Uploaded March 2024 | Updated September 2026, 2 days ago
Average Stats Unlimited Playlist: bit.ly/3EqQ25R
Full details for the tournament:
docs.google.com/document/d/1dYXBKDb8Oeb7VpC8lw0lAdS5S45ekF8ehu2kx8TY66I/edit?usp=sharing
The next tournament in the Average Stats Unlimited Series is here! This tournament was highly requested since the mastery skills in this game are very overpowered, which meant that many of the fights are just down to whether a unit procs it or not. So, people really wanted to see what would happen when there were no mastery skills available for anyone at all. However, since a lot of the fights would just be a raw stat check and many units would be very much favored because of how bulky they are, I decided to give some extra skills/stats to all of the units in the tournament. In addition, I also opted to not use any units that were particularly high in Def or Res (Units like Aran [Def] or Kurthnaga [Res]). These units were ineligible for participation.
The way that I've balanced the no mastery skills thing is by giving the units stats/skills based on what their mastery skill is and how good it is. So, a mastery like Astra would give +5 Spd while a mastery like Colossus would give +5 Str; stuff along those lines. As for skills, me and my discord went through the mastery skills and ranked them on a tier list based on how good they are in this series. Meaning, the better the skill in in this series, the more points the unit with that skill will have for purchasing non-mastery skills. So, a mastery like Lethality, that is always a one-shot, will give more points compared to a mastery like Ire, which is just a glorified crit. They then purchase skills up to the points that they have from a list of skills that me and my discord also ranked based on how good they are in this series. However, the rankings for the non-mastery skills are based on a format where there are no mastery skills available. So, a skill like Wrath, which normally is quite low on a normal tier list for the regular format, is quite high in this one since Crits are practically the mastery skills now. If you want to see the full list of skills and what each unit chose for their build, check this google doc here! It also gives you a full run-down on how the tournament will function:
docs.google.com/document/d/1dYXBKDb8Oeb7VpC8lw0lAdS5S45ekF8ehu2kx8TY66I/edit?usp=sharing
Units participating along with their skills in order of highest to lowest seed:
Leif - Adept, Vantage, Renewal
Leonardo - Critical +15, Cancel, Paragon, Critical +10
A. Sothe - Critical +25, Parity, Disarm, Critical +10
Ranulf - Paragon, Howl, Quickclaw
Boyd - Resolve, Counter
Volug - Howl, Imbue, Vigilance
Oliver - Paragon, Counter
Muarim - Pavise, Counter
Largo - Critical +15, Disarm, Critical +20, Counter, Renewal
Ulki - Vigilance, Nullify, Daunt
Petrine - Daunt, Cancel, Counter, Renewal
Sanaki - Adept
Makalov - Insight, Cancel
Oscar - Adept
Jill - Adept
Stefan - Critical +20, Insight, Daunt
Music:
Alight (Calm/Storm/Flame) - Fire Emblem: Fates
Beat Eat Nest II - Under Night In-Birth II
Stardust Speedway Zone Act 2 - Sonic Mania
First Step Towards Wars - Ys I & II Chronicles
Edge of Apocalypse - Nights of Azure
The unit with the higher base speed will initiate first. (If unit has Shade or Stillness they will always choose who goes first). If both units have the same speed, the unit whose video it is will go first.
For weapons, the unit who is faster chooses the weapon they want the unit they are attacking gets to choose a weapon to counter them with. The unit who attacks first, goes through all the possible weapon combinations and picks whatever situation would give them the best chance at victory. After the initial turn, the only time a unit can change their weapon is on their turn.
