Uploaded January 2023 | Updated September 2026, 3 weeks ago
You can export your 3D Anime models with outlines directly from Blender
to Sketchfab. We're going to see all the possible cases for materials
and formats using Fbx and GLTF. In addition: Always use GLTF, Shadeless,
and apply your solifidy (outline) modifiers before exporting a
POSED model.
You can, alternatively export an animated Anime model from Blender,
so let me know if you'd like to see a video about that.
Download Blender
blender.org
Upload your 3D models
sketchfab.com
**** SOCIALS *****
patreon.com/3dcinetv
gumroad.com/3dcinetv
artstation.com/3dcinetv
instagram.com/3dcinetv
***** CHAPTERS ******
0:00 - Intro
0:34 - General Presentation
3:00 - Sketchfab export
4:28 - Sculpt pose
18:00 - Export FBX
18:53 - Export GLTF
19:00 - Using sculpt paint + shaders
20:00 - Vertex paint
29:00 - Materials in Sketchfab
31:00 - Masking by polygon selection
35:00 - paint sculpt + vertex colors
36:00 - Emmission paint in Blender
42:00 - Emmission material in Sketchfab
46:00 - Multi-resolution Paint Sculpt?
48:00 - Outline by solidify
51:00 - Outline material in Sketchfab
53:00 - Using Painted textures
54:13 - Blender Matcap Material
55:00 - Vertex paint, pros and cons
57:00 - Troubleshooting Vertex paint attributes
1:05:13 - Unwrapping a posed model
1:16:51 - Thick and thin Outline by solidify
1:22:46 - Vertex weights for the outline
1:26:53 - Baking procedural textures
1:30:53 - Hair texture
1:38:22 - Preparing model for Export
1:45:00 - Uploading to Sketchfab
1:48:00 - Setting up Sketchfab Materials
1:51:25 - Realtime compositing
1:55:00 - Conclusion
You can export your 3D Anime models with outlines directly from Blender
to Sketchfab. We're going to see all the possible cases for materials
and formats using Fbx and GLTF. In addition: Always use GLTF, Shadeless,
and apply your solifidy (outline) modifiers before exporting a
POSED model.
You can, alternatively export an animated Anime model from Blender,
so let me know if you'd like to see a video about that.
Download Blender
blender.org
Upload your 3D models
sketchfab.com
**** SOCIALS *****
patreon.com/3dcinetv
gumroad.com/3dcinetv
artstation.com/3dcinetv
instagram.com/3dcinetv
***** CHAPTERS ******
0:00 - Intro
0:34 - General Presentation
3:00 - Sketchfab export
4:28 - Sculpt pose
18:00 - Export FBX
18:53 - Export GLTF
19:00 - Using sculpt paint + shaders
20:00 - Vertex paint
29:00 - Materials in Sketchfab
31:00 - Masking by polygon selection
35:00 - paint sculpt + vertex colors
36:00 - Emmission paint in Blender
42:00 - Emmission material in Sketchfab
46:00 - Multi-resolution Paint Sculpt?
48:00 - Outline by solidify
51:00 - Outline material in Sketchfab
53:00 - Using Painted textures
54:13 - Blender Matcap Material
55:00 - Vertex paint, pros and cons
57:00 - Troubleshooting Vertex paint attributes
1:05:13 - Unwrapping a posed model
1:16:51 - Thick and thin Outline by solidify
1:22:46 - Vertex weights for the outline
1:26:53 - Baking procedural textures
1:30:53 - Hair texture
1:38:22 - Preparing model for Export
1:45:00 - Uploading to Sketchfab
1:48:00 - Setting up Sketchfab Materials
1:51:25 - Realtime compositing
1:55:00 - Conclusion
![EASILY RIG Anime Hair and Cloth in BLENDER
#Riging #anime hair doesnt have to be complex with #Blender. In this video, I want to show you a very easy method to filter the bones which you want to transfer the vertex groups and apply them to your cloth mesh.
Did you like this chapter? Let me know in the comment section below.
