Uploaded August 2026 | Updated September 2026, 1 week ago
What are Abyssal Stages?:
Abyssal stages unlock after you initially clear an Advent stage with the Abyssal stage available. You can access it by selecting it as if it was a Crown difficulty below 1 Crown. The gimmick with Abyssal stages is that you must clear the advent stage with as many completely unique lineups as possible. This means once a unit is used in a clear, you can no longer use it in any other lineup for the advent's Abyssal. If you wish to reuse units in a smarter way after clearing the stage once with them, you can choose to remove any of your clears of the stage and this will free the units used for that clear. Note that you can't undo this action.
Also, you are not forced to have full lineups, so you can minimize the lineup slots and lock less units for future clears.
Abyssal stages have the following rewards:
1 Clear - First Clear bonus
2 Clears - Uber Catseye x10
3 Clears - Uber Catseye x15
4 Clears - Dark Catseye x3
5 Clears - Dark Catseye x3
After 5 clears, there are no further rewards, but you can clear an Abyssal stage up to 10 times as a challenge to yourself.
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Of the Abyssal stages released so far, this is by far the hardest of them to do no uber, not counting Wahwah due to the restriction. Sathankhamun is very difficult to approach, especially with the Cerberus Kids spam that persists until after you're done dealing with the first Chickful and Puffington. Each lineup needs a check to the first Nimoy Bore, then either a way to rush Sathankhamun before the Chickful and Puffington push past him or a way to take down both Chickful and Puffington without dying then kill Sathankhamun before he gets more reinforcements.
Clear 1 - 0:00
In a standard clear, Slime is by far the easiest way to deal with the Cerberus Kids spam and take down the bosses. However, you only get 1 run with Slime here. Make it count. Research Guard + Slime could probably clear this without other support, but I brought Doron along just to stall the Puffington more and deal big damage to whatever gets caught in the Surge. You could probably use Train or Supercar instead and save Doron for a different run.
Clear 2 - 2:36
Idi is able to 1-shot the Puffington, which makes it much easier to stall the other 2 main enemies here. Sniperpunk can stack up and take down Sathankhamun even after he gets more reinforcements, but this run took forever. You still need to clear out Cerberus Kids and bring enough damage for the Bore as well. Manic Dark has high DPS which ends up being enough to not need a better Alien DPS unit.
Clear 3 - 6:56
Catgod is nice for dealing big damage to the Puffington and Chickful when they are out, though obviously you can substitute him for other units just fine. On the run you use Cone, you will want to take down Chickful quickly since she is the only enemy here that can actually threaten Cone. Paperboy is great for clearing out Cerberus Kids and dealing damage to Sathankhamun and Puffington.
Clear 4 - 10:07
This is probably one of my favorite Bahamut chains in recent memory. Bahamut gets 1-shot by Sathankhamun, so you need to Weaken him to extend the Baha chain. With good timing, Bahamut can get 2 hits without assistance which will knock back Sathankhamun. Soractes Conjure can be timed to catch Sathankhamun as he gets back up from the KB, then Bolt can buy enough time for yet another hit to complete the chain and leave Sathankhamun on low enough HP to get finished off easily by chip damage.
Clear 5 - 12:02
I got lucky with Catjobs sniping Sathankhamun with his Surge at the perfect time to keep my stack. Without this luck, the Strong combos should still be enough to overwhelm Sathankhamun. In the worst case scenario, Uril can deal with Sathankhamun, Cerberus Kids, and Puffington and Naala also counters the latter. Li'l Dark is also Strong vs Angels, allowing him to check Chickful.
Recommended Ubers:
- Anti-Angel/Relic Nukers
- Anti-Aku
- Tankers
- Rushers
- Jizo
- Most Lugas
_ _ _ _ _ _ _ _ _ _ _ _ _
Music Used:
Persona 5:
- Blooming Villain
Persona 3 Reload:
- Master of Tartarus
- It's Going Down Now
What are Abyssal Stages?:
Abyssal stages unlock after you initially clear an Advent stage with the Abyssal stage available. You can access it by selecting it as if it was a Crown difficulty below 1 Crown. The gimmick with Abyssal stages is that you must clear the advent stage with as many completely unique lineups as possible. This means once a unit is used in a clear, you can no longer use it in any other lineup for the advent's Abyssal. If you wish to reuse units in a smarter way after clearing the stage once with them, you can choose to remove any of your clears of the stage and this will free the units used for that clear. Note that you can't undo this action.