Links:
➤ Join the Discord: discord.gg/afEkgNCQE3
➤ ASU Patch notes: bit.ly/3St9nY9
➤ ASU Units Stats (Google Sheet): bit.ly/3fn4Qro
➤ ASU Units Stats (YT Video): bit.ly/3MJhvBS
Timestamps:
00:00 Rules
00:28 Starting Braket
00:33 Winners Round 1
00:37 Stefan vs Leif
01:07 Largo vs Muarim
01:33 Ranulf vs Makalov
02:08 Boyd vs Sanaki
02:56 Jill vs Leonardo
03:39 Ulki vs Oliver
04:24 Sothe vs Oscar
05:00 Petrine vs Volug
05:49 Losers Round 1
05:56 Stefan vs Muarim
06:20 Makalov vs Sanaki
07:14 Ulki vs Jill
07:45 Volug vs Oscar
08:29 Winners Quarter Final
08:36 Leif vs Largo
09:15 Ranulf vs Boyd
10:08 Oliver vs Leonardo
10:58 Sothe vs Petrine
11:29 Losers Round 2
11:37 Petrine vs Muarim
12:20 Oliver vs Sanaki
14:14 Ranulf vs Jill
14:45 Oscar vs Largo
15:13 Losers Round 3
15:20 Ranulf vs Largo
16:25 Petrine vs Oliver
17:17 Winners Semi Final
17:24 Leif vs Boyd
19:01 Sothe vs Leonardo
19:51 Losers Quarter Final
19:58 Leif vs Petrine
21:28 Sothe vs Largo
22:24 Losers Semi Final
22:30 Sothe vs Leif
23:56 Winners Final
24:02 Leonardo vs Boyd
24:47 Losers Final
24:53 Sothe vs Boyd
25:45 Grand Final
25:51 Sothe vs Leonardo
26:45 Final Standings
Average Stats Unlimited Playlist: bit.ly/3EqQ25R
Full details for the tournament:
docs.google.com/document/d/1dYXBKDb8Oeb7VpC8lw0lAdS5S45ekF8ehu2kx8TY66I/edit?usp=sharing
The next tournament in the Average Stats Unlimited Series is here! This tournament was highly requested since the mastery skills in this game are very overpowered, which meant that many of the fights are just down to whether a unit procs it or not. So, people really wanted to see what would happen when there were no mastery skills available for anyone at all. However, since a lot of the fights would just be a raw stat check and many units would be very much favored because of how bulky they are, I decided to give some extra skills/stats to all of the units in the tournament. In addition, I also opted to not use any units that were particularly high in Def or Res (Units like Aran [Def] or Kurthnaga [Res]). These units were ineligible for participation.
The way that I've balanced the no mastery skills thing is by giving the units stats/skills based on what their mastery skill is and how good it is. So, a mastery like Astra would give +5 Spd while a mastery like Colossus would give +5 Str; stuff along those lines. As for skills, me and my discord went through the mastery skills and ranked them on a tier list based on how good they are in this series. Meaning, the better the skill in in this series, the more points the unit with that skill will have for purchasing non-mastery skills. So, a mastery like Lethality, that is always a one-shot, will give more points compared to a mastery like Ire, which is just a glorified crit. They then purchase skills up to the points that they have from a list of skills that me and my discord also ranked based on how good they are in this series. However, the rankings for the non-mastery skills are based on a format where there are no mastery skills available. So, a skill like Wrath, which normally is quite low on a normal tier list for the regular format, is quite high in this one since Crits are practically the mastery skills now. If you want to see the full list of skills and what each unit chose for their build, check this google doc here! It also gives you a full run-down on how the tournament will function:
docs.google.com/document/d/1dYXBKDb8Oeb7VpC8lw0lAdS5S45ekF8ehu2kx8TY66I/edit?usp=sharing
Units participating along with their skills in order of highest to lowest seed:
Leif - Adept, Vantage, Renewal
Leonardo - Critical +15, Cancel, Paragon, Critical +10
A. Sothe - Critical +25, Parity, Disarm, Critical +10
Ranulf - Paragon, Howl, Quickclaw
Boyd - Resolve, Counter
Volug - Howl, Imbue, Vigilance
Oliver - Paragon, Counter
Muarim - Pavise, Counter
Largo - Critical +15, Disarm, Critical +20, Counter, Renewal
Ulki - Vigilance, Nullify, Daunt
Petrine - Daunt, Cancel, Counter, Renewal
Sanaki - Adept
Makalov - Insight, Cancel
Oscar - Adept
Jill - Adept
Stefan - Critical +20, Insight, Daunt
Music:
Alight (Calm/Storm/Flame) - Fire Emblem: Fates
Beat Eat Nest II - Under Night In-Birth II
Stardust Speedway Zone Act 2 - Sonic Mania
First Step Towards Wars - Ys I & II Chronicles
Edge of Apocalypse - Nights of Azure
The unit with the higher base speed will initiate first. (If unit has Shade or Stillness they will always choose who goes first). If both units have the same speed, the unit whose video it is will go first.
