Uploaded May 2025 | Updated September 2026, 1 week ago
Name: Badminton (cassette 2)
Developer: Interton
Year: 1975
Simulation : Not Available/ 1 players
Platform: Interton Video 2000 Home console
Badminton (cassette 2) plays without on-screen scoring and horizontal player motion. The only other difference with Tennis is the fixed hozitonal location of the players, which are closer. The ball speed increases as far as the players catch the ball (the system produces a beep when the ball bounces on a player). The player who lost the ball can serve a new game using the push-button of his controller.
Interesting detail: the serve buttons also reset the ball speed circuit, which stores the ball speed as an electric charge in a capacitor. Because it takes about a second until the capacitor gets its initial charge, a fast game can be start with a short press on the serve button. A longer press will allow the capacitor to get its initial charge, thus starting a game at slower speed.
The circuit board of this cassette contains very few components, since the game involves only two players and the ball. The resistors set the players size, field and motion types. Same for the ball. This game differs from Sparring by only one difference: the wall is replaced by the second player. For this reason, both Sparring (Squash) and Badminton use the same circuit board, with only a few resistors placed differently so as to configure either the second
More Info:
pong-story.com/v2kcart1.htm
Part of the video taken from here:
Channel pongmuseum
youtube.com/watch?v=-RPB_lcFQwA
Song: Name The Time And Place - Telecasted
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Name: Badminton (cassette 2)
Developer: Interton
Year: 1975
Simulation : Not Available/ 1 players
Platform: Interton Video 2000 Home console
Badminton (cassette 2) plays without on-screen scoring and horizontal player motion. The only other difference with Tennis is the fixed hozitonal location of the players, which are closer. The ball speed increases as far as the players catch the ball (the system produces a beep when the ball bounces on a player). The player who lost the ball can serve a new game using the push-button of his controller.
Interesting detail: the serve buttons also reset the ball speed circuit, which stores the ball speed as an electric charge in a capacitor. Because it takes about a second until the capacitor gets its initial charge, a fast game can be start with a short press on the serve button. A longer press will allow the capacitor to get its initial charge, thus starting a game at slower speed.
The circuit board of this cassette contains very few components, since the game involves only two players and the ball. The resistors set the players size, field and motion types. Same for the ball. This game differs from Sparring by only one difference: the wall is replaced by the second player. For this reason, both Sparring (Squash) and Badminton use the same circuit board, with only a few resistors placed differently so as to configure either the second
More Info:
pong-story.com/v2kcart1.htm
Part of the video taken from here:
Channel pongmuseum
youtube.com/watch?v=-RPB_lcFQwA
Song: Name The Time And Place - Telecasted
Thanks for watching, Please subscribe, Like and comment.
Also Follow me on Facebook: facebook.com/profile.php?id=61569796139483

![PONG-TRON [SEGA] -Arcade - (1973)
Pong-Tron (ポントロン) is a 1973 discrete logic arcade game produced by Sega. It is a clone of Ataris 1972 game, Pong built specifically for Japanese audiences.
Pong-Tron differs very little from Ataris offering, however this release is significant as it stands as Segas first arcade game to incorporate a CRT monitor and thus be classed as a video game. Prior to Pong-Trons release, Sega had built its successes through electro-mechanical arcade games, pinball tables, slot machines and jukebox distribution.
Pong-Tron followed later in the year by the updated Pong-Tron II (and Hockey TV, another pseudo-Pong clone). The housing was also recycled for Balloon Gun. Segas main competitor at the time, Taito also released a similar Japanese clone in the form of Elepong, also in 1973. PONG-TRON [SEGA] -Arcade - (1973)](https://i.ytimg.com/vi/eFmBmvf34T4/mqdefault.jpg)
![Killer Shark [SEGA] - Arcade EM - (1972)
Name: Killer Shark
Manufacturer: Sega
Year: 1972
Emulation Not Available.
1 Player
PD:
The game was not based in the movie jaws; because the game was launched first, thanks to @dennisneo1608 and @MyDataBelongs2Me for the correction.
