EASILY RIG Anime Hair and Cloth in BLENDER @activemotionpictures
EASILY RIG Anime Hair and Cloth in BLENDER  @activemotionpictures
Uploaded April 2021 | Updated September 2026, 3 weeks ago
#Riging #anime hair doesn't have to be complex with #Blender. In this video, I want to show you a very easy method to filter the bones which you want to transfer the vertex groups and apply them to your cloth mesh.

Did you like this chapter? Let me know in the comment section below.
GET THE FILES:
gumroad.com/l/animewolfgirl


CHAPTERS

0:00 Intro
0:28 Presentation
0:57 Jacket rig
1:04 Joining rigs (CTRL+J)
1:24 Bone Layers
1:53 Rigify deforming layer
2:28 Move bones between layers
3:19 Selecting the Jacket bones
3:30 Step 1 - Assign the armature modifier
3:44 Step 2 - In pose mode, select all the bones
3:51 Step 3 - Shift select the armature + Jacket mesh
3:55 Step 4 - Enter Weight Paint mode, transfer weights
4:12 Vertex groups weights transferred
4:48 Return the Jacket bones back to layer #5
6:25 Hair rigging
8:00 Troubleshooting "Heat ray failed"
9:12 Troubleshooting "Hair bone not deforming"
9:30 Casting shadows with transparent objects
9:43 Environment light
9:50 Color correct your scene
10:00 Checking the iconic pose
10:24 Plugins that you need
11:20 Thank you for supporting me on Patreon
11:55 Next live stream theme
12:04 Conclusion

Support me on Patreon:
patreon.com/3dcinetv

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EASILY RIG Anime Hair and Cloth in BLENDER

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