For weapons, the unit who is faster chooses the weapon they want the unit they are attacking gets to choose a weapon to counter them with. The unit who attacks first, goes through all the possible weapon combinations and picks whatever situation would give them the best chance at victory. After the initial turn, the only time a unit can change their weapon is on their turn.
Links:
➤ Join the Discord: discord.gg/afEkgNCQE3
➤ ASU Patch notes: bit.ly/3St9nY9
➤ ASU Units Stats (Google Sheet): bit.ly/3fn4Qro
➤ ASU Units Stats (YT Video): bit.ly/3MJhvBS
Timestamps:
00:00 Rules
00:28 Starting Braket
00:33 Winners Round 1
00:37 Stefan vs Leif
01:07 Largo vs Muarim
01:33 Ranulf vs Makalov
02:08 Boyd vs Sanaki
02:56 Jill vs Leonardo
03:39 Ulki vs Oliver
04:24 Sothe vs Oscar
05:00 Petrine vs Volug
05:49 Losers Round 1
05:56 Stefan vs Muarim
06:20 Makalov vs Sanaki
07:14 Ulki vs Jill
07:45 Volug vs Oscar
08:29 Winners Quarter Final
08:36 Leif vs Largo
09:15 Ranulf vs Boyd
10:08 Oliver vs Leonardo
10:58 Sothe vs Petrine
11:29 Losers Round 2
11:37 Petrine vs Muarim
12:20 Oliver vs Sanaki
14:14 Ranulf vs Jill
14:45 Oscar vs Largo
15:13 Losers Round 3
15:20 Ranulf vs Largo
16:25 Petrine vs Oliver
17:17 Winners Semi Final
17:24 Leif vs Boyd
19:01 Sothe vs Leonardo
19:51 Losers Quarter Final
19:58 Leif vs Petrine
21:28 Sothe vs Largo
22:24 Losers Semi Final
22:30 Sothe vs Leif
23:56 Winners Final
24:02 Leonardo vs Boyd
24:47 Losers Final
24:53 Sothe vs Boyd
25:45 Grand Final
25:51 Sothe vs Leonardo
26:45 Final Standings




![Average Stats Unlimited - Death Knight
Average Stats Unlimited Playlist: https://bit.ly/3EqQ25R
The queue for the RD units is set now. You can find the units that are in queue here! https://bit.ly/3fxSjBH
Currently I am only taking requests from non-RD units via Google Forms. If there is a form active, it will be listed here! N/A
Death Knight has an interesting build just because of how powerful his skillset is in Three Houses. Because he has access to Counterattack and great initiation skills, he does very well both when attacking and defending. Counterattack is just like how it works in Three Houses; he can counterattack at any range no matter what (Thanks to @ViciousSal for helping me make the ranged lances work without a nuke occurring!). As for his initiation prowess, he has access to Poison Strike and Murderous Intent which translates to +6 Str/Mag and Insight respectively (You can see the formula for how I calculated Poison Strike below the skills). It just gives him that extra little oomph that he needs for some matchups as well as more solid hit rates overall. Darting Blow is technically an initiation skill, but because of how I translated it for units before I had initiation rules in this series, he just gets +3 Spd flat to both his initiating and countering builds. Onto his other skills that dont rely on initiating or countering, he has Mastermind from his E+ skill in 3H, which translates to Discipline, which then translates to +10 to all stats. This helps to shore up a lot of his lower stats like his Skl and Lck and gets his Str stat over the 70 point plateau. And his last skill, Battalion Wrath, just translates to Wrath, which paired with his personal weapon, Scythe of Sariel, gives him an amazing crit rate when at or below 30% health which he can get to frequently with his decent Defenses and high HP. Speaking of weapons, he has access to Lances and Thunder/Dark for the few units that can tank his physical hits and anyone weak to Thunder. Although, he didnt use Dark throughout the video because Thunder magic was just more useful (Dark magic moment). Overall, a very strong build and the only thing that he really lacks is the accuracy, even when he is initiating. Now just imagine if he had Vantage to work with.
