Uploaded January 2026 | Updated September 2026, 1 week ago
Score Condition: KB procs give you base 2,000 points.
After the previous Arena of Destiny, the objective here should be clear. Spam as many KB units as possible on early enemies to farm points as possible, right? Just one tiny problem though... KB UNITS SUCK SO MUCH IN DOJO. Not only this, but the primary traits on this dojo are Black, Zombie, and Aku. No problem for Zombie and Aku for finding a decent proc unit, but Robocat is simply awful for Dojo. What makes KB units especially awful here is the enemy lineup they chose specifically.
The enemy lineup is as follows:
- Startoff is composed of Sir Seal and Zoge, with a Rangmaster (100%) spawning when there are 47 seconds remaining on the timer. 1 Capy (200%) spawns with 30 seconds remaining.
- Boss wave 1 is 2 Shadow Boxer Ks.
- Boss wave 2 is 1 Lophii (100%).
- Boss wave 3 is 1 Capy (100%) with 2 SBKs and 2 Aku Gories (200%)
- Boss wave 4 is 1 Razorback (100%) with 2 Aku Gories (200%)
- Boss wave 5 is 1 Dread Bore (300%) with 3 SBKs
- Boss wave 6 is 1 Capy (200%) with 1 Lophii (100%) and 3 Aku Gories (200%)
- Boss wave 7 is 1 Rangmaster (150%)
- Boss wave 8 is 1 Razorback (150%) with 2 Aku Gories (300%)
- Boss wave 9 is 1 Dread Bore (400%) with 3 SBKs
- Boss wave 10 is 1 Capy (200%) with 1 Lophii (200%) and 3 Aku Gories (350%)
- Boss wave 11 is 1 Rangmaster (200%)
Those who bother to memorize enemy abilities might notice something wrong with this lineup: Rangmaster is immune to KB. As such, you cannot farm points off a Rangmaster with KB procs that cannot trigger. This makes Fiend entirely useless to bring here. You are left with 2 practical enemies to farm KB procs on: Razorback and Dread Bore. It's simply too awkward to try and KB any of the other enemies since no uber has no actually good piercing options to KB Zombie, Black, or Red. Because the score condition is so hard to meet, this ends up playing out like a more standard dojo where you push as far as you can through the waves of enemies while farming points on the Bore variants along the way. A good initial Bahamut chain is essential to get into the more valuable waves of enemies. Ideally, you want to take out at least one of the first 2 Rangmasters by the end of the run. I was only able to get to 12% without ubers, but I replaced Catgod with Kanna in another run and got to 6% thanks to Kanna's extra firepower being enough to take down the second Rangmaster.
Recommended Ubers:
- Convoys
- Akuma Hayabusa (Talents)
- Hellrider Kenshin
- Masamune (Ultra Talents)
- Dark Lunacia
- Kanna
- Izanagi
_ _ _ _ _ _ _ _ _
Rank Rewards:
Top 10% - 2 Gold, 2 Silver, 4 Bronze
Top 30% - 2 Gold, 2 Silver, 3 Bronze
Top 60% - 2 Gold, 2 Silver, 2 Bronze
Top 100% - 1 Gold, 2 Silver, 2 Bronze
You don’t have to rank particularly well to get good rewards from these Dojos thankfully. Each Dojo will have a different set of Orbs available.
Possible Orbs (KB Arena):
- Cannon Charge (Every other unit charges the cannon slightly on death)
- Toxic Resist
- Dodge All (Every other unit spawn has a chance to Dodge all enemies for 1 second. This proc is separate from an existing Dodge proc.)
- Slow Resist
- Curse Resist
- Boost Uncanny Legends (Unit gains stat boost in Uncanny Legends stages)
For any chest, you can reroll the orb from it for 30 cat food each and you are guaranteed to not see a repeat. This allows you to guarantee the orb you want, but at a potentially hefty cost.
From this set of orbs, the ones to look out for are Dodge All and Boost Uncanny Legends. Dodge orb is best utilized on a meatshield such as Li'l Eraser or Riceball to give a small chance to Dodge. At B rank, this is a 5% chance and at A rank, this is a 7% chance. UL orb on the other hand gives a very significant boost in stats to the equipped unit in UL. This is a 20% increase at B rank and 30% increase at A rank, stacking additively with a unit's existing stat up talents. Most notably, this can effectively give Awakened Bahamut the benefits of stat talents, making Starred UL significantly easier and making Nova a much more accessible unit. The SoL orb from last Dojo has the same effect, but Starred UL is a much more difficult part of the game, making the eventually useless orb become a bit more helpful along the way. Of course, there's no reason to pick up this orb if you already have beaten Starred UL.
