Uploaded May 2024 | Updated September 2026, 3 days ago
Looking forward to Lunar mode, I hope it's got more bullet hell type patterns. The demo having 2 very different games in the same package (1 player compared to 4) was pretty cool.
This class is kinda silly, seems very easy to play unless you diverge into hitbox size reduction or primary heavy builds.
Looking forward to Lunar mode, I hope it's got more bullet hell type patterns. The demo having 2 very different games in the same package (1 player compared to 4) was pretty cool.
This class is kinda silly, seems very easy to play unless you diverge into hitbox size reduction or primary heavy builds.
![Gunvein [Mission]: Score Rush 3 1.22M
source: https://www.twitch.tv/videos/1650202778 Gunvein [Mission]: Score Rush 3 1.22M](https://i.ytimg.com/vi/NI5i7K2QZzQ/mqdefault.jpg)




![Helldivers 2 [difficulty 7, 4-player]: Retrieve Personnel, automaton planetary defense - 2024/02/21
EDF gaming Helldivers 2 [difficulty 7, 4-player]: Retrieve Personnel, automaton planetary defense - 2024/02/21](https://i.ytimg.com/vi/PvbhVi-_ugc/mqdefault.jpg)
![DEVIL BLADE REBOOT [Hard]: 9.9M ALL 1-miss (Shigatake 2024)
Less than 2 hours time played, 3rd run attempt.
The over-the-top presentation style reminds me of some strange combination of Kamui + GalaX + Strania. Game mechanics themselves are super simple.
A bit disappointed Inferno mode isnt a higher enemy difficulty mode, just locked into Enemy LV 3 (you already are 90% of the time on hard) with less resources. Seeing even harder patterns on the final boss and others would be sick lol. DEVIL BLADE REBOOT [Hard]: 9.9M ALL 1-miss (Shigatake 2024)](https://i.ytimg.com/vi/QGeB91UNlho/mqdefault.jpg)
![Spolous II [Normal Route A, Type A1]: First try 1CC / ALL clear
https://suppon.itch.io/spolous-ii
Really good free game. I like Stage 5. Spolous II [Normal Route A, Type A1]: First try 1CC / ALL clear](https://i.ytimg.com/vi/QS-w-lgG2e4/mqdefault.jpg)
![DRAINUS [Ridiculous difficulty]: ALL clear/1CC 2.6M (fresh save, no emergency powerup)
Very messy run but there are some neat 0 power recoveries I guess.. Stage 1 is kinda boring as Im milking as much shield energy as possible for more upgrade stocks to start off the run.
Surprise Horizontal STG by Team Ladybug. Cool game and this is easily the most fun mode. I wish there was an Arcade mode with the Ridiculous difficulty level.
Scoring feels very bare bones (absorb as many beams as possible, shoot down enemies) but the presentation is superb and control is good. Get the feeling that the devs really enjoy this genre, some good stuff going on.
Im guessing a good score for Ridiculous is over 3 million & going for low/alternate upgrade runs should be fun. DRAINUS [Ridiculous difficulty]: ALL clear/1CC 2.6M (fresh save, no emergency powerup)](https://i.ytimg.com/vi/QwfydrRFzb0/mqdefault.jpg)
![Gunvein demo [Score Rush 1]: 1,153,606
https://store.steampowered.com/app/2025840/Gunvein/ Gunvein demo [Score Rush 1]: 1,153,606](https://i.ytimg.com/vi/R4wjoq7kLGA/mqdefault.jpg)
