Uploaded July 2017 | Updated September 2026, 2 weeks ago
Back in 2016 I got asked by Umar Agha to do a main title and a logo insert for his project SALADIN. As Umar saw some of my previous work Super Massive and wanted something in the same Style I came up with the flying ash particles idea.
I utilized C4D and Mograph visualizing the particles.
I rendered everything using Octane, but made heavy use of After Effects to comp in the atmospherics that were rendered in C4D Std.
Since I was working at Axis Animation in Glasgow at the time. Everything was made using my XPS 15 and its GTX 960m
The sound design and mixing was again done by the talented Simon Damborg: humanrobotsoul.com
Tech Specs:
Generated in Cinema 4D
Textured shaded lit and rendered in Octane.
Rendered in HD Cinema Scope 1920 X 800 px.
Rendered on Nvidia GTX 960m
Compositing done in After Effetcs.
Back in 2016 I got asked by Umar Agha to do a main title and a logo insert for his project SALADIN. As Umar saw some of my previous work Super Massive and wanted something in the same Style I came up with the flying ash particles idea.
I utilized C4D and Mograph visualizing the particles.
I rendered everything using Octane, but made heavy use of After Effects to comp in the atmospherics that were rendered in C4D Std.
Since I was working at Axis Animation in Glasgow at the time. Everything was made using my XPS 15 and its GTX 960m
The sound design and mixing was again done by the talented Simon Damborg: humanrobotsoul.com
Tech Specs:
Generated in Cinema 4D
Textured shaded lit and rendered in Octane.
Rendered in HD Cinema Scope 1920 X 800 px.
Rendered on Nvidia GTX 960m
Compositing done in After Effetcs.










