Uploaded April 2018 | Updated September 2026, 1 week ago
According to a business plan written by Pitts and Tuck in early 1972, they installed the first version of Galaxy Game in the Tresidder Union on the Stanford University campus in a music listening room on the second floor in November 1971. The massive walnut cabinet included seats for the player to encourage extended playing sessions and housed the monitor and controls. The PDP-11, meanwhile, resided in the attic and was connected to the cabinet by a 100-foot cable. Unlike Computer Space, Galaxy Game was a faithful recreation of Spacewar! complete with hyperspace and the central sun and even allowed the player to choose whether or not to use the sun, whether to use faster or slower ships and faster or slower torpedoes, and whether or not to allow ships to wrap around to the other side of the screen. Play was set at a dime per game or three games for a quarter. According to Pitts, the game was an instant hit as long lines of eager players waited an hour or more for a chance on the machine. In an email correspondence with historian Marty Goldberg, Pitts said they even briefly installed a second monitor hanging above the cabinet so people in line and other passers by could observe the unfolding action.
recomended articles:
http://allincolorforaquarter.blogspot.mx/
videogamehistorian.wordpress.com/tag/galaxy-game
According to a business plan written by Pitts and Tuck in early 1972, they installed the first version of Galaxy Game in the Tresidder Union on the Stanford University campus in a music listening room on the second floor in November 1971. The massive walnut cabinet included seats for the player to encourage extended playing sessions and housed the monitor and controls. The PDP-11, meanwhile, resided in the attic and was connected to the cabinet by a 100-foot cable. Unlike Computer Space, Galaxy Game was a faithful recreation of Spacewar! complete with hyperspace and the central sun and even allowed the player to choose whether or not to use the sun, whether to use faster or slower ships and faster or slower torpedoes, and whether or not to allow ships to wrap around to the other side of the screen. Play was set at a dime per game or three games for a quarter. According to Pitts, the game was an instant hit as long lines of eager players waited an hour or more for a chance on the machine. In an email correspondence with historian Marty Goldberg, Pitts said they even briefly installed a second monitor hanging above the cabinet so people in line and other passers by could observe the unfolding action.
recomended articles:
http://allincolorforaquarter.blogspot.mx/
videogamehistorian.wordpress.com/tag/galaxy-game


![The Oregon trail (1971)
The gameplay is from the 1978 version, thanks to JMFSpike for the correction
The Oregon Trail is a computer game originally developed by Don Rawitsch, Bill Heinemann, and Paul Dillenberger in 1971 and produced by the Minnesota Educational Computing Consortium (MECC) in 1974.[1] The original game was designed to teach school children about the realities of 19th-century pioneer life on the Oregon Trail. The player assumes the role of a wagon leader guiding a party of settlers from Independence, Missouri, to Oregons Willamette Valley via a covered wagon in 1848.
you can download the emulator here:
https://virtuallyfun.com/wordpress/2011/08/16/oregon-trail/
or
http://www.mediafire.com/file/qmmoma4dmobwmdp/7906sim.rar/file
just launch the boot file and select the game with j
a great articles:
https://www.filfre.net/tag/the-oregon-trail/
https://medium.com/the-philipendium/how-i-managed-to-design-the-most-successful-educational-computer-game-of-all-time-4626ea09e184 The Oregon trail (1971)](https://i.ytimg.com/vi/g8B-JjzbthI/mqdefault.jpg)
![Breakout [Atari] - Arcade - (1976) 🧑💻📱 When Steve Jobs worked at ATARI!
Name: Breakout
Developer: ATARI
Year: 1976
Simulation : Available / DICE emulator
Platform: Arcade
⭐⭐⭐
✅ Description✅
In 1976, Atari produced Breakout: a Pong variant in which players bounced a ball off a horizontally-moving paddle against a brick wall at the top of the screen. The object was to destroy as many bricks as possible without allowing the ball to drop past the paddle. The black and white screen was enhanced with colored overlays for the brick rows.
Breakout was the last game designed by Nolan Bushnell for Atari. He gave his design for the game to young Atari technician Steve Jobs. Bushnell promised Jobs a bonus for every chip he was able to eliminate from the game. By minimizing the number of chips in a game, Atari saved money on repairs and production.
Jobs did not have previous video game programming experience, so he enlisted the help of his friend Steve Wozniak, a talented engineer for Hewlett-Packard. In just four days, Wozniak completed the game, reducing the number of chips so much that no one else understood how the game worked. Wozniaks version of Breakout was so minimized, that the Atari manufacturing plant could not replicate it. Atari released a version of the game with more chips instead.
Bushnell awarded Jobs the promised bonus money. Jobs had agreed to evenly split the bonus with Wozniak, but did not give Wozniak the money he deserved. Not until years later- well after the pair had designed Apple II and founded Apple Computers together- did Wozniak discover Jobs deception. The Breakout bonus would become a divisive issue between the two.
Breakout is important not only for its backstory, but for its enormous popularity throughout the decades. Breakout was so popular that the term Breakout Clone is still used to refer to any game with similar mechanics. The game was ported to several game consoles, including the Atari 2600, and inspired sequels such as the Super Breakout arcade game and Breakout 2000 for the Atari Jaguar.
As always, you can play this game here:
https://archive.org/details/dice_20211212
Dice emulator if you have problems running this game right click –properties—compatibility—compatibility mode for Windows 8 run as administrator or with the graphics card that works for me.
More Info: ⏬⏬⏬
https://artsandculture.google.com/asset/arcade-game-breakout/lAGqT3nqUqeBig?hl=en
https://thehistoryofhowweplay.wordpress.com/2018/12/29/a-breakout-story/
https://atari.com/products/breakout-beyond?srsltid=AfmBOop4zNbEtW66UbE1a1J8IZL2SHLFaDMCIipokXeJ5KGl85uSqF53
https://www.digitalspy.com/videogames/a790432/atari-breakout-40-today-all-gamers-need-to-know-how-it-came-to-be/
Song: Resolution Or Reflection - The Grey Room _ Clark Sims
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Check My Other Channels: Breakout [Atari] - Arcade - (1976) 🧑💻📱 When Steve Jobs worked at ATARI!](https://i.ytimg.com/vi/gJKS1VtikMk/mqdefault.jpg)
![Hi Way [ATARI] - Arcade - (1975)
Name: Hi Way
Developer: ATARI
Year: 1975
Simulation : Available/ 1 players.
Platform: Arcade
Hi-Way is a driving arcade game. Ataris first sit-down cabinet, this game has the simple goal of driving a car down a road, staying on the road, and avoiding other cars. If the player crashes, they will be momentarily stopped. The car can drive off-road, but its extremely slow. The score awarded depends on the distance the car travels.
As always, you can play this game here:
https://archive.org/details/dice_20211212
Dice emulator
if you have problems running this game right click –properties—compatibility—compatibility mode for Windows 8 run as administrator or with the graphics card that works for me.
Part of the video taken from here:
https://www.youtube.com/watch?v EZS3QKWqkg
More information:
https://www.mobygames.com/game/70327/hi-way/
Song:
A Distant Call - Dan _Lebo_ Lebowitz, Tone Seeker. Hi Way [ATARI] - Arcade - (1975)](https://i.ytimg.com/vi/ghe2tiR9xEo/mqdefault.jpg)

