Analogue 3D 1.5.0: Combining Horizontal and 480i Upscaling @Cyiatic
Analogue 3D 1.5.0: Combining Horizontal and 480i Upscaling  @Cyiatic
Uploaded July 2026 | Updated September 2026, 2 weeks ago
The Analogue 3D 1.5.0 update adds Internal Graphical Upscaling, doubling N64 rendering resolution horizontally without affecting 2D graphics.

In this video, I test it with 480i-enhanced patches for GoldenEye 007, Perfect Dark, Tomorrow Never Dies, and Conker's Bad Fur Day—then push the image through an Analogue 3D + RetroTINK-4K chain.

This is not a definitive “best way to play” guide. It is the setup I tested, the settings I used, and the results that impressed me.

Official Analogue 3D OS 1.5.0 release notes:
analogue.co/support/3d/firmware/1.5.0

TESTED SIGNAL CHAIN

Analogue 3D

• Load a 480i-patched game build for increased internal resolution
• Enable Progressive Output to deinterlace 480i to 480p
• Enable Internal Graphical Upscaling for 2× horizontal resolution
• Scale output to 1080p

Analogue 3D settings

• HDR: Off
• Color Space: RGB
• Image Fit: Integer


RetroTINK-4K

• Output Resolution: 3840×2160 @ 60 Hz
• Scaling: Proportional
• Horizontal Filter: Nearest Neighbor
(or Bilinear Sharp, if preferred)
• Horizontal Blur: Off
• Anti-Ringing: On
• Linear Light: On
• HDR: Off
• Color Space: RGB
• RGB Range: Limited, matched across source and display
• EDID: Internal (when using an Elgato 4K X)

480i patches tested

• GoldenEye 007 — GE640x480iEnhanced
(SubDrag, Trevor, Zoinkity)
• Perfect Dark — Perfect_Dark_640x480i
(RyanDwyer)
• Tomorrow Never Dies — TND6480i_g1hiq3_RC1
(Cyiatic)
• Conker's Bad Fur Day — CBFD480i_c1688ld_TEST_ONLY
(Cyiatic, WIP)

Patches: github.com/jombo23/N64-Tools

TIMESTAMPS

00:00 — GoldenEye 007
13:51 — Perfect Dark
32:40 — Tomorrow Never Dies
48:44 — Conker's Bad Fur Day
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Cyiatic |

Analogue 3D 1.5.0: Combining Horizontal and 480i Upscaling

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