのさ!
The ground is shifting fast under our two feet.
私たちの足元で、地面がどんどん形を変えているね。
But that just makes the rhythm of the march more sweet.
でも、だからこそ行進のリズムがもっと心地よくなるんだ。
There ain't no perfect map to show us where to roam.
どこへ歩き回るべきかを示す完璧な地図なんてない。
Wherever we are standing right now is our home!
今私たちが立っている場所が、私たちの居場所なんだ!
Zip! Zoom! Look at everything transform!
ビュン!ズーム!すべてが変身していくのを見て!
Being totally unique is the brand new norm!
完全にユニークでいることが、全く新しい普通なの!
Don't let anybody tell you how it ought to be!
どうあるべきかなんて、誰にも決めさせないで!
Just dive into the chaos, it's a laughing sea!
カオスに飛び込んじゃえ、それは笑いに満ちた海よ!
Oh, the rules are gone, and the wind is blowing fast!
ああ、ルールは消え去り、風は猛スピードで吹いている!
We're stepping out of the shadows of the past!
私たちは過去の影から足を踏み出しているの!
There is no "right way", the canvas is completely bare!
「正しい道」なんてない、キャンバスは完全に真っ白よ!
Let's paint a masterpiece of joy, flying through the air!
空を飛びながら、喜びの傑作を描きましょう!
No one knows the way...
道を知る者は誰もいない…
So play the game your way...
だから、あなたなりのやり方でゲームを楽しんで…
The world is brand new...
世界は真新しい…
Just be you...
ただ、あなたらしく…
More Japanese/English learning songs at : dscript.org/music.php
Behind the Build
This isn't "one-click" content. It’s a labor-intensive workflow where AI is used for its strengths and corrected where it fails.
The Concept: Styling and conceptualization by me
The Lyrics: Gemini handles the heavy lifting of lyrics, especially good rhyming and pacing
The Fix: I manually fix the Japanese audio generated by Suno. It takes 1–2 hours per track just to fix the phonetic glitches and pronunciation errors that AI still can't get right. (Suno is great, but it's still glitchy with Japanese, you have to review it carefully, some phonetic mistakes are pretty bad, Japanese is not a phonetically flexible language haha, one small shift in vowel are you are toast. Suno's English is usually fine though)
The Software: I wrote a program to generate the lyrics and translations overlays. (hand-coded the old fashions way, no vibe coding o this haha)
The Edit: Final composition and positioning or overlays are done manually in CapCut.
Japanese learning song 英語学習の歌
The world is spinning faster than it ever has before!
世界は今までになく速く回っているわ!
Every single day opens up a brand new door!
毎日が全く新しい扉を開くの!
The blueprints that we used to use are fading out of sight.
かつて使っていた設計図は、もう見えなくなりつつある。
So we can write a brand new script starting from tonight!
だから今夜から、全く新しい台本を書けばいいのよ!
You don't have to worry if you don't fit in the mold.
型にはまらなくても、心配する必要はないの。
The instructions for tomorrow haven't been foretold.
明日のための説明書は、まだ予言されていないわ。
Since nobody can tell you what the perfect path should be...
完璧な道がどうあるべきか、誰にも教えられないのだから…
It means you have the total freedom just to be completely free!
それはつまり、あなたが完全に自由でいるための、完全な自由を持っているということよ!
Oh, the rules are gone, and the wind is blowing fast!
ああ、ルールは消え去り、風は猛スピードで吹いている!
We're stepping out of the shadows of the past!
私たちは過去の影から足を踏み出しているの!
There is no "right way", the canvas is completely bare!
「正しい道」なんてない、キャンバスは完全に真っ白よ!
Let's paint a masterpiece of joy, flying through the air!
空を飛びながら、喜びの傑作を描きましょう!
Who says you have to do things like they did before?
昔と同じようにやらなきゃいけないなんて、誰が言ったの?
We're breaking speed limits, soaring higher, exploring more!
制限速度をぶっちぎって、もっと高く舞い上がり、もっと探検するわ!
The limits and the boundaries have completely washed away!
限界も境界線も、すっかり洗い流されちゃった!
We're making up the journey every single day!
毎日毎日、私たちの旅を新しく創り出しているのさ!
The ground is shifting fast under our two feet.
私たちの足元で、地面がどんどん形を変えているね。
But that just makes the rhythm of the march more sweet.
でも、だからこそ行進のリズムがもっと心地よくなるんだ。
There ain't no perfect map to show us where to roam.
どこへ歩き回るべきかを示す完璧な地図なんてない。
Wherever we are standing right now is our home!
今私たちが立っている場所が、私たちの居場所なんだ!
Zip! Zoom! Look at everything transform!
ビュン!ズーム!すべてが変身していくのを見て!
Being totally unique is the brand new norm!
完全にユニークでいることが、全く新しい普通なの!
Don't let anybody tell you how it ought to be!
どうあるべきかなんて、誰にも決めさせないで!
