autoFill rigid body placement of spheres in realtime @grahamj21
autoFill rigid body placement of spheres in realtime  @grahamj21
Uploaded August 2012 | Updated September 2026, 1 week ago
Ludovic got a nice uPy version of autoFill working and we've started to patch together a pretty clean and useable v0.1 GUI. Watch closely to see the autoFill packing algorithm use one of its local packing options (rigid-body relaxation) to avoid collisions. When a point gets selected to place a sphere, all of the previously packed neighbors are used for collision relaxation, the relaxation usually occurs to fast to see it, but you'll see some spheres near the center of each cluster move a bit if they were overlapping at the start.
This is a fast choice for packing if you don't update the viewport every step of the way! Will post other local packing options soon.
autoFill rigid body placement of spheres in realtimeautoPACK HIV1.0 rotation with UCSF Chimeras animation toolKilobots Kilotaxis RaceVesicle2.movmayaSketch N Toon Atoms of small molecule animated sketchDepth Cueing in Cinema4D viewport experiment live with ePMV3D Studio Max uPy plugins autoPack and ePMV: run the uPy one-step installer
Graham Johnson |

autoFill rigid body placement of spheres in realtime

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