Game (1972) Novel (1974) Film (1975)
Killer Shark, Sega, 1972, shark moves around and the player shoots it with a spear gun. It has a series of slides on a wheel that make the shark move and thrash around when shot. Electronic sound and 8-track player. It same game as Sega’s Sea Devil, but Sea Devil had a manta ray instead of a shark.
info and images:
http://www.scvgames.com/gallery/thumbs.cfm/id-1085/1972-sega-killer-shark
https://segaretro.org/Killer_Shark#
https://atariage.com/forums/topic/131064-killer-shark-as-seen-in-jaws/
Part of the video footage, taken from here:
abc12346038
https://www.youtube.com/watch?v=tW_GmkG5QrQ&t=57s
3 Hit Combo
https://www.youtube.com/watch?v=ObUw9ezvp5o
vghchannel
https://www.youtube.com/watch?v=RSgvQr9tV9Y
Song:
Mysterious Stranger things - Yung logos.mp3 Killer Shark [SEGA] - Arcade EM - (1972)](https://i.ytimg.com/vi/eXIXrW61fIk/mqdefault.jpg)
![Life - (1970) {101 Basic Computer Games } [58]
Name: Life
Developer: John Horton Conway
Year: 1970
Simulation : Available/ 1 players.
Platform: PC BASIC
Life is a simulation of Conways Game of Life. The player can draw his or her own patterns and watch how they evolve based on the simple rules of Conways Game of Life.
Any live cell with fewer than two live neighbours dies, as if caused by under-population.
Any live cell with two or three live neighbours lives on to the next generation.
Any live cell with more than three live neighbours dies, as if by overcrowding.
Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.
The player can let the simulation play out, pause, reset, place cells and clear the screen.
As always you can play this here:
https://golly.sourceforge.io/
https://troypress.com/wp-content/uploads/user/js-basic/index.html
This game is part of David Ahls BASIC Computer Games that you can download here:
https://github.com/GReaperEx/bcg?tab=readme-ov-file
More information:
https://troypress.com/wp-content/uploads/user/js-basic/index.html
https://www.mobygames.com/game/50935/life/
Song:
Moving In The Shadows - The Soundlings Life - (1970) {101 Basic Computer Games } [58]](https://i.ytimg.com/vi/eYfZGZr1rTM/mqdefault.jpg)
![EVR RACE - [Nintendo] - Arcade - (1975) First Nintendo Video game!
V 1.2 improved sound.
Name: EVR Race
Developer: Genyo Takeda
Company: Nintendo
Year: 1975
Simulation : Not Available. 10 player, simultaneous.
Platform: Arcade
EVR Race is an arcade videogame developed and manufactured by Nintendo, released in 1975. It was created by Genyo Takeda. It was a video-based race simulation system that utilized electronic video recording (EVR) moving image display technology.
Two versions of EVR Race were made: horse racing and car racing, depending on the tapes loaded into it. Players bet on which racer they thought would win and won if they were correct. Since the video was pre-recorded, there was very little interactivity. Cabinets were available for different numbers of players, from one up to ten.
The game was extremely complicated, so after the release, Nintendo had a hard time maintaining it and there were a lot of breakdowns. Due to their experience with EVR Race, Nintendo learned how difficult it was to maintain arcade games.
Comment: Nintendo first videogame, according to Nintendo.
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Sorry, you can´t play this ☹:
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Parts of the video were taken from here:
https://www.youtube.com/watch?v=nrqFtgYEXvI
https://www.youtube.com/watch?v 6iPhL0MsEA
More info here:
http://blog.beforemario.com/2012/06/nintendo-evr-race-evr-1975.html
Song:
Ride - Everet Almond EVR RACE - [Nintendo] - Arcade - (1975) First Nintendo Video game!](https://i.ytimg.com/vi/fIMSKESgP8I/mqdefault.jpg)



![The Oregon trail (1971)
The gameplay is from the 1978 version, thanks to JMFSpike for the correction
The Oregon Trail is a computer game originally developed by Don Rawitsch, Bill Heinemann, and Paul Dillenberger in 1971 and produced by the Minnesota Educational Computing Consortium (MECC) in 1974.[1] The original game was designed to teach school children about the realities of 19th-century pioneer life on the Oregon Trail. The player assumes the role of a wagon leader guiding a party of settlers from Independence, Missouri, to Oregons Willamette Valley via a covered wagon in 1848.
you can download the emulator here:
https://virtuallyfun.com/wordpress/2011/08/16/oregon-trail/
or
http://www.mediafire.com/file/qmmoma4dmobwmdp/7906sim.rar/file
just launch the boot file and select the game with j
a great articles:
https://www.filfre.net/tag/the-oregon-trail/
https://medium.com/the-philipendium/how-i-managed-to-design-the-most-successful-educational-computer-game-of-all-time-4626ea09e184 The Oregon trail (1971)](https://i.ytimg.com/vi/g8B-JjzbthI/mqdefault.jpg)
![Breakout [Atari] - Arcade - (1976) 🧑💻📱 When Steve Jobs worked at ATARI!
