Uploaded February 2026 | Updated September 2026, 1 week ago
Rules - Dirt Cheap
- Every unit costs 10
Yeah that's it. That's the ruleset in its entirety. What this effectively means is you have infinite cash in every stage, allowing you to spam absolutely anything without worrying about funds. Units like Cyborg with decent stats who are held back by a hefty spam cost suddenly don't have their fatal flaw, making them much more usable. Likewise, expensive Legend units and Ubers can also be spawned immediately without having to worry about saving up for them.
Like always, there are 4 missions for this Colosseum:
Beat Round 3 on 1-Crown - Rare Ticket x1
Beat Round 5 on 1-Crown - Platinum Shard x2
Beat Round 3 on 2-Crown - Rare Ticket x2
Beat Round 5 on 2-Crown - Dark Catseye x1
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0:00 - Round 1
Of course, PONOS wouldn't just let such a broken upside come without consequence. This comes in the form of each stage in this Colosseum effectively being 2 stages packed into one. Each round has 2 boss waves on par with regular stages each. This stage starts with a couple of Red EnerGs before even the first boss wave. The first boss wave is composed of 2 Bores, a Cala Maria, and a Professor A. Dark Lazer is able to clear this out quite easily thanks to her newly-reduced cost. The second wave of the stage is a Winged Pigge, St. Dober, Cala Maria, and Red EnerG. Sanzo is surprisingly capable of stalling all of the Angels in the second boss wave, including Winged Pigge who he usually has no right in countering. Just make sure to stop spamming Rocks so you don't trigger attacks from Winged Pigge and St. Dober.
1:56 - Round 2
The first boss wave here is a Metal One Horn alongside a Two Can and Tackey. Additionally, Metal Doges, Doge Darks, and Ragin Gories will spawn throughout the stage. Bahablast is capable of dealing with Tackey quickly and whatever remains will get sniped by Dark Lazer. The second boss wave contains 2 Metal One Horns alongside 2 Rain Ds, a Master A, and a Dober PD. The main trouble here is just cleaning up the Master A after everything else is gone. If you have lineup space, bring something that can deal with Master A effectively. Otherwise, Slime and Dark Lazer chip will suffice.
4:14 - Round 3
This stage has constant Condemned Peng spam infinitely, which will get annoying later. As for the main boss waves, the first one contains a Fallen Bear, 2 Nimoy Bores, and several Gregories and Scissoroos. Brass is effective at keeping the Akus in check while Seafarer and Royal Guard deal with the Aliens. Any LD can deal with the shieldless Fallen Bear. The second boss wave contains a Papaou and 2 R. Osts with a few Bore Jrs. This is where the infinite Pengs get annoying, as there aren't really any good Surge Immune counters to Papaou aside from Talented Metafilibuster. However, it's not like there's a time limit or anything here. As long as you can deal with the R. Osts and Bore Jrs, stalling Papaou while chipping with Cyberpunk and Mina will suffice.
7:47 - Round 4
This is where the colosseum really picks up the pace. The first boss wave is composed of 2 Ostromedas, an Elizabeth, and a Cadaver Bear with multiple Zories and Jackrabbits. Just one Ostromeda is already a hassle, but now there's 2 alongside one of the strongest Zombie pushers. Thankfully, an unlikely hero comes to save the day: Catarzan. With the hefty price tag out of his way, underwhelming stats for the cost is not a problem anymore and the high stackability makes him extremely effective at taking down the Aliens in this boss wave. Housewife and Cyberpunk should keep the Cadaver Bear in check and constant Chadbear spam should keep any Zories out. After this boss wave is over, you are still met with the second boss wave comprised of a Deonil, another Cadaver Bear, a Piggicus, and a Dread Bore. Thankfully, this is the easier of the two boss waves. Just make sure to bring Octo along and you should already have the necessary anti-Zombies. Courier can do the rest of the work against Deonil.
11:13 - Round 5
The stage starts with a few Wild Doges, Relic Doges, and a Gobble before the first boss wave begins with a M. Ost and another Gobble. This boss wave is strangely weak compared to the last few, only requiring Slapstick spam to clear out. However, this is compensated with the final boss wave of the colosseum: a Rajakong and a Hazuku simultaneously. Egg Pod can allow your Couriers to use Hazuku as a stepping stone to snipe Rajakong and Bahamut can open the way pretty easily. However, my RNG sucked this run and Pod simply did not dodge Rajakong, causing me to have to clean up this stage the hard way. Pod and Mushroom will slowly take down Rajakong and clear the path to Hazuku.
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Music Used:
- Stonecarving City - Wario Land: Shake It!
- Stonecarving City (Escape) - Wario Land: Shake It!
- Ruler of the Flame - Teostra - Monster Hunter: Rise
- The Invading Tyrant - Bazelgeuse - Monster Hunter: World
Rules - Dirt Cheap
- Every unit costs 10
Yeah that's it. That's the ruleset in its entirety. What this effectively means is you have infinite cash in every stage, allowing you to spam absolutely anything without worrying about funds. Units like Cyborg with decent stats who are held back by a hefty spam cost suddenly don't have their fatal flaw, making them much more usable. Likewise, expensive Legend units and Ubers can also be spawned immediately without having to worry about saving up for them.
