Uploaded March 2026 | Updated September 2026, 1 hour ago
Path of Building
pobb.in/YJbVmW9LwyP6
Act 1 Regex (Searchfilter)
"g-g-r|g-r-g|r-g-g|b-b-g|b-[bg]-b|g-b-b|Runn|rint|me Sh"
Streaming sometimes on
twitch.tv/tuadh
---
00:00:00 - Intro
00:34:25 - Volatile Dead Switch
04:13:06 - Archmage Switch
04:21:49 - Maps
08:05:47 - Eater
08:12:02 - Exarch
---
Path of Building
pobb.in/YJbVmW9LwyP6
Act 1 Regex (Searchfilter)
"g-g-r|g-r-g|r-g-g|b-b-g|b-[bg]-b|g-b-b|Runn|rint|me Sh"
Streaming sometimes on
twitch.tv/tuadh
---
00:00:00 - Intro
00:34:25 - Volatile Dead Switch
04:13:06 - Archmage Switch
04:21:49 - Maps
08:05:47 - Eater
08:12:02 - Exarch
---

![Poison Ranger Acts 1-3 | Leveling Walkthrough [Patch 0.1]
Path of Exile 2 Ranger Pathfinder Leveling Build Guide
*Skill and Support Gems*
Poisonburst Arrow - Concentrated Effect - Comorbidity (remove after you get Gas Arrow)
Contagion - Unleash (remove after you get Gas Arrow)
Vine Arrow
Barrage - Premeditation
Gas Arrow - Concentrated Effect - Comorbidity - Magnified Effect
Rain of Arrow - Withering Touch - Martial Tempo (Cultist Bow required)
I put Rain of Arrows on the second weapon set where I also have the Cultist Bow (it has base flat chaos damage). Withering Touch will only apply Wither Stacks with Chaos Damage and we would only get Chaos Infusion with a Tier 3 Uncut Support Gem therefore a Cultist Bow is required. Rain of Arrow hits many times per attack which is why its chosen for applying Wither.
Keep a Level 7 Skill Gem in case you get enough Intelligence for the Despair Curse. 52 Intelligence is required for that Curse and it will improve your damage by quite a bit.
Despair - Heightened Curse
I used Scattershot for a couple levels with Gas Arrow before I had a Dualstring Bow. That wasnt necessary. Use the above mentioned setup.
*Spirit Gems*
Withering Presence (level 4) - Persistence
Wind Dancer
For Withering Presence Level 4 you will need 25 Intelligence. Some Intelligence on gear and a little bit on the Passive Tree is required. Its not absolutely necessary to have this. If you dont want to use Withering Presence you can go for Wind Dancer instead.
*Gear Progression*
New bow bases are available at Level 5, 11, 16, 22, 28, 33 and 39 at the vendor. Make sure you upgrade at every tier if your current weapon doesnt have great stats.
33 Cultist Base is needed on the weapon swap. You are looking for %inc. Physical Damage and flat Physical Damage, additional Levels to Projectile Skills on your bow. If you roll a decent bow I would use Blacksmith Whetstones, Artificers Orbs and Iron Runes on it. A good bow helps a lot and I only had a decent one at 39. The DPS difference was very noticeable. Only Physical Damage and Chaos Damage will contribute to poison damage (normally).
You can roll Physical Damage on your Quiver, Bow, Rings and Gloves. Additional Levels to Projectile Skills on Quiver and Bow is helpful too. Quiver can also roll increased Damage with Bow Skills which will help.
*Passive Tree
https://imgur.com/a/IkoUwyV
Path towards Stacking Toxins and then Leeching Toxins.
*Resistances*
For Act 1 you want Cold Resistance. In Act 2 you want Lightning Resistance for the final Act 2 Boss. If you do the Elemental Offering (Act 2, Buried Shrines) you can choose a Topaz/Ruby/Sapphire Ring. Vendors can also sell Resistance Rings. If you do not have enough Resistance Rings I would consider gambling for one at the Vendor (Risu at Act 2, Alva at Act 3) if you have sufficient Gold. The Act 3 Boss will cause all 3 Elemental Damage types, but I would prioritise getting high Lightning Resistance. You can socket Glacial/Desert/Storm to get 12% Cold/Fire/Lightning Resistance.
Streaming some of the runs on.
https://www.twitch.tv/tuadh
0:00 - Intro
01:18:11 - Act 1 Boss (again)
02:12:08 - Adding Gas Arrow
02:54:43 - Act 2 Boss
03:11:16 - Ascendancy Boss
03:53:02 - Adding RoA + Cultist Bow (Wither Setup)
04:49:17 - Act 3 Boss Poison Ranger Acts 1-3 | Leveling Walkthrough [Patch 0.1]](https://i.ytimg.com/vi/ebCbMj35ZnY/mqdefault.jpg)
![Bleed Sunder | Exarch & Eater Leaguestart Leveling
Path of Building
https://pobb.in/iwOLq-PjlUBd
Act 1 Regex
[gr]-[gr]-[gr]|g-g|nne|rint
*Gems*
Spectral Throw - Chance to Bleed - Volley
Sunder (Act 1) - Chance to Bleed - Momentum
Leap Slam - Faster Attacks - (Momentum)
Sunder (Act 2) - Melee Physical Damage - Cruelty/Chance to Bleed
Sunder (Act 4) - Fist of War - Melee Physical Damage - Cruelty
Once you have Aggravate Bleeding (Ascendancy Notable)
Sunder - Fist of War - Melee Physical Damage - Volatility
Once you have the third Ascendancy Notable (50% Block):
Shield Charge - Faster Attacks - Momentum - Brutality
Aura Gems
Act 1 - Blood and Sand. You can also go Precision if you have a lot of Transmutation Orbs.
Act 2 - Herald of Ash - Blood and Sand - Precision
Act 3 - Pride - Herald of Ash/Precision
Once you have the mana leech nodes & and the mana mastery that gives mana reservation efficiency you can go add Blood and Sand back into the setup.
Once you have Aggravate Bleeding (Ascendancy Notable) I would drop Herald of Ash and Blood and Sand. You can add Herald of Purity now.
With the Champion of the Cause allocated and the mana mastery you can go:
Pride & Determination
Utility Gems
Frostblink/Flame Dash
Intimidating Cry (before you have Aggravate Bleeding)
Blood Rage
Vulnerability
https://www.twitch.tv/tuadh
00:00 - Intro
4:32:58 - Mapping Starts
6:51:10 - Mostly Red Maps
7:31:35 - Eater
7:37:25 - Exarch Bleed Sunder | Exarch & Eater Leaguestart Leveling](https://i.ytimg.com/vi/f226-6xQq_M/mqdefault.jpg)

