Uploaded August 2022 | Updated September 2026, 2 weeks ago
Over the past few weeks i've finally started to make some pretty strong progress on Aqua Road for the first time in a while; compared to the last preview, the stage has been pretty heavily overhauled in the visual department, with the 2D section in particular receiving a huge amount of extra detail compared to how barren it was before. I've also added quite a few omni lights to the stage so you can actually see where you're going.
Plus, there's been a handful of extra little background details and easter eggs hidden in the stage courtesy of The Duck Dealer, so any eagle-eyed viewers might happen to notice those throughout the video. At the beginning of the video you might notice that the Re-imagined logo has been properly implemented in the mod as well (also courtesy of The Duck Dealer).
Overall, the stage is getting pretty close to being finished; I feel relatively confident that I'll be able to release it at SHC this year, as long as nothing dumb gets in the way and hinders progress.
0:00 New logo implemented
0:17 Playthrough 1 (new section)
3:33 Playthrough 1 (original stage)
4:51 Playthrough 2 (new section)
6:55 Playthrough 2 (original stage)
Over the past few weeks i've finally started to make some pretty strong progress on Aqua Road for the first time in a while; compared to the last preview, the stage has been pretty heavily overhauled in the visual department, with the 2D section in particular receiving a huge amount of extra detail compared to how barren it was before. I've also added quite a few omni lights to the stage so you can actually see where you're going.
Plus, there's been a handful of extra little background details and easter eggs hidden in the stage courtesy of The Duck Dealer, so any eagle-eyed viewers might happen to notice those throughout the video. At the beginning of the video you might notice that the Re-imagined logo has been properly implemented in the mod as well (also courtesy of The Duck Dealer).
Overall, the stage is getting pretty close to being finished; I feel relatively confident that I'll be able to release it at SHC this year, as long as nothing dumb gets in the way and hinders progress.
0:00 New logo implemented
0:17 Playthrough 1 (new section)
3:33 Playthrough 1 (original stage)
4:51 Playthrough 2 (new section)
6:55 Playthrough 2 (original stage)










