SALADIN TITLE @SilverwingVFX
SALADIN TITLE  @SilverwingVFX
Uploaded July 2017 | Updated September 2026, 2 weeks ago
Back in 2016 I got asked by Umar Agha to do a main title and a logo insert for his project SALADIN. As Umar saw some of my previous work Super Massive and wanted something in the same Style I came up with the flying ash particles idea.

I utilized C4D and Mograph visualizing the particles.

I rendered everything using Octane, but made heavy use of After Effects to comp in the atmospherics that were rendered in C4D Std.

Since I was working at Axis Animation in Glasgow at the time. Everything was made using my XPS 15 and its GTX 960m

The sound design and mixing was again done by the talented Simon Damborg: humanrobotsoul.com

Tech Specs:
Generated in Cinema 4D
Textured shaded lit and rendered in Octane.
Rendered in HD Cinema Scope 1920 X 800 px.
Rendered on Nvidia GTX 960m
Compositing done in After Effetcs.
SALADIN TITLESilverwing Quickish-Tip: Understanding BxDFsSilverwing: Opal ShaderSilverwing Quick-Tip: Z-Depth (The Intriguing world of Z-Depth)Silverwing Tutorial: The Power of Procedural MaterialsSilverwing Long Tip: Blender for C4D Users Pt1 IntroductionSilverwing Quick-Ish Tip: AgX TonemappingSilverwing Quick-Tip: C4D Expresso RigSilverwing Quick Tip: How to use the Fresnel OSL shaderSilverwing: Place Objects on HDRIs Realistically in Octane - OSL Projection ScriptSilverwing Quickish-Tip: Octane Foam Shader (C4D Octane)Silverwing Long Tip: C4D Teamrender & Octane
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SALADIN TITLE

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