Uploaded August 2012 | Updated September 2026, 1 week ago
Ludovic got a nice uPy version of autoFill working and we've started to patch together a pretty clean and useable v0.1 GUI. Watch closely to see the autoFill packing algorithm use one of its local packing options (rigid-body relaxation) to avoid collisions. When a point gets selected to place a sphere, all of the previously packed neighbors are used for collision relaxation, the relaxation usually occurs to fast to see it, but you'll see some spheres near the center of each cluster move a bit if they were overlapping at the start.
This is a fast choice for packing if you don't update the viewport every step of the way! Will post other local packing options soon.
Ludovic got a nice uPy version of autoFill working and we've started to patch together a pretty clean and useable v0.1 GUI. Watch closely to see the autoFill packing algorithm use one of its local packing options (rigid-body relaxation) to avoid collisions. When a point gets selected to place a sphere, all of the previously packed neighbors are used for collision relaxation, the relaxation usually occurs to fast to see it, but you'll see some spheres near the center of each cluster move a bit if they were overlapping at the start.
This is a fast choice for packing if you don't update the viewport every step of the way! Will post other local packing options soon.




![Sketch N Toon Atoms of small molecule animated sketch
Anyone know how to draw one line at a time? Problem is that there are multiple line fragments created by Sketch n Toons [√]Stroke channel. Then I can paint in the Ambient occlusion with After Effects as if its being drawn in. Sketch N Toon Atoms of small molecule animated sketch](https://i.ytimg.com/vi/zDWcENeYfGI/mqdefault.jpg)

