Uploaded October 2023 | Updated September 2026, 2 weeks ago
4fps, 17k
for those curious, it's pre-rendered (as opposed to doing 3d modeling on the fly)
each frame is a series of rectangles. Originally I was rotoscoping by hand but that was tedious, so I wrote a program that tries to find optimal rectangle coverage (it works ok but results in files 10-20% bigger than when I do them by hand)
this example is 4 frames per second. It can actually do better than that but then of course I'd have to draw more frames
4fps, 17k
for those curious, it's pre-rendered (as opposed to doing 3d modeling on the fly)
each frame is a series of rectangles. Originally I was rotoscoping by hand but that was tedious, so I wrote a program that tries to find optimal rectangle coverage (it works ok but results in files 10-20% bigger than when I do them by hand)
this example is 4 frames per second. It can actually do better than that but then of course I'd have to draw more frames










