ARTIFACT 2018 EDITION @SilverwingVFX
ARTIFACT 2018 EDITION  @SilverwingVFX
Uploaded March 2018 | Updated September 2026, 2 weeks ago
Since I really like the Cinema 4D Parametric objects, every now and then I find my self modeling interesting technical shapes out of them. In this case it was a Dodecahedron.
In the last couple of years I created a couple of pyramids as well as the 2015 ARTIFACT which also was a Dodecahedron.

For the Materials I used the new GGX surface model as well as the new Metal Material including shader based anisotropy inside Octane 3.08

Tech Specs:
Generated in C4D mostly with SDS (subdivision surface) modeling.
Textured shaded lit and rendered in Octane 3.08 C4D.
Rendered in FullHD 1920 X 1080 px.
Rendered on 5 GTX 1080Ti, 3 GTX 980Ti
Render times were around 1-2 min / Frame, Ray depth of 16, HDRI, 2048 Samples with Adaptive Sampling.
X-Particles was used for the blue energy effects.
Compositing with After Effects
ARTIFACT 2018 EDITIONSilverwing: Get Octane Motion-Blur with C4Ds new LiquidsLightbulb Turntable #shortsSilverwing: Bubbly Bubbles: C4D Mograph / Octane ShadingSilverwing Long Tip: Octane C4D Universal CameraOrchid Farenheit Turntable #shorts #short #shortvideoSilverwing Quick Tip: Octane Attribute Node (For Easy Vertex Color / Vertex Map Handling)Silverwing: C4D Pyro Downwash Helicopter Kickup DustSilverwing Quick Tip: Octane Ray Epsilon (For more realistic Renders)Silverwing Quck(ish) Tip: Octane Metal MaterialSilverwing Quck Tip: Placing Labels / Decals in Octane C4DSilverwing Quick-Tip: Octane Camera Projection
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ARTIFACT 2018 EDITION

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