Like always, there are 4 missions for this Colosseum:
Beat Round 3 on 1-Crown - Rare Ticket x1
Beat Round 5 on 1-Crown - Platinum Shard x2
Beat Round 3 on 2-Crown - Rare Ticket x2
Beat Round 5 on 2-Crown - Dark Catseye x1
_ _ _ _ _ _ _ _ _ _
0:00 - Round 1
Of course, PONOS wouldn't just let such a broken upside come without consequence. This comes in the form of each stage in this Colosseum effectively being 2 stages packed into one. Each round has 2 boss waves on par with regular stages each. This stage starts with a couple of Red EnerGs before even the first boss wave. The first boss wave is composed of 2 Bores, a Cala Maria, and a Professor A. Dark Lazer is able to clear this out quite easily thanks to her newly-reduced cost. The second wave of the stage is a Winged Pigge, St. Dober, Cala Maria, and Red EnerG. Sanzo is surprisingly capable of stalling all of the Angels in the second boss wave, including Winged Pigge who he usually has no right in countering. Just make sure to stop spamming Rocks so you don't trigger attacks from Winged Pigge and St. Dober.
1:56 - Round 2
The first boss wave here is a Metal One Horn alongside a Two Can and Tackey. Additionally, Metal Doges, Doge Darks, and Ragin Gories will spawn throughout the stage. Bahablast is capable of dealing with Tackey quickly and whatever remains will get sniped by Dark Lazer. The second boss wave contains 2 Metal One Horns alongside 2 Rain Ds, a Master A, and a Dober PD. The main trouble here is just cleaning up the Master A after everything else is gone. If you have lineup space, bring something that can deal with Master A effectively. Otherwise, Slime and Dark Lazer chip will suffice.
4:14 - Round 3
This stage has constant Condemned Peng spam infinitely, which will get annoying later. As for the main boss waves, the first one contains a Fallen Bear, 2 Nimoy Bores, and several Gregories and Scissoroos. Brass is effective at keeping the Akus in check while Seafarer and Royal Guard deal with the Aliens. Any LD can deal with the shieldless Fallen Bear. The second boss wave contains a Papaou and 2 R. Osts with a few Bore Jrs. This is where the infinite Pengs get annoying, as there aren't really any good Surge Immune counters to Papaou aside from Talented Metafilibuster. However, it's not like there's a time limit or anything here. As long as you can deal with the R. Osts and Bore Jrs, stalling Papaou while chipping with Cyberpunk and Mina will suffice.
7:47 - Round 4
This is where the colosseum really picks up the pace. The first boss wave is composed of 2 Ostromedas, an Elizabeth, and a Cadaver Bear with multiple Zories and Jackrabbits. Just one Ostromeda is already a hassle, but now there's 2 alongside one of the strongest Zombie pushers. Thankfully, an unlikely hero comes to save the day: Catarzan. With the hefty price tag out of his way, underwhelming stats for the cost is not a problem anymore and the high stackability makes him extremely effective at taking down the Aliens in this boss wave. Housewife and Cyberpunk should keep the Cadaver Bear in check and constant Chadbear spam should keep any Zories out. After this boss wave is over, you are still met with the second boss wave comprised of a Deonil, another Cadaver Bear, a Piggicus, and a Dread Bore. Thankfully, this is the easier of the two boss waves. Just make sure to bring Octo along and you should already have the necessary anti-Zombies. Courier can do the rest of the work against Deonil.
11:13 - Round 5
The stage starts with a few Wild Doges, Relic Doges, and a Gobble before the first boss wave begins with a M. Ost and another Gobble. This boss wave is strangely weak compared to the last few, only requiring Slapstick spam to clear out. However, this is compensated with the final boss wave of the colosseum: a Rajakong and a Hazuku simultaneously. Egg Pod can allow your Couriers to use Hazuku as a stepping stone to snipe Rajakong and Bahamut can open the way pretty easily. However, my RNG sucked this run and Pod simply did not dodge Rajakong, causing me to have to clean up this stage the hard way. Pod and Mushroom will slowly take down Rajakong and clear the path to Hazuku.
_ _ _ _ _ _ _ _ _ _ _
Music Used:
- Stonecarving City - Wario Land: Shake It!
- Stonecarving City (Escape) - Wario Land: Shake It!
- Ruler of the Flame - Teostra - Monster Hunter: Rise
- The Invading Tyrant - Bazelgeuse - Monster Hunter: World




![Battle Cats - Horde of Cats - Bloodthirsty Lv. MAX (2026)
Note: You have a 100% chance to obtain Killer Cat after Level 5, Killer Tank after Level 8, Killer Gross after Level 11, and Killer Cowbird after Level 12. This is Level 15 in the gauntlet, but unlike last year, a Dark Catseye is placed as a score reward for Lv. MAX, so its worth going through this gauntlet in full.