Death Knights Stats
HP: 98
Str: 72
Mag: 55
Skill: 51
Spd: 59
Luck: 38
Def: 53
Res: 42
Skills:
Darting Blow (+3 Spd) [From Flying Budding Talent]
Mastermind (Discipline which translates to +10 Spectrum) [From E+ Sword Skill]
Battalion Wrath (Wrath)
Counterattack (Counter at any range) [Death Knight class mastery]
Poison Strike (6 Str/Mag when initiating) [Skill as an Enemy]
Murderous Intent (Insight when initiating) [Personal Skill]
Poison Strike Formula:
Avg HP * 20% / 2 = Raw Damage
Hit Rate (with 100% accurate weapon) - Avg Avoid = Hit%
Hit% * Raw Damage = Str/Mag bonus (when initiating)
Weapons:
Scythe of Sariel:
Hit: 100%
Mt: 10
Crit: 30%
Music:
The Verge of Death (Rain) - Fire Emblem: Three Houses
Death Blitz - Ys: The Oath in Felghana
Satisfied Madness - The Legend of Heroes: Trails Through Daybreak
The unit with the higher base speed will initiate first. (If unit has Shade or Stillness they will always choose who goes first). If both units have the same speed, the unit whose video it is will go first.
For weapons, the unit who is faster chooses the weapon they want the unit they are attacking gets to choose a weapon to counter them with. The unit who attacks first, goes through all the possible weapon combinations and picks whatever situation would give them the best chance at victory. After the initial turn, the only time a unit can change their weapon is on their turn.
Links:
➤ Join the Discord: https://discord.gg/afEkgNCQE3
➤ ASU Patch notes: https://bit.ly/3St9nY9
➤ ASU Units Stats (Google Sheet): https://bit.ly/3fn4Qro
➤ ASU Units Stats (YT Video): https://bit.ly/3MJhvBS
Timestamps:
00:00 Lucia
00:10 Izuka
00:17 Hetzel
00:23 Soren
00:29 Skrimir
00:36 Mist
00:53 Ashera
01:15 Oscar
01:21 Muarim
01:28 Fiona
01:51 Ranulf
02:03 Haar
02:09 Giffca
02:23 Micaiah
02:41 Lekain
02:47 Vika
03:07 Naesala
03:14 Geoffrey
03:31 Tanith
03:37 Leanne
03:44 Kurthnaga
04:04 Aran
04:15 Levail
04:22 Volug
04:40 Gatrie
05:01 Dheginsea
05:19 Ike
05:27 Brom
05:41 Tibarn
06:15 Sanaki
06:25 Black Knight
06:54 Rhys
07:00 Makalov
07:20 Kieran
07:39 Ulki
07:52 Nealuchi
08:00 Renning
08:10 Nasir
08:17 Kyza
08:24 Tormod
08:30 Jill
08:42 Laura
09:02 Lyre
09:28 Sothe
09:49 Caineghis
09:57 Mordecai
10:04 Nephenee
10:12 Rafiel
10:18 Nolan
10:32 Janaff
10:44 Nailah
10:59 Bastian
11:05 Heather
11:17 Meg
11:25 Reyson
11:32 Boyd
11:43 Leonardo
11:49 Edward
11:56 Danved
12:06 Lethe
12:13 Marcia
12:20 Tauroneo
12:30 Astrid
12:37 Calill
13:04 Sephiran
13:11 Elincia
13:22 Zihark
13:28 Mia
13:35 Titania
13:44 Stefan
13:57 Gareth
14:07 Oliver
14:13 Rolf
14:23 Shinon
14:42 Ena
14:52 Pelleas
15:08 Sigrun
15:13 Volke
15:27 Ilyana
15:41 Record Average Stats Unlimited - Death Knight](https://i.ytimg.com/vi/Vj_IZJmFF9Q/mqdefault.jpg)





![Average Stats Finale - Unit Descriptions
Average Stats Finale Playlist: https://bit.ly/3EqQ25R
The queue for the RD units is determined by you guys! If you want to see your unit in the series, just request them in the comments (Once per month). Here is the queue at the moment: https://bit.ly/3EkSQUq
Currently I am only taking requests for non-RD units via Google Forms. If there is a form active, it will be listed here! https://forms.gle/oV62JR2PjExUyoyQ8
After a few months since my last upload, Im finally ready to start up the last series in the Average Stats series (probably). There has been a TON of changes for this latest iteration of the series and you can read up on all of it from the link below in ASF Info. There are a few things to keep in mind in this video regarding the color scheme so you arent confused.