Name: Breakout
Developer: ATARI
Year: 1976
Simulation : Available / DICE emulator
Platform: Arcade
⭐⭐⭐
✅ Description✅
In 1976, Atari produced Breakout: a Pong variant in which players bounced a ball off a horizontally-moving paddle against a brick wall at the top of the screen. The object was to destroy as many bricks as possible without allowing the ball to drop past the paddle. The black and white screen was enhanced with colored overlays for the brick rows.
Breakout was the last game designed by Nolan Bushnell for Atari. He gave his design for the game to young Atari technician Steve Jobs. Bushnell promised Jobs a bonus for every chip he was able to eliminate from the game. By minimizing the number of chips in a game, Atari saved money on repairs and production.
Jobs did not have previous video game programming experience, so he enlisted the help of his friend Steve Wozniak, a talented engineer for Hewlett-Packard. In just four days, Wozniak completed the game, reducing the number of chips so much that no one else understood how the game worked. Wozniaks version of Breakout was so minimized, that the Atari manufacturing plant could not replicate it. Atari released a version of the game with more chips instead.
Bushnell awarded Jobs the promised bonus money. Jobs had agreed to evenly split the bonus with Wozniak, but did not give Wozniak the money he deserved. Not until years later- well after the pair had designed Apple II and founded Apple Computers together- did Wozniak discover Jobs deception. The Breakout bonus would become a divisive issue between the two.
Breakout is important not only for its backstory, but for its enormous popularity throughout the decades. Breakout was so popular that the term Breakout Clone is still used to refer to any game with similar mechanics. The game was ported to several game consoles, including the Atari 2600, and inspired sequels such as the Super Breakout arcade game and Breakout 2000 for the Atari Jaguar.
As always, you can play this game here:
https://archive.org/details/dice_20211212
Dice emulator if you have problems running this game right click –properties—compatibility—compatibility mode for Windows 8 run as administrator or with the graphics card that works for me.
More Info: ⏬⏬⏬
https://artsandculture.google.com/asset/arcade-game-breakout/lAGqT3nqUqeBig?hl=en
https://thehistoryofhowweplay.wordpress.com/2018/12/29/a-breakout-story/
https://atari.com/products/breakout-beyond?srsltid=AfmBOop4zNbEtW66UbE1a1J8IZL2SHLFaDMCIipokXeJ5KGl85uSqF53
https://www.digitalspy.com/videogames/a790432/atari-breakout-40-today-all-gamers-need-to-know-how-it-came-to-be/
Song: Resolution Or Reflection - The Grey Room _ Clark Sims
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Check My Other Channels: Breakout [Atari] - Arcade - (1976) 🧑💻📱 When Steve Jobs worked at ATARI!](https://i.ytimg.com/vi/gJKS1VtikMk/mqdefault.jpg)
![Hi Way [ATARI] - Arcade - (1975)
Name: Hi Way
Developer: ATARI
Year: 1975
Simulation : Available/ 1 players.
Platform: Arcade
Hi-Way is a driving arcade game. Ataris first sit-down cabinet, this game has the simple goal of driving a car down a road, staying on the road, and avoiding other cars. If the player crashes, they will be momentarily stopped. The car can drive off-road, but its extremely slow. The score awarded depends on the distance the car travels.
As always, you can play this game here:
https://archive.org/details/dice_20211212
Dice emulator
if you have problems running this game right click –properties—compatibility—compatibility mode for Windows 8 run as administrator or with the graphics card that works for me.
Part of the video taken from here:
https://www.youtube.com/watch?v EZS3QKWqkg
More information:
https://www.mobygames.com/game/70327/hi-way/
Song:
A Distant Call - Dan _Lebo_ Lebowitz, Tone Seeker. Hi Way [ATARI] - Arcade - (1975)](https://i.ytimg.com/vi/ghe2tiR9xEo/mqdefault.jpg)