Uploaded June 2020 | Updated September 2026, 5 hours ago
Catch balls, dodge obstacles, and burn calories in this one-of-a-kind Magic Leap application.
Developed by students in the spring 2020 AR/VR Capstone Class, at UW CSE (University of Washington's Allen School of Computer Science & Engineering).
https://courses.cs.washington.edu/courses/cse481v/20sp/
Instructed and advised by Ira Kemelmacher and John Akers, the class has teams of 4 students develop an app for a VR, AR, or MR device over an intensive 10 weeks that also includes lectures on the history and recent developments in the field (Many of these lectures are also Reality Lab Lectures and featured in the lab's YouTube channel).
Brought to you by UW CSE and the UW Reality Lab.
Catch balls, dodge obstacles, and burn calories in this one-of-a-kind Magic Leap application.
Developed by students in the spring 2020 AR/VR Capstone Class, at UW CSE (University of Washington's Allen School of Computer Science & Engineering).
https://courses.cs.washington.edu/courses/cse481v/20sp/
Instructed and advised by Ira Kemelmacher and John Akers, the class has teams of 4 students develop an app for a VR, AR, or MR device over an intensive 10 weeks that also includes lectures on the history and recent developments in the field (Many of these lectures are also Reality Lab Lectures and featured in the lab's YouTube channel).
Brought to you by UW CSE and the UW Reality Lab.



![Reality Lab Lectures: Gordon Wetzstein - Computational Near-eye Displays [VR180]
[Filmed in VR180. For the 3D experience, please view with Cardboard, Daydream or PSVR]
The Reality Lab Lectures - Friday, June 8, 2018
Talk Title: Computational Near-Eye Displays: Engineering the Interface Between Our Visual System and the Digital World
Speaker: Gordon Wetzstein (Asst. Professor of Electrical Engineering at Stanford University, leader of the Stanford Computational Imaging Lab)
Recording Details: This recording was made with a Z CAM K1 Pro 3D camera.
Close Captions: This talk was also recorded with traditional 2D cameras with close captioning, available here: https://youtu.be/BXnDXAQpmWg
Talk Abstract: Immersive visual and experiential computing systems, i.e. virtual and augmented reality (VR/AR), are entering the consumer market and have the potential to profoundly impact our society. Applications of these systems range from communication, entertainment, education, collaborative work, simulation and training to telesurgery, phobia treatment, and basic vision research. In every immersive experience, the primary interface between the user and the digital world is the near-eye display. Thus, developing near-eye display systems that provide a high-quality user experience is of the utmost importance. Many characteristics of near-eye displays that define the quality of an experience, such as resolution, refresh rate, contrast, and field of view, have been significantly improved over the last years. However, a significant source of visual discomfort prevails: the vergence-accommodation conflict (VAC). Further, natural focus cues are not supported by any existing near-eye display. In this talk, we discuss frontiers of engineering next-generation opto-computational near-eye display systems to increase visual comfort and provide realistic and effective visual experiences.
Event held on the UW-Seattle Campus
© UW Reality Lab, 2018
http://realitylab.uw.edu Reality Lab Lectures: Gordon Wetzstein - Computational Near-eye Displays [VR180]](https://i.ytimg.com/vi/5CwQ5O64s2Q/mqdefault.jpg)