First all of the stats are color coded. Any bonuses that are of the same color on the left as the stats box in the top right are for that stat (For example: Ikes Ettard stat bonus is in Red which means its for his Str stat). Any of the weapons that are highlighted in gold are an SS boost that a unit has (For example: Micaiahs Light magic is highlighted in Gold meaning she has the SS boost for Rexaura, whereas her Dark magic is, not meaning she doesnt have the SS boost for Balberith). Anything highlighted in Orange (Not the orange/brown that the Def stat has) is something new that the unit either did not have in ASU or something they had in ASU, but works differently in ASF.
I know theres a lot of information in the document below in the ASF Info link, but there was so much that I added to this series that I had to document it all for you guys. If you dont want to read that novel, leave a comment if youre confused about anything; Ill answer any questions that you have for me! :]
Music:
Begin System Celestial - Under Night In-Birth 2 Sys:Celes
Solitude - Tekken 7
Gatherers Under Night - Under Night In-Birth
Links:
➤ Join the Discord: https://discord.gg/afEkgNCQE3
➤ ASF Info: https://bit.ly/3EE0Lfq
➤ ASU Unit Descriptions: This video lol
Timestamps:
00:00 Aran
00:11 Ashera
00:21 Astrid
00:31 Bastian
00:41 Black Knight
00:51 Boyd
01:01 Brom
01:11 Caineghis
01:21 Calill
01:31 Danved
01:41 Dheginsea
01:51 Edward
02:01 Elincia
02:11 Ena
02:21 Fiona
02:31 Gareth
02:42 Gatrie
02:52 Geoffrey
03:02 Giffca
03:12 Haar
03:22 Heather
03:32 Hetzel
03:42 Ike
03:52 Ilyana
04:02 Izuka
04:12 Janaff
04:22 Jarod
04:32 Jill
04:42 Kieran
04:52 Kurthnaga
05:02 Kyza
05:12 Largo
05:22 Laura
05:33 Leanne
05:43 Lekain
05:53 Leonardo
06:03 Lethe
06:13 Levail
06:23 Lucia
06:33 Ludveck
06:43 Lyre
06:53 Makalov
07:03 Marcia
07:13 Meg
07:23 Mia
07:33 Micaiah
07:43 Mist
07:53 Mordecai
08:03 Muarim
08:14 Naesala
08:24 Nailah
08:34 Nasir
08:44 Nealuchi
08:54 Nephenee
09:04 Nolan
09:14 Oliver
09:24 Oscar
09:34 Pelleas
09:44 Rafiel
09:54 Ranulf
10:04 Renning
10:14 Reyson
10:24 Rhys
10:34 Rolf
10:44 Sanaki
10:54 Sephiran
11:05 Shinon
11:15 Sigrun
11:25 Skrimir
11:35 Soren
11:45 Sothe
11:55 Stefan
12:05 Tanith
12:15 Tauroneo
12:25 Tibarn
12:35 Titania
12:45 Tormod
12:55 Ulki
13:05 Valtome
13:15 Veyona
13:25 Vika
13:35 Volke
13:45 Volug
13:56 Zihark Average Stats Finale - Unit Descriptions](https://i.ytimg.com/vi/XKU4HXc0wuY/mqdefault.jpg)