Uploaded June 2013 | Updated September 2026, 2 days ago
Full Details : dscript.org/electro-bubble-laser-light
Ok, so remember the AWE(aqua wave effect) lights.. if not they were a new type of "VJ equipment" that reads water waves to control light bulb arrays. The water waves are generated by pounding music into a pool of water, this way the waves, and thus the lights, "dance to the music".
I recently met a cool guy named Ben, who showed me some stuff he was doing with lasers and bottles. we got along great and he even gave me cool laser pen. I played with it all last night and this is what I came up with for a way to make the laser light "dance to music".
So here it is.. simple, use only a single pair of contacts, submerged. A high concentration of salt in the water (over saturated). Amp up the music signal and dump it into the water.
***Warnings***
The bubbles are Chlorine Gas, and the water will fill up with caustic soda.. both quite bad for you. make sure the room is ventilated(although chlorine gas is not very stable wont last long, best to not use it in a small closed space without ventilation).. and of course do NOT drink the water.. asides from the caustic soda the copper also degrades into the water.
Shoot a laser through the glass, just above the contacts, and magnify it on its way out of the glass. a few meters away it will have spread out to be a microscope-like view of the currents, particles, and bubbles(although the bubble itself is not very visible, its trail to the top is).. the glass also adds detail, but in this case we want to minimize this.. the pyrex cup I am using seems pretty good.. and the jewelers magnifying glass is pretty pure as well.
The more I play with water and electricity, the more I realize we will most likely be using water in computing and electronics, as analog and digital components, in the not to distant future.. thought I doubt i will live to see a "water computer" or "electro-chemical-machine-organisms" or "bio-chemical-mechanical-hybrids".
After all.. nature chose water for the base of its living computer(at least here on earth).
**cool side note: it is also a new type of audio speaker. If you place the contacts all the way at the bottom of the container, and really lay on the salt, the gas forming in the super thick brine causes small popping as surface tensions snap. The bubbles start forming as a electrical wave begins and "snap shut" and escape as the wave reverses. I was able to get it to produce a mild noisy sound that matched the music. (it is also possible the bubbles were vibrating the wire.. I have yet to find conclusive evidence of the mechanism producing the sound)
Perhaps it is also possible to refine that process and build a "water audio speaker" that actually using bubbles and surface tension to play music :)
Full Details : dscript.org/electro-bubble-laser-light
Ok, so remember the AWE(aqua wave effect) lights.. if not they were a new type of "VJ equipment" that reads water waves to control light bulb arrays. The water waves are generated by pounding music into a pool of water, this way the waves, and thus the lights, "dance to the music".
I recently met a cool guy named Ben, who showed me some stuff he was doing with lasers and bottles. we got along great and he even gave me cool laser pen. I played with it all last night and this is what I came up with for a way to make the laser light "dance to music".
So here it is.. simple, use only a single pair of contacts, submerged. A high concentration of salt in the water (over saturated). Amp up the music signal and dump it into the water.
***Warnings***
The bubbles are Chlorine Gas, and the water will fill up with caustic soda.. both quite bad for you. make sure the room is ventilated(although chlorine gas is not very stable wont last long, best to not use it in a small closed space without ventilation).. and of course do NOT drink the water.. asides from the caustic soda the copper also degrades into the water.
Shoot a laser through the glass, just above the contacts, and magnify it on its way out of the glass. a few meters away it will have spread out to be a microscope-like view of the currents, particles, and bubbles(although the bubble itself is not very visible, its trail to the top is).. the glass also adds detail, but in this case we want to minimize this.. the pyrex cup I am using seems pretty good.. and the jewelers magnifying glass is pretty pure as well.
The more I play with water and electricity, the more I realize we will most likely be using water in computing and electronics, as analog and digital components, in the not to distant future.. thought I doubt i will live to see a "water computer" or "electro-chemical-machine-organisms" or "bio-chemical-mechanical-hybrids".
After all.. nature chose water for the base of its living computer(at least here on earth).
**cool side note: it is also a new type of audio speaker. If you place the contacts all the way at the bottom of the container, and really lay on the salt, the gas forming in the super thick brine causes small popping as surface tensions snap. The bubbles start forming as a electrical wave begins and "snap shut" and escape as the wave reverses. I was able to get it to produce a mild noisy sound that matched the music. (it is also possible the bubbles were vibrating the wire.. I have yet to find conclusive evidence of the mechanism producing the sound)
Perhaps it is also possible to refine that process and build a "water audio speaker" that actually using bubbles and surface tension to play music :)










![Server Injection and Multi threading core - Toobit 0.12/0.13 opensource cellular automation
SOURCE CODE and more info
http://github.com/vastencn/toobit
Primary goals so far are
Target : Small cheap ARM systems
Code : Semi-Optimized C Prototype
Application : Server based cellular automation platform
Toobit is a Project with documented development.
Video documentation is regularity done and frequent version backups are made as well.
This way the project is either useful as a framework and as a reference for the design of such a platform from scratch.
Features to date:
-function pointer based automation
(just design the physics as a function and pass that function into the core)
-Safe pointer based pre-processing
(faster access to neighborhood and no need to worry about boundaries)
-Server (Can handle HTTP request)
-Thin Terminal Client (Can deliver and then service a HTML5/Javascript/etc.. client)
-server raw output dump and client injection
-Threading core(lock stepped core of 3 threads to help max out cpu usage..[adjustable thread count coming..])
-Some basics like screen print, speed test, init functions etc..
Future plan.. too many to count but some are
-Mesh networking to allow them to join and sync into larger universes.
-serial node based processing (out from 1 is input into 2.... output 2 into input 3 etc..)
-Visual effects, music viz
-Unreal, Unity, Blender, etc.. pluigin to stream the output into the 3d world as textures, maps, particles, etc..
-so much more.. with little arm systems you could build complex networks of these and do all kinds of i/o :)
Youtube Playlist of Toobit Video Documentation
https://www.youtube.com/playlist?list=PLmSUTHzWYMaNGqxUQunqIu3TbsDL2QnI-
//
// TOOBIT v0.5
// 2d bit space simulation system
//
// Toobit is part software project, part experiment, part educational material
// Goals
// -Framework : develop an optimed platform for complex digital virtual physics systems
// -Study : experiment with said systems and seek shiny stuff
// -Educational Media : document the development on youtube with explaination
//
// Complex digital virtual physics systems means systems that have common rules applied
// constantly each frame of time to every point of space. Conways Game of Life is a
// well known example. Many much more complex systems have been devised and documented.
// The goal here is not to design one, but explore the developement of an optimized
// virtual physics design framework.
//
// I play with alot of embeded ARM systems these days, so I want fast, small and tight
// you have a dirty mind
//
// Just simple C, its what I am best at and what seems to be more rare the days.
//
// A major focus here is optimization. This game is all about how big you can make space,
// how complex the rules can be, and how fast you can run time.
//
// This will manifest itself in several visible ways
// -pointers pointers pointers!
// -Avoidance of restrictive elements
// -Heavy use of preprocessor
// -Recompile required for many config changes
//
// *note* threading is planned, but there is much else that must be designed first
//
// Youtube Playlist of Toobit Video Documentation
// https://www.youtube.com/playlist?list=PLmSUTHzWYMaNGqxUQunqIu3TbsDL2QnI- Server Injection and Multi threading core - Toobit 0.12/0.13 opensource cellular automation](https://i.ytimg.com/vi/jYLREQd2Hlc/mqdefault.jpg)