![Smite Leaguestart to Exarch & Eater Run for 3.29
Build Link
https://pobb.in/XdmDHsFHiMlV
Act 1 Regex (Searchfilter)
g-g-r|g-[gr]-g|r-g-g|Runn|rint
Streaming sometimes on
https://www.twitch.tv/tuadh
00:00:00 - Intro
03:51:34 - Maps
05:19:54 - Red Maps
05:53:05 - Eater
05:56:41 - Exarch Smite Leaguestart to Exarch & Eater Run for 3.29](https://i.ytimg.com/vi/fFNrLXYV3_M/mqdefault.jpg)

![Pyroclast Mine Saboteur | Exarch + Eater Leaguestart Run
*Path of Building*
https://pobb.in/gHg4KmQMkXY2
Act 1 Regex
b-b-g|b-[bg]-b|g-b-b|nne|rint|Flam
*Support Gems*
Rolling Magma - Elemental Proliferation - Arcane Surge (or Combustion later on)
Alternative to Rolling Magma at 12: Fire Trap - Combustion - Elemental Proliferation
At 28: Pyroclast - Swift Assembly - Trap and Mine Damage
At 31 you get Charged Mines which you could use as a 4th Link.
At 38: Pyroclast - Minefield - Charged Mines - Trap and Mine Damage
Do not use Minefield without Charged Mines. Otherwise throwing Mines will feel very clunky.
*Aura Setup*
Act 2 - Skitterbots & optionally Herald of Ash
Act 3 - Skitterbots & Grace
With Eldritch Battery and all the reservation efficiency nodes near the Shadow area allocated you can go for
Anger & Grace & Skitterbots as well as Zealotry - Divine Blessing - Inspiration if you have enough Energy Shield
*Utility Gems*
Wave of Conviction (Act 2)
Flammability (Act 3)
Once you have enough sockets you can link Flammability & Wave of Conviction with Arcanist Brand.
Shield Charge - Faster Attacks (Act 3 Library)
Flame Dash (Act 1)
Detonate Mines - Automation
Bear Trap (personally I would only use it if linked with Increased Duration, 4s base duration is a bit low)
https://www.twitch.tv/tuadh
https://discord.gg/TPMRN3uRGK
0:00 - Intro
1:22:09 - Pyroclast Swap
4:57:02 - Mapping
9:23:32 - Eater
9:29:30 - Exarch Pyroclast Mine Saboteur | Exarch + Eater Leaguestart Run](https://i.ytimg.com/vi/fqj_T_lv7ZM/mqdefault.jpg)