This Gauntlet has the following Score Rewards, all at 500 score:
1 - 22,222 XP
2 - Speed Up x1
3 - Cat CPU x1
4 - Catamin A x3
5 - Rare Ticket x1
6 - 222,222 XP
7 - Catamin B x3
8 - Cat Ticket x1
9 - Cat Jobs x1
10 - Catamin C x3
11 - Cat Ticket x1
12 - 2,222,222 XP
13 - Legend Catseye x1
14 - Cat Ticket x1
15 - Dark Catseye x1
This stage has a unique set of enemies fought in a gauntlet. Killer Cat, Killer Tank, and Killer Gross are all Dark variants of the respective basic cats while Killer Axe is an enemy base variant of Axe Cat. New to this year, Killer Cowbird is a Dark/Floating fusion of Cow and Bird Cat with an entirely unique build.
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Stats:
Killer Cat (12,000%):
HP - 432,000
KBs - 3
Range - 140
Damage - 28,800 (Single)
DPS - 23,351
Killer Tank (12,000%):
HP - 1,080,000
KBs - 1
Range - 110
Damage - 28,800 (Area)
DPS - 12,895
Killer Gross (12,000%):
HP - 480,000
KBs - 1
Range - 700
Damage - 28,800 (Single)
DPS - 4,037
Abilities:
-100% KB
Killer Cowbird (12,000%)
HP - 600,000
KBs - 2
Range - 270 (LD 170~470)
Damage - 28,800 (Single)
DPS - 9,494
Killer Axe Base (2,600%):
HP - 780,000
Range - 2,000 (LD 0~500/750~1250/1500~2000)
Damage - 39,000 (13,000/13,000/13,000)
DPS - 2,093
Abilities:
- Immune to Weaken, Freeze, Slow, KB, Wave
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This year, there are 2 notable differences: Killer Cowbird has been introduced as an additional peon for the stage and Killer Axe as a result of the changes to animated base positioning now actually hits your own base. This forces you to complete the stage quickly since otherwise the Axe Base will slowly chip down your own base. Fortunately, the stage is very rushable.
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Of course, there are 4 different units that come from this event, though only one is notable to go into detail about. Ill only give brief overviews of Killer Tank, Gross, and Cowbird.
Killer Cat, however, has a True Form, Radical Cat, which can be unlocked using 3 of each main color of Behemoth Stone.
Radical Cat (Lv.30):
HP - 39,100
KBs - 3
Range - 140
Speed - 10
Damage - 2,380 (Single)
DPS - 1,929
Cost - 900
Cooldown - 6 sec
Abilities:
- Strong vs Floating [78,200~97,750 HP | 3,570~4,284 Damage (2,893~3,472 DPS)]
- Behemoth Slayer (5% Dodge) [65,167 HP | 5,950 Damage (4,822 DPS)]
- Surge Immune
Radical Cat was one of the first Behemoth Slayers added to the game and is intended to be a counter to the horrifying Pterowl Hazuku. With Strong and Behemoth Slayer combined, Radical has 130,333~162,916 HP and 7,232~8,680 DPS against Floating Behemoths at just level 30. At level 50, the HP with treasures jumps up to 258,750 and DPS jumps up to 13,788. If you desperately need an answer to Floating Behemoths, Radical can tank them, though you will likely need more than Radical to survive to deal with supporting enemies.
Outside of the specialty, Radicals stats are suitable against Floating and Behemoths, though his hefty cost and 3 KBs does make it hard to justify Radical compared to Octopus. Once you have access to Carpenter, Radical becomes entirely unjustifiable against Floating since hes outclassed by Carpenter in nearly every way. Against Behemoths, Radical can still pull some weight, but hell perform notably worse without the added bulk of Strong.
I also cant leave out that Radical is a component of the powerful Bad Guys Research L combo with Lasvoss and Lil Nyandam. Research combos are broken and might justify Radical being in the lineup for this fact alone.
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Killer Tank Cat has identical stats to Tank Cat, except for costing 7,500 to spawn. There are no combos with this unit either. Killer Tank may very well be the worst unit in the game.
Killer Gross has identical stats to Gross Cat, except for costing 7,500 to spawn and having a gargantuan 700 range. Despite Gross having horrid stats past EoC, Killer Gross actually could be used if you are desperate for superbackliners. That being said, its stats are horrid and any usage is more of a meme than anything else.
Killer Cowbird, while being a fusion of Cow and Bird, takes their stats primarily from Bird, sharing Birds HP and damage while standing at 270 with Single Target 170~470 LD. Also they cost 7,500 like the other Killers. This unit is unusably bad. Battle Cats - Horde of Cats - Bloodthirsty Lv. MAX (2026)](https://i.ytimg.com/vi/bpl2nHHNvhE/mqdefault.jpg)





