Uploaded March 2025 | Updated September 2026, 3 weeks ago
3D/HSBS: youtube.com/watch?v=CUbmWbWzw2c
Updated setup intructions
youtube.com/watch?v=QaH8yoMWzZk
UEVR by Praydog
github.com/praydog/UEVR?tab=readme-ov-file#uevr-
Flat2VR Discord
discord.com/invite/flat2vr
Flat2VR Alice's Lullaby Thread
(Join the Unreal Engine VR in ue-join before opening this link)
discord.com/channels/747967102895390741/1295221580041027664/1347448230111350825
Custom UEVR Injector profile
drive.google.com/file/d/14zWQ8wBxXfnJ1LAZZ5sMNO-_M-dyOlsA/view?usp=sharing
Note: The whole all-white title screen issue has already been resolved! You no longer need to open UObjectHook "Main" when loading in, just close the UEVR menu and start playing right away!
UEVR Profiles
uevr-profiles.com
UEVR Controls Documentation
praydog.github.io/uevr-docs/usage/vr_controller_bindings.html
00:00 Introduction
00:25 6DOF UEVR Injector Profile
00:51 Getting UEVR Injector v1.05
01:18 Getting my custom profile
02:07 Importing custom profile
02:26 The conflicting OpenXR plugin
03:03 Injection process
03:13 A few preparations
03:59 Loading persistent states (NO LONGER NECESSARY)
04:33 Issue with persistent states on launch
05:31 Recap of persistent states (NO LONGER NECESSARY)
06:11 Notes about the opening scene
06:51 Room scale movement
07:27 Standing height
07:45 Game opening
08:45 Right-hand interactions (Alice issue)
09:41 Head oriented movement
10:07 Picking up notes in hand
10:28 Alice is a vampire!
10:56 Cutscene movement lock issue
12:07 The cage drop
12:42 Happy return to the Quest 3
13:14 Hand tracked clicker device
14:00 Interacting with a visual reference
15:25 Another working section confirmed
15:43 Testing note spam
16:07 Cutscene lock issue again
16:51 Back where we left off
21:04 UEVR audio direction issue
21:23 The escape
30:18 Conclusion
While we initially ran Alice's Lullaby seated using mouse and keyboard, this time around we configure UEVR Injector to run this game with full motion controls support, with notes and objects held in the right hand, the ability to physically walk in the game space, interact with objects using your right hand and playing this game very near the point of it being a native modern VR adaptation in its most immersive form.
3D/HSBS: youtube.com/watch?v=CUbmWbWzw2c
Updated setup intructions
youtube.com/watch?v=QaH8yoMWzZk
UEVR by Praydog
github.com/praydog/UEVR?tab=readme-ov-file#uevr-
Flat2VR Discord
discord.com/invite/flat2vr
Flat2VR Alice's Lullaby Thread
(Join the Unreal Engine VR in ue-join before opening this link)
discord.com/channels/747967102895390741/1295221580041027664/1347448230111350825
Custom UEVR Injector profile
drive.google.com/file/d/14zWQ8wBxXfnJ1LAZZ5sMNO-_M-dyOlsA/view?usp=sharing
Note: The whole all-white title screen issue has already been resolved! You no longer need to open UObjectHook "Main" when loading in, just close the UEVR menu and start playing right away!
UEVR Profiles
uevr-profiles.com
UEVR Controls Documentation
praydog.github.io/uevr-docs/usage/vr_controller_bindings.html
00:00 Introduction
00:25 6DOF UEVR Injector Profile
00:51 Getting UEVR Injector v1.05
01:18 Getting my custom profile
02:07 Importing custom profile
02:26 The conflicting OpenXR plugin
03:03 Injection process
03:13 A few preparations
03:59 Loading persistent states (NO LONGER NECESSARY)
04:33 Issue with persistent states on launch
05:31 Recap of persistent states (NO LONGER NECESSARY)
06:11 Notes about the opening scene
06:51 Room scale movement
07:27 Standing height
07:45 Game opening
08:45 Right-hand interactions (Alice issue)
09:41 Head oriented movement
10:07 Picking up notes in hand
10:28 Alice is a vampire!
10:56 Cutscene movement lock issue
12:07 The cage drop
12:42 Happy return to the Quest 3
13:14 Hand tracked clicker device
14:00 Interacting with a visual reference
15:25 Another working section confirmed
15:43 Testing note spam
16:07 Cutscene lock issue again
16:51 Back where we left off
21:04 UEVR audio direction issue
21:23 The escape
30:18 Conclusion
While we initially ran Alice's Lullaby seated using mouse and keyboard, this time around we configure UEVR Injector to run this game with full motion controls support, with notes and objects held in the right hand, the ability to physically walk in the game space, interact with objects using your right hand and playing this game very near the point of it being a native modern VR adaptation in its most immersive form.