Also, you are not forced to have full lineups, so you can minimize the lineup slots and lock less units for future clears.
Abyssal stages have the following rewards:
1 Clear - First Clear bonus
2 Clears - Uber Catseye x10
3 Clears - Uber Catseye x15
4 Clears - Dark Catseye x3
5 Clears - Dark Catseye x3
After 5 clears, there are no further rewards, but you can clear an Abyssal stage up to 10 times as a challenge to yourself.
_ _ _ _ _ _ _ _ _ _ _ _ _
Of the Abyssal stages released so far, this is by far the hardest of them to do no uber, not counting Wahwah due to the restriction. Sathankhamun is very difficult to approach, especially with the Cerberus Kids spam that persists until after you're done dealing with the first Chickful and Puffington. Each lineup needs a check to the first Nimoy Bore, then either a way to rush Sathankhamun before the Chickful and Puffington push past him or a way to take down both Chickful and Puffington without dying then kill Sathankhamun before he gets more reinforcements.
Clear 1 - 0:00
In a standard clear, Slime is by far the easiest way to deal with the Cerberus Kids spam and take down the bosses. However, you only get 1 run with Slime here. Make it count. Research Guard + Slime could probably clear this without other support, but I brought Doron along just to stall the Puffington more and deal big damage to whatever gets caught in the Surge. You could probably use Train or Supercar instead and save Doron for a different run.
Clear 2 - 2:36
Idi is able to 1-shot the Puffington, which makes it much easier to stall the other 2 main enemies here. Sniperpunk can stack up and take down Sathankhamun even after he gets more reinforcements, but this run took forever. You still need to clear out Cerberus Kids and bring enough damage for the Bore as well. Manic Dark has high DPS which ends up being enough to not need a better Alien DPS unit.
Clear 3 - 6:56
Catgod is nice for dealing big damage to the Puffington and Chickful when they are out, though obviously you can substitute him for other units just fine. On the run you use Cone, you will want to take down Chickful quickly since she is the only enemy here that can actually threaten Cone. Paperboy is great for clearing out Cerberus Kids and dealing damage to Sathankhamun and Puffington.
Clear 4 - 10:07
This is probably one of my favorite Bahamut chains in recent memory. Bahamut gets 1-shot by Sathankhamun, so you need to Weaken him to extend the Baha chain. With good timing, Bahamut can get 2 hits without assistance which will knock back Sathankhamun. Soractes Conjure can be timed to catch Sathankhamun as he gets back up from the KB, then Bolt can buy enough time for yet another hit to complete the chain and leave Sathankhamun on low enough HP to get finished off easily by chip damage.
Clear 5 - 12:02
I got lucky with Catjobs sniping Sathankhamun with his Surge at the perfect time to keep my stack. Without this luck, the Strong combos should still be enough to overwhelm Sathankhamun. In the worst case scenario, Uril can deal with Sathankhamun, Cerberus Kids, and Puffington and Naala also counters the latter. Li'l Dark is also Strong vs Angels, allowing him to check Chickful.
Recommended Ubers:
- Anti-Angel/Relic Nukers
- Anti-Aku
- Tankers
- Rushers
- Jizo
- Most Lugas
_ _ _ _ _ _ _ _ _ _ _ _ _
Music Used:
Persona 5:
- Blooming Villain
Persona 3 Reload:
- Master of Tartarus
- It's Going Down Now










![Battle Cats - Horde of Cats - Bloodthirsty Lv. MAX (2026)
Note: You have a 100% chance to obtain Killer Cat after Level 5, Killer Tank after Level 8, Killer Gross after Level 11, and Killer Cowbird after Level 12. This is Level 15 in the gauntlet, but unlike last year, a Dark Catseye is placed as a score reward for Lv. MAX, so its worth going through this gauntlet in full.
This Gauntlet has the following Score Rewards, all at 500 score:
1 - 22,222 XP
2 - Speed Up x1
3 - Cat CPU x1
4 - Catamin A x3
5 - Rare Ticket x1
6 - 222,222 XP
7 - Catamin B x3
8 - Cat Ticket x1
9 - Cat Jobs x1
10 - Catamin C x3
11 - Cat Ticket x1
12 - 2,222,222 XP
13 - Legend Catseye x1
14 - Cat Ticket x1
15 - Dark Catseye x1
This stage has a unique set of enemies fought in a gauntlet. Killer Cat, Killer Tank, and Killer Gross are all Dark variants of the respective basic cats while Killer Axe is an enemy base variant of Axe Cat. New to this year, Killer Cowbird is a Dark/Floating fusion of Cow and Bird Cat with an entirely unique build.