Just dive into the chaos, it's a laughing sea!
カオスに飛び込んじゃえ、それは笑いに満ちた海よ!
Oh, the rules are gone, and the wind is blowing fast!
ああ、ルールは消え去り、風は猛スピードで吹いている!
We're stepping out of the shadows of the past!
私たちは過去の影から足を踏み出しているの!
There is no "right way", the canvas is completely bare!
「正しい道」なんてない、キャンバスは完全に真っ白よ!
Let's paint a masterpiece of joy, flying through the air!
空を飛びながら、喜びの傑作を描きましょう!
No one knows the way...
道を知る者は誰もいない…
So play the game your way...
だから、あなたなりのやり方でゲームを楽しんで…
The world is brand new...
世界は真新しい…
Just be you...
ただ、あなたらしく…







![Cellular Automata Server with thin terminal client: Toobit Dev 003
SOURCE CODE and more info
http://github.com/vastencn/toobit
Primary goals so far are
Target : Small cheap ARM systems
Code : Semi-Optimized C Prototype
Application : Server based cellular automation platform
Toobit is a Project with documented development.
Video documentation is regularity done and frequent version backups are made as well.
This way the project is either useful as a framework and as a reference for the design of such a platform from scratch.
Features to date:
-function pointer based automation
(just design the physics as a function and pass that function into the core)
-Safe pointer based pre-processing
(faster access to neighborhood and no need to worry about boundaries)
-Server (Can handle HTTP request)
-Thin Terminal Client (Can deliver and then service a HTML5/Javascript/etc.. client)
-server raw output dump and client injection
-Threading core(lock stepped core of 3 threads to help max out cpu usage..[adjustable thread count coming..])
-Some basics like screen print, speed test, init functions etc..
Future plan.. too many to count but some are
-Mesh networking to allow them to join and sync into larger universes.
-serial node based processing (out from 1 is input into 2.... output 2 into input 3 etc..)
-Visual effects, music viz
-Unreal, Unity, Blender, etc.. pluigin to stream the output into the 3d world as textures, maps, particles, etc..
-so much more.. with little arm systems you could build complex networks of these and do all kinds of i/o :)
Youtube Playlist of Toobit Video Documentation
https://www.youtube.com/playlist?list=PLmSUTHzWYMaNGqxUQunqIu3TbsDL2QnI-
//
// TOOBIT v0.5
// 2d bit space simulation system
//
// Toobit is part software project, part experiment, part educational material
// Goals
// -Framework : develop an optimed platform for complex digital virtual physics systems
// -Study : experiment with said systems and seek shiny stuff
// -Educational Media : document the development on youtube with explaination
//
// Complex digital virtual physics systems means systems that have common rules applied
// constantly each frame of time to every point of space. Conways Game of Life is a
// well known example. Many much more complex systems have been devised and documented.
// The goal here is not to design one, but explore the developement of an optimized
// virtual physics design framework.
//
// I play with alot of embeded ARM systems these days, so I want fast, small and tight
// you have a dirty mind
//
// Just simple C, its what I am best at and what seems to be more rare the days.
//
// A major focus here is optimization. This game is all about how big you can make space,
// how complex the rules can be, and how fast you can run time.
//
// This will manifest itself in several visible ways
// -pointers pointers pointers!
// -Avoidance of restrictive elements
// -Heavy use of preprocessor
// -Recompile required for many config changes
//
// *note* threading is planned, but there is much else that must be designed first
//
// Youtube Playlist of Toobit Video Documentation
// https://www.youtube.com/playlist?list=PLmSUTHzWYMaNGqxUQunqIu3TbsDL2QnI-
More Mad Science and inventions at : http://www.dscript.org
//
// TOOBIT v0.5
// 2d bit space simulation system
//
// Toobit is part software project, part experiment, part educational material
// Goals
// -Framework : develop an optimed platform for complex digital virtual physics systems
// -Study : experiment with said systems and seek shiny stuff
// -Educational Media : document the development on youtube with explaination
//
// Complex digital virtual physics systems means systems that have common rules applied
// constantly each frame of time to every point of space. Conways Game of Life is a
// well known example. Many much more complex systems have been devised and documented.
// The goal here is not to design one, but explore the developement of an optimized
// virtual physics design framework.
//
// I play with alot of embeded ARM systems these days, so I want fast, small and tight
// you have a dirty mind
//
// Just simple C, its what I am best at and what seems to be more rare the days.
//
// A major focus here is optimization. This game is all about how big you can make space,
// how complex the rules can be, and how fast you can run time.
//
// This will manifest itself in several visible ways
// -pointers pointers pointers!
// -Avoidance of restrictive elements
// -Heavy use of preprocessor
// -Recompile required for many config changes
//
// *note* threading is planned, but there is much else that must be designed first Cellular Automata Server with thin terminal client: Toobit Dev 003](https://i.ytimg.com/vi/c9Hha58-624/mqdefault.jpg)