Score Condition: KB procs give you base 2,000 points.
After the previous Arena of Destiny, the objective here should be clear. Spam as many KB units as possible on early enemies to farm points as possible, right? Just one tiny problem though... KB UNITS SUCK SO MUCH IN DOJO. Not only this, but the primary traits on this dojo are Black, Zombie, and Aku. No problem for Zombie and Aku for finding a decent proc unit, but Robocat is simply awful for Dojo. What makes KB units especially awful here is the enemy lineup they chose specifically.
The enemy lineup is as follows:
- Startoff is composed of Sir Seal and Zoge, with a Rangmaster (100%) spawning when there are 47 seconds remaining on the timer. 1 Capy (200%) spawns with 30 seconds remaining.
- Boss wave 1 is 2 Shadow Boxer Ks.
- Boss wave 2 is 1 Lophii (100%).
- Boss wave 3 is 1 Capy (100%) with 2 SBKs and 2 Aku Gories (200%)
- Boss wave 4 is 1 Razorback (100%) with 2 Aku Gories (200%)
- Boss wave 5 is 1 Dread Bore (300%) with 3 SBKs
- Boss wave 6 is 1 Capy (200%) with 1 Lophii (100%) and 3 Aku Gories (200%)
- Boss wave 7 is 1 Rangmaster (150%)
- Boss wave 8 is 1 Razorback (150%) with 2 Aku Gories (300%)
- Boss wave 9 is 1 Dread Bore (400%) with 3 SBKs
- Boss wave 10 is 1 Capy (200%) with 1 Lophii (200%) and 3 Aku Gories (350%)
- Boss wave 11 is 1 Rangmaster (200%)
Those who bother to memorize enemy abilities might notice something wrong with this lineup: Rangmaster is immune to KB. As such, you cannot farm points off a Rangmaster with KB procs that cannot trigger. This makes Fiend entirely useless to bring here. You are left with 2 practical enemies to farm KB procs on: Razorback and Dread Bore. It's simply too awkward to try and KB any of the other enemies since no uber has no actually good piercing options to KB Zombie, Black, or Red. Because the score condition is so hard to meet, this ends up playing out like a more standard dojo where you push as far as you can through the waves of enemies while farming points on the Bore variants along the way. A good initial Bahamut chain is essential to get into the more valuable waves of enemies. Ideally, you want to take out at least one of the first 2 Rangmasters by the end of the run. I was only able to get to 12% without ubers, but I replaced Catgod with Kanna in another run and got to 6% thanks to Kanna's extra firepower being enough to take down the second Rangmaster.
Recommended Ubers:
- Convoys
- Akuma Hayabusa (Talents)
- Hellrider Kenshin
- Masamune (Ultra Talents)
- Dark Lunacia
- Kanna
- Izanagi
_ _ _ _ _ _ _ _ _
Rank Rewards:
Top 10% - 2 Gold, 2 Silver, 4 Bronze
Top 30% - 2 Gold, 2 Silver, 3 Bronze
Top 60% - 2 Gold, 2 Silver, 2 Bronze
Top 100% - 1 Gold, 2 Silver, 2 Bronze
You don’t have to rank particularly well to get good rewards from these Dojos thankfully. Each Dojo will have a different set of Orbs available.
Possible Orbs (KB Arena):
- Cannon Charge (Every other unit charges the cannon slightly on death)
- Toxic Resist
- Dodge All (Every other unit spawn has a chance to Dodge all enemies for 1 second. This proc is separate from an existing Dodge proc.)
- Slow Resist
- Curse Resist
- Boost Uncanny Legends (Unit gains stat boost in Uncanny Legends stages)
For any chest, you can reroll the orb from it for 30 cat food each and you are guaranteed to not see a repeat. This allows you to guarantee the orb you want, but at a potentially hefty cost.
From this set of orbs, the ones to look out for are Dodge All and Boost Uncanny Legends. Dodge orb is best utilized on a meatshield such as Li'l Eraser or Riceball to give a small chance to Dodge. At B rank, this is a 5% chance and at A rank, this is a 7% chance. UL orb on the other hand gives a very significant boost in stats to the equipped unit in UL. This is a 20% increase at B rank and 30% increase at A rank, stacking additively with a unit's existing stat up talents. Most notably, this can effectively give Awakened Bahamut the benefits of stat talents, making Starred UL significantly easier and making Nova a much more accessible unit. The SoL orb from last Dojo has the same effect, but Starred UL is a much more difficult part of the game, making the eventually useless orb become a bit more helpful along the way. Of course, there's no reason to pick up this orb if you already have beaten Starred UL.