![Blockade [Gremlin Industries] - Arcade - (1976) First programs driving lightcycles
Name: Blockade
Developer: Gremlin industries
Year: 1976
Simulation : Available on MAME
Platform: Arcade
⭐ ⭐
✅ Description✅
Blockade is the first of what would later become known as light cycle games. Its a game for two players only, each who controls an arrow that leaves behind a trail of blocks that form a wall. The arrow moves automatically forward and by using four buttons the player is able to steer it by making ninety degree turns. The aim of the game is simply to stay alive longer than the opponent by not crashing into any of the walls. If a crash occurs the opponent will win the round and be awarded with one point. By default the player that first reaches six points wins the game but the value can be changed by the game operator.
You can play this here: ▶▶▶▶▶
Playable on MAME
More Info: ⏬⏬⏬
https://segaretro.org/Blockade
https://www.mobygames.com/game/80291/blockade/
Song: Tell Em What They Wanna Hear - Everet Almond
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https://www.youtube.com/@Animehistoryproject Blockade [Gremlin Industries] - Arcade - (1976) First programs driving lightcycles](https://i.ytimg.com/vi/gwUj7tZy75o/mqdefault.jpg)


![Soccer - [Taito] - Arcade - (1973)
Name: Soccer
Developer: Taito (Tomohiro Nishikado)
Year: 1973
Simulation/ Emulation/ Playable: Not Available
Platform: Arcade
⭐
✅ Description✅
Soccer is Taitos third-ever video game release and the first developed internally. The game was designed by Tomohiro Nishikado. Soccer is a ball-and-paddle game like Pong, but with a green background to simulate a playfield, allowing each player to control both a forward and a goalkeeper. The player can adjust the size of the soccer players, which are represented as paddles on screen. It also has a goal on each side. It was exported to Europe in 1973. The first Japanese video game to be released on the European continent.
credits from the images:
https://flyers.arcade-museum.com/videogames/show/3828
https://en.namu.wiki/w/%EC%82%AC%EC%BB%A4%281973%29
Parts of the video taken from here:
Channel: Gears of Games
https://www.youtube.com/watch?v=QVgwp1OX1m8
Song: Windy Road Back To You - The Grey Room _ Golden Palms.
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🎮 https://www.youtube.com/@videogamemusichistoryproject Soccer - [Taito] - Arcade - (1973)](https://i.ytimg.com/vi/hynKflfcjQ0/mqdefault.jpg)
![Clean Sweep [RAMTEK] - Arcade - (1974)
Name: Clean Sweep
Developer: Ramtek
Year: 1974
Simulation : Available. 2 players.
Platform: Arcade
In Clean Sweep, players control a paddle at the bottom of the screen and hit a ball into a field of dots. The field of dots is arranged as a 14x14 grid and each time the ball hits a dot it disappears and the player earns points for their score. The ball will keep going in the direction of its shot until it ricochets off the sides or top of the screen and returns back to the bottom of the screen where the player either hits it back up into the field of dots or misses the falling ball and loses a ball. Players are given a total of three or five balls depending on the setting. The goal of the game is to clear all of the dots and get a clean sweep.
As always, you can play this game here:
https://archive.org/details/dice_20211212
Dice emulator
if you have problems running this game
right click –properties—compatibility—compatibility mode for Windows 8
run as administrator or with the graphics card
that works for me. Clean Sweep [RAMTEK] - Arcade - (1974)](https://i.ytimg.com/vi/ipipcU1Ro9Q/mqdefault.jpg)