GET THE FILES:
https://gumroad.com/l/animewolfgirl
CHAPTERS
0:00 Intro
0:28 Presentation
0:57 Jacket rig
1:04 Joining rigs (CTRL+J)
1:24 Bone Layers
1:53 Rigify deforming layer
2:28 Move bones between layers
3:19 Selecting the Jacket bones
3:30 Step 1 - Assign the armature modifier
3:44 Step 2 - In pose mode, select all the bones
3:51 Step 3 - Shift select the armature + Jacket mesh
3:55 Step 4 - Enter Weight Paint mode, transfer weights
4:12 Vertex groups weights transferred
4:48 Return the Jacket bones back to layer #5
6:25 Hair rigging
8:00 Troubleshooting Heat ray failed
9:12 Troubleshooting Hair bone not deforming
9:30 Casting shadows with transparent objects
9:43 Environment light
9:50 Color correct your scene
10:00 Checking the iconic pose
10:24 Plugins that you need
11:20 Thank you for supporting me on Patreon
11:55 Next live stream theme
12:04 Conclusion
Support me on Patreon:
https://patreon.com/3dcinetv
***** SOCIALS *****
https://instagram.com/3dcinetv
https://artstation.com/3dcinetv
****** MUSIC ******
Track: ROY KNOX - Waterfall ( Feat. Ellen Louise) [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/fkLmi9wFLp8
Free Download / Stream: http://ncs.io/Waterfall
Track: Yuta Imai - Arcade
Music provided by Dirty Workz / DWX Copyright Free
Watch original: https://youtu.be/hXcV8I6_TfM
Free Download: https://DWXCopyrightFree.lnk.to/Arcade
More music: http://www.dirtyworkz.com/spotify EASILY RIG Anime Hair and Cloth in BLENDER](https://i.ytimg.com/vi/Q2L8NsAthF8/mqdefault.jpg)
![TyranoBuilder 2 - Using 3D models (friendly visual novel editor walkthrough)
#TyranoBuilder is a visual novel editor that you can download on Steam for the English language version. It allows you to import #Live2D, Images, sound and now #3D models, assets and animations!
If you have any questions, let me know in the comment section.
Here are the links and code used in this video:
⭐Tyrano Builder official site (EN):
https://tyranobuilder.com
⭐New 3D tags (commands):
http://tyranobuilder.com/tyranoscript-tags-reference/#3d_anim
https://tyrano.jp/tag/#3d_anim
⭐Tyrano Builder official site (JP) Download:
https://tyrano.jp/dl/v5
⭐Path to the system config.tjs file:
C:Program Files (x86)SteamsteamappscommonTyranoBuilderresourcesappsystemtyranodatasystem
/////// CODE //////
[3d_init]
;背景用のモデルを調整 (Adjust model for background)
[3d_model_new name=modular_environment storage=modular_environment/scene.gltf ]
[3d_show name=modular_environment pos=266,-661,-1390 rot=0,0,0 scale=7.06,7.06,7.06 ]
;キャラクターモデルを調整 (Adjust character model)
[3d_model_new name=miruku storage=miruku/scene.gltf ]
[3d_show name=miruku pos=101,-642,-1309 rot=0,0,0 scale=774.82,774.82,774.82 ]
;カメラの位置を調整 (adjust camera position)
[3d_camera pos=236,530,-274 rot 0.17,0.11,0 scale=1,1,1]
[3d_debug_camera ]
準備完了[p]
/////////////
3D background store (free) download:
https://sketchfab.com/3d-models/modular-environment-eac476677eb84e20aa768bad629c1b08
**** SOCIALS *****
https://patreon.com/3dcinetv
https://gumroad.com/3dcinetv
https://artstation.com/3dcinetv
https://instagram.com/3dcinetv
https://titktok/@3dcinetv
*** MUSIC ***
StarlingEDM
Rick Astley - Never Gonna Give You Up (虽华 Remix)
https://www.youtube.com/channel/UCd7AuGqhXpOf-m5YBH4HM7w TyranoBuilder 2 - Using 3D models (friendly visual novel editor walkthrough)](https://i.ytimg.com/vi/QaHXVVFxnVE/mqdefault.jpg)








