Uploaded September 2024 | Updated September 2026, 1 week ago
Working on Apple II Peasant's Quest again. The original had prematurely optimized sprite code, so here I am working on having the peasant sprites with full 6 frames of animation, partial transparency, and being on fire, all while against a 6-color background. All very difficult on Apple II, especially as I am targetting a system with 64k of RAM.
Working on Apple II Peasant's Quest again. The original had prematurely optimized sprite code, so here I am working on having the peasant sprites with full 6 frames of animation, partial transparency, and being on fire, all while against a 6-color background. All very difficult on Apple II, especially as I am targetting a system with 64k of RAM.

![a few scenes from second reality on Apple II [obsolete]
Note: since making this video I actually made a full version of Apple II second reality which you can see here: https://www.youtube.com/watch?v=RNOqu4vcDto
Im usually not a fan of 2nd reality remakes, but then I found an AY-3-8910 version of the soundtrack and well, one thing led to another...
really its just a few scenes and part of a rotozoomer
for more details see here: http://deater.net/weave/vmwprod/second/ a few scenes from second reality on Apple II [obsolete]](https://i.ytimg.com/vi/N5fGA7hXnh8/mqdefault.jpg)








