How is The Midnight Walk in VR After Updates? @Stereo3DPlays
How is The Midnight Walk in VR After Updates?  @Stereo3DPlays
Uploaded July 2025 | Updated September 2026, 2 weeks ago
3D/HSBS: youtube.com/watch?v=ql8TRMVh_nU

Midnight Walk VR First Impressions Video
youtube.com/watch?v=gCVwU8t8V0c

Midnight Walk VR Blurred Vignette analysis and report
youtube.com/watch?v=6tPZdCvAQyA

Specs
Quest 3 / Quest Link
2368x2576 per eye (4736x2576) 90Hz
RTX 4080
i9 9900K @4.8 GHz
32GB DDR4 @3200 MHz

00:00 Introduction
00:25 The performance issues
01:11 The blurred vignette issue
01:42 Revisiting the game
02:08 Running Airliknk & SteamVR
03:26 Worsened performance
04:13 No issues have been fixed
05:39 The Tale of The Burnt One
09:23 Framerate TANKING with fire
09:56 The Loathsome Molgrim
28:43 Game crashing issue
29:31 Rescuing Pot
33:23 Conclusion

After waiting a few months for the developers to update The Midnight Walk in the hopes of fixing the lens distortion issue and the performance woes, we're going back into this magical adventure to see what's changed, and if anything has gotten better. Since we've heard reports of the performance being worse since the last few updates, it's going to be important to note how it's running on our end and a few settings changes.
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How is The Midnight Walk in VR After Updates?

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