Uploaded March 2018 | Updated September 2026, 2 weeks ago
Since I really like the Cinema 4D Parametric objects, every now and then I find my self modeling interesting technical shapes out of them. In this case it was a Dodecahedron.
In the last couple of years I created a couple of pyramids as well as the 2015 ARTIFACT which also was a Dodecahedron.
For the Materials I used the new GGX surface model as well as the new Metal Material including shader based anisotropy inside Octane 3.08
Tech Specs:
Generated in C4D mostly with SDS (subdivision surface) modeling.
Textured shaded lit and rendered in Octane 3.08 C4D.
Rendered in FullHD 1920 X 1080 px.
Rendered on 5 GTX 1080Ti, 3 GTX 980Ti
Render times were around 1-2 min / Frame, Ray depth of 16, HDRI, 2048 Samples with Adaptive Sampling.
X-Particles was used for the blue energy effects.
Compositing with After Effects
Since I really like the Cinema 4D Parametric objects, every now and then I find my self modeling interesting technical shapes out of them. In this case it was a Dodecahedron.
In the last couple of years I created a couple of pyramids as well as the 2015 ARTIFACT which also was a Dodecahedron.
For the Materials I used the new GGX surface model as well as the new Metal Material including shader based anisotropy inside Octane 3.08
Tech Specs:
Generated in C4D mostly with SDS (subdivision surface) modeling.
Textured shaded lit and rendered in Octane 3.08 C4D.
Rendered in FullHD 1920 X 1080 px.
Rendered on 5 GTX 1080Ti, 3 GTX 980Ti
Render times were around 1-2 min / Frame, Ray depth of 16, HDRI, 2048 Samples with Adaptive Sampling.
X-Particles was used for the blue energy effects.
Compositing with After Effects










