Uploaded March 2016 | Updated September 2026, 3 weeks ago
More glitches in Assassin's Creed: Black Flag!
twitter.com/findlestick
Points of interest:
1. Cabin break-out v3 – A new way to break-out using the Cabin. Enter the Cabin as you approach a prompt-trigger, or some other trigger. Place a way-point on the location that you wish to trigger, then let go of the Wheel at a pre-determined distance to the waypoint, and enter the Cabin at the same time as you hit the trigger.
Two examples:
-Doing the glitch at mainland-prompts: selecting 'accept' just makes everything work out normally. 'Decline' makes the game rip you from the Cabin, and you appear on the Jackdaw but with the sea missing. This method lets you do the 'missing sea' glitch outside of a Mission, which is new. However, doing this makes Edward stay in his state of limited abilities, but a break-out gives control back.
I only showed a clip of a whale swimming backwards in no sea, since I've shown clips of sailing with no sea previously.
Note: This glitch also works in Assassin's Creed: Rogue. But with less glitchy results.
-Doing the glitch at Legendary Ship-triggers: asides from a glitched cutscene, nothing much.
2. Getting on an enemy ship at the very start of the game. Edward can't assassinate in this limited state. Enemy AI seemed normal.
3. Overlayed menus glitch – The main menus can be overlayed, this is not just graphical, both menus function as they normally do. Most tests, to date, have resulted in softlocks and crashes. May have more luck trying on PS4.
Instructions: press 'start' on the controller, then just as you enter an input to select an option (within the menu), press the 'select' button on the controller to move to the map menu. That's it, this causes the option you selected to overlay with the world map.
Note 2: This glitch also works in Assassin's Creed: Rogue.
4. 'Sky Fortress' – The set-up for this glitch: when you get to Havana, use the 'sail-through-land' glitch to go to the fortress on a nearby island. Activate the door-prompt of the fortress (at ground level) while sailing. Edward then breaks-out of entering the door, the game then loads the 'next area' which is the fortress in the sky.
I don't think that much can be done with this.
Two side-effects of this glitch, is that all the water from Havana unloads, which is the first time I've managed to unload all the water at a main area like Havana. The other effect is that if you enter the World Map, all of the land is missing.
5. Abandoning boarding a ship – Normally when you are boarding a ship, the game won't let you leave a certain area without becoming desynchronized (i.e “dead”). But a break-out just before you desync lets you bypass the desync barrier, and you are able to leave the boarding. Edward is then in a permanent state of 'semi-desynchronized boarding'.
Much more testing is needed with this glitch-state.
Some activities in this state:
(a) Synchronization scene.
(b) Assassination contract: once I reached the target he was standing on a semi-submerged, invisible ship. I killed him but nothing happened.
(c) I went to the 'Diving for medicines' mission-prompt next to Blackbeard's ship. The game won't let you activate some prompts while in this state.
But since the game wasn't expecting me, I discovered that it keeps the ship semi-submerged. You saw its red wheel bobbing about in the sea, and a clip of using an invisible mast-lift.
Not in vid: I tried to swim to a main island while in this state, but the prompt that asks you if you'd like to 'sail to this location' doesn't activate. So you are actually able to swim all the way there, but – as expected – the island you see isn't the real island, it's a 'cardboard cut-out' which you can swim through. (I didn't include this in the vid, since I'll be uploading an exploit soon which shows something similar).
6. Treasure Map break-out – The Treasure Map can be used to glitch prompts, and it can work in tandem with the 'select' button.
In this vid, I opened the Treasure Map at nearly the same time as activating a mission-prompt. This in itself doesn't do much, but if you then press the 'select' button, and then exit. The game gives you some limited inputs during the cutscene, which you normally can't do.
Results of some inputs during the cutscene (Edward's movements and expressions often become rigid during the below actions):
Map: opens up like normal.
Smoke bombs: Bomb can buffer until the scene has completed.
Darts: nothing?
Blades/Gun: nothing?
Jump: nothing? Can deactivate Eagle vision.
Money: you can throw money one time, without Edward's hands moving.
Eagle Vision: works but contrasts can be messed-up and flickering.
Other: screen indicators appear as if the cutscene wasn't playing.
If Eagle Vision is on at scene's completion, the screen remains permanently blurry, until restart.
I've tried this at two other cutscenes with no result, so more tests needed.
7. I cloned the Jackdaw between a ship and a rock, and it sunk.
More glitches in Assassin's Creed: Black Flag!
twitter.com/findlestick
Points of interest:
1. Cabin break-out v3 – A new way to break-out using the Cabin. Enter the Cabin as you approach a prompt-trigger, or some other trigger. Place a way-point on the location that you wish to trigger, then let go of the Wheel at a pre-determined distance to the waypoint, and enter the Cabin at the same time as you hit the trigger.
Two examples:
-Doing the glitch at mainland-prompts: selecting 'accept' just makes everything work out normally. 'Decline' makes the game rip you from the Cabin, and you appear on the Jackdaw but with the sea missing. This method lets you do the 'missing sea' glitch outside of a Mission, which is new. However, doing this makes Edward stay in his state of limited abilities, but a break-out gives control back.
I only showed a clip of a whale swimming backwards in no sea, since I've shown clips of sailing with no sea previously.
Note: This glitch also works in Assassin's Creed: Rogue. But with less glitchy results.
-Doing the glitch at Legendary Ship-triggers: asides from a glitched cutscene, nothing much.
2. Getting on an enemy ship at the very start of the game. Edward can't assassinate in this limited state. Enemy AI seemed normal.
3. Overlayed menus glitch – The main menus can be overlayed, this is not just graphical, both menus function as they normally do. Most tests, to date, have resulted in softlocks and crashes. May have more luck trying on PS4.
Instructions: press 'start' on the controller, then just as you enter an input to select an option (within the menu), press the 'select' button on the controller to move to the map menu. That's it, this causes the option you selected to overlay with the world map.
Note 2: This glitch also works in Assassin's Creed: Rogue.
4. 'Sky Fortress' – The set-up for this glitch: when you get to Havana, use the 'sail-through-land' glitch to go to the fortress on a nearby island. Activate the door-prompt of the fortress (at ground level) while sailing. Edward then breaks-out of entering the door, the game then loads the 'next area' which is the fortress in the sky.
I don't think that much can be done with this.
Two side-effects of this glitch, is that all the water from Havana unloads, which is the first time I've managed to unload all the water at a main area like Havana. The other effect is that if you enter the World Map, all of the land is missing.
5. Abandoning boarding a ship – Normally when you are boarding a ship, the game won't let you leave a certain area without becoming desynchronized (i.e “dead”). But a break-out just before you desync lets you bypass the desync barrier, and you are able to leave the boarding. Edward is then in a permanent state of 'semi-desynchronized boarding'.
Much more testing is needed with this glitch-state.
Some activities in this state:
(a) Synchronization scene.
(b) Assassination contract: once I reached the target he was standing on a semi-submerged, invisible ship. I killed him but nothing happened.
(c) I went to the 'Diving for medicines' mission-prompt next to Blackbeard's ship. The game won't let you activate some prompts while in this state.
But since the game wasn't expecting me, I discovered that it keeps the ship semi-submerged. You saw its red wheel bobbing about in the sea, and a clip of using an invisible mast-lift.
Not in vid: I tried to swim to a main island while in this state, but the prompt that asks you if you'd like to 'sail to this location' doesn't activate. So you are actually able to swim all the way there, but – as expected – the island you see isn't the real island, it's a 'cardboard cut-out' which you can swim through. (I didn't include this in the vid, since I'll be uploading an exploit soon which shows something similar).
6. Treasure Map break-out – The Treasure Map can be used to glitch prompts, and it can work in tandem with the 'select' button.
In this vid, I opened the Treasure Map at nearly the same time as activating a mission-prompt. This in itself doesn't do much, but if you then press the 'select' button, and then exit. The game gives you some limited inputs during the cutscene, which you normally can't do.
Results of some inputs during the cutscene (Edward's movements and expressions often become rigid during the below actions):
Map: opens up like normal.
Smoke bombs: Bomb can buffer until the scene has completed.
Darts: nothing?
Blades/Gun: nothing?
Jump: nothing? Can deactivate Eagle vision.
Money: you can throw money one time, without Edward's hands moving.
Eagle Vision: works but contrasts can be messed-up and flickering.
Other: screen indicators appear as if the cutscene wasn't playing.
If Eagle Vision is on at scene's completion, the screen remains permanently blurry, until restart.
I've tried this at two other cutscenes with no result, so more tests needed.
7. I cloned the Jackdaw between a ship and a rock, and it sunk.