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Stats:
Killer Cat (12,000%):
HP - 432,000
KBs - 3
Range - 140
Damage - 28,800 (Single)
DPS - 23,351
Killer Tank (12,000%):
HP - 1,080,000
KBs - 1
Range - 110
Damage - 28,800 (Area)
DPS - 12,895
Killer Gross (12,000%):
HP - 480,000
KBs - 1
Range - 700
Damage - 28,800 (Single)
DPS - 4,037
Abilities:
-100% KB
Killer Cowbird (12,000%)
HP - 600,000
KBs - 2
Range - 270 (LD 170~470)
Damage - 28,800 (Single)
DPS - 9,494
Killer Axe Base (2,600%):
HP - 780,000
Range - 2,000 (LD 0~500/750~1250/1500~2000)
Damage - 39,000 (13,000/13,000/13,000)
DPS - 2,093
Abilities:
- Immune to Weaken, Freeze, Slow, KB, Wave
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This year, there are 2 notable differences: Killer Cowbird has been introduced as an additional peon for the stage and Killer Axe as a result of the changes to animated base positioning now actually hits your own base. This forces you to complete the stage quickly since otherwise the Axe Base will slowly chip down your own base. Fortunately, the stage is very rushable.
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Of course, there are 4 different units that come from this event, though only one is notable to go into detail about. Ill only give brief overviews of Killer Tank, Gross, and Cowbird.
Killer Cat, however, has a True Form, Radical Cat, which can be unlocked using 3 of each main color of Behemoth Stone.
Radical Cat (Lv.30):
HP - 39,100
KBs - 3
Range - 140
Speed - 10
Damage - 2,380 (Single)
DPS - 1,929
Cost - 900
Cooldown - 6 sec
Abilities:
- Strong vs Floating [78,200~97,750 HP | 3,570~4,284 Damage (2,893~3,472 DPS)]
- Behemoth Slayer (5% Dodge) [65,167 HP | 5,950 Damage (4,822 DPS)]
- Surge Immune
Radical Cat was one of the first Behemoth Slayers added to the game and is intended to be a counter to the horrifying Pterowl Hazuku. With Strong and Behemoth Slayer combined, Radical has 130,333~162,916 HP and 7,232~8,680 DPS against Floating Behemoths at just level 30. At level 50, the HP with treasures jumps up to 258,750 and DPS jumps up to 13,788. If you desperately need an answer to Floating Behemoths, Radical can tank them, though you will likely need more than Radical to survive to deal with supporting enemies.
Outside of the specialty, Radicals stats are suitable against Floating and Behemoths, though his hefty cost and 3 KBs does make it hard to justify Radical compared to Octopus. Once you have access to Carpenter, Radical becomes entirely unjustifiable against Floating since hes outclassed by Carpenter in nearly every way. Against Behemoths, Radical can still pull some weight, but hell perform notably worse without the added bulk of Strong.
I also cant leave out that Radical is a component of the powerful Bad Guys Research L combo with Lasvoss and Lil Nyandam. Research combos are broken and might justify Radical being in the lineup for this fact alone.
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Killer Tank Cat has identical stats to Tank Cat, except for costing 7,500 to spawn. There are no combos with this unit either. Killer Tank may very well be the worst unit in the game.
Killer Gross has identical stats to Gross Cat, except for costing 7,500 to spawn and having a gargantuan 700 range. Despite Gross having horrid stats past EoC, Killer Gross actually could be used if you are desperate for superbackliners. That being said, its stats are horrid and any usage is more of a meme than anything else.
Killer Cowbird, while being a fusion of Cow and Bird, takes their stats primarily from Bird, sharing Birds HP and damage while standing at 270 with Single Target 170~470 LD. Also they cost 7,500 like the other Killers. This unit is unusably bad. Battle Cats - Horde of Cats - Bloodthirsty Lv. MAX (2026)](https://i.ytimg.com/vi/bpl2nHHNvhE/mqdefault.jpg)