Silverwing Quick Tip: Octane Ray Epsilon (For more realistic Renders) @SilverwingVFX
Silverwing Quick Tip: Octane Ray Epsilon (For more realistic Renders)  @SilverwingVFX
Uploaded September 2022 | Updated September 2026, 2 weeks ago
Hello, seamlessly connecting to last weeks tut where I already teased the Ray Epsilon.
Maybe not as entertaining but filled with explanation. Hope you enjoy.

Small warning. Prepare some coffee!

P.s. leave a comment if you have any good Idea for a future quicktop / tut.

Backdrop pattern material C4D Scene requested by some users:
drive.google.com/drive/folders/1DZnpK6uyl8uhn32Ads5HcmmhV2sH5XZD?usp=sharing

00:00 Intro
00:20 Examples for Small Objects
01:02 Examples for Large Objects
01:50 Ray Epsilon Setting in C4D
02:25 Presentation Slide 1 Basics
02:48 Presentation Slide 2 In depth Look
03:51 Presentation Slide 3 Increasing the Ray Epsilon
04:20 Presentation Slide 4 To large Ray Epsilon
05:17 Presentation Slide 5 Floating Point Values and Precission
06:55 Presentation Slide 6 Precission Errors
08:47 Best settings for Ray Epsilon in C4D
10:22 Small Trick
11:00 Outro
Silverwing Quick Tip: Octane Ray Epsilon (For more realistic Renders)Silverwing Quck(ish) Tip: Octane Metal MaterialSilverwing Quck Tip: Placing Labels / Decals in Octane C4DSilverwing Quick-Tip: Octane Camera ProjectionSALADIN TITLESilverwing Quickish-Tip: Understanding BxDFsSilverwing: Opal ShaderSilverwing Quick-Tip: Z-Depth (The Intriguing world of Z-Depth)Silverwing Tutorial: The Power of Procedural MaterialsSilverwing Long Tip: Blender for C4D Users Pt1 IntroductionSilverwing Quick-Ish Tip: AgX TonemappingSilverwing Quick-Tip: C4D Expresso Rig
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Silverwing Quick Tip: Octane Ray Epsilon (For more realistic Renders)

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