Uploaded March 2024 | Updated September 2026, 28 minutes ago
Fun game, assuming especially for fans of classic era arcade games. Has a bit of a marathon run feeling. Simple gameplay with a lot of randomization.
Music disabled since I was listening to something else.
Fun game, assuming especially for fans of classic era arcade games. Has a bit of a marathon run feeling. Simple gameplay with a lot of randomization.
Music disabled since I was listening to something else.



![KILL KNIGHT [archblight]: Layer 1 Solitude 800,020 (1.0.0 Sufferance, V-V-V-III-VI)
Impossible game. For a twin-stick shooter this games scoring system seems to be well tuned as there are many valid approaches & things for the player to balance*.
Its extremely difficult to pull everything off and it easily feels like every run has some big mistakes. Like taking a lot of damage and missing carnage bonus potential in this one.
*time bonus, carnage score bonuses, picking up health crystals at max HP etc. KILL KNIGHT [archblight]: Layer 1 Solitude 800,020 (1.0.0 Sufferance, V-V-V-III-VI)](https://i.ytimg.com/vi/LzbDW0VlPOM/mqdefault.jpg)

![Rabbit & Steel [Hard]: Solo clear 27:48, A.Rabbit (ver. 1.0.0.3)
Looking forward to Lunar mode, I hope its got more bullet hell type patterns. The demo having 2 very different games in the same package (1 player compared to 4) was pretty cool.
This class is kinda silly, seems very easy to play unless you diverge into hitbox size reduction or primary heavy builds. Rabbit & Steel [Hard]: Solo clear 27:48, A.Rabbit (ver. 1.0.0.3)](https://i.ytimg.com/vi/MtQ20eNUCGA/mqdefault.jpg)
![Gunvein [Mission]: Score Rush 3 1.22M
source: https://www.twitch.tv/videos/1650202778 Gunvein [Mission]: Score Rush 3 1.22M](https://i.ytimg.com/vi/NI5i7K2QZzQ/mqdefault.